Artisan Archive
Thread: pricing for vehicles?
I'm a master artisan and I don't make much money from it (other than resources, but I don't need MA to do that).I have been looking forward to vehicles to remedy this fact. Here's my opinion: charging only for resource cost = dumb. Does McDonald's only charge you for the amount of beef in the hamburger? no they charge more or else a hamburger would be about 10 cents. I think underpricing has hurt our profession A LOT and I would ask all new artisans or otherwise to stop doing it. Ask around and check on the market before selling and don't undercut the other guy. Mounts were selling for 300k the first day ( yes I thought this was crazy), but vehicles should be priced higher than 5-10k double that at the very least. Architects band together and charge 1million for a city hall but we all know it doesn't take a million in resources to make one. In other words show some respect for your chosen profession and keep the prices at a level that makes this a viable profession.
Btw thanks to tych for posting just what you need to make vehicles! ![]()
I am seeing 10-15k from artisans on Bria and at least one is taking pre-orders with a guaranteed price of 10k for a pre-ordered vehicle no matter what the market does on the first day. She said she will be charging 15k otherwise.
People are aiming too low.
I make a point of only using high quality resources when crafting, because i want a reputation of only prodicing high quality goods. High quality resources do not sell for 3 creds per unit, they sell for 6, 8 10 or more depending on how rare they are.
So to make a resonable profit, and to me reasonable means a 50% on large items, the price will need to be between 12 and 20 cpu, and hence 24000 - 40000 for a excellent quality vehicle. I would probably aim for the lower end of that.
However, because unfortunately youll only need Engineering 4 to make them, therell be too much comptetion and the market will probably be destroyed by people wanting a quick buck. Prices will fall to laughable levels.
You can buy flimsy dancers dresses for 5K, good weapons for 5K, good vehicles should cost significantly more.
The way things appear to be going, everyone will very quickly have a vehicle because theyll betoo cheap, and after the initial high demand, demand will drop to next to nothing compared with the oversupply caused by thousands of artisans with Engineering 4.
Solution: Make it an elite profession!
If thats not possible: Require Master Artisan to make them.
Please please avoid oversupply and market collapse!
Vaedross wrote:
----------------------------------------------------------------------------------------------------------------------------------
You make 10 of them and you go from Artisan 4004 to Master. You make 11 and you're an armorsmith, make 18 and you're an architect.
-----------------------------------------------------------------------------------------------------------------------------------
If this is true then its highly unbalancing, and yet another reason why vehicles should be an elite profession, or at the very least restricted to Master Artisans.
Lack of depth of the market. We have to compete on price because there is no other way we can compete in the system the Devs have provided us with. Sure, there is some differentiation between high quality and low quality products (only for weapons and armor), but even that is very limited. We dont even have an effective way of advertising.
The current system constricts the crafters to the point of cannibalism.
I think Luke said he only got "fifteen hundred" for his speeder, and he was disappointed with that... "since the XP-38 came out, there just isn't any demand".
Of course, we have all heard "Ten thousand?! We could almost buy our own ship for that!"
Tover wrote:
Anybody remember how much Luke sold his speeder for in Episode IV? It's been forever since I've seen it.
3k? But Luke couldn't actually sell the speeder cause it wasn't in deed formm
How about you can fight from a mount, and not a vehicle?
lupto wrote:
Unless the devs figure out a benefit for creature mounts that is overwhelming, that market is going to dry up.