Artisan Archive
Thread: We are being discriminated against
JeCy wrote:Im missing the point to this post sorry..But are you saying you cant do theme parks with out fighting??orWith out being a combat class aka no combat skills, you cant do theme parksthose are 2 totally different things, soo when ya clear it up from me ill respond : )
I'm thinking it was the latter, but I'll let the original poster clarify, as they were her words.
For what it's worth, I agree. This game is rigged from start to finish to be driven and about combat. Name for me new, immersive content that doesn't require combat?
No?
I can't think of any either.
*gets on soapbox*
New loot drops that require crafters to make do not qualify, to me, as new content. A new dungeon, a new 'corvette', a new theme park, that's new content. The crafter made loot drops just turn us into l33t lewt dispensers. Battle, get schematic, insert schematic and credits in crafter, pull lever, ding! LEWT! Bah.
In fact, these loot ideas, after a fashion, can be seen as harmful to crafters. It just ends up making the combat folks grumpy and the crafters grumpy.
Combat folks are grumpy because, in their minds, they did all the hard work in getting the loot, having to find a crafter to 'make' the prize out of what they looted is just an irritating impediment to their chosen play style.
Crafters, like me, are grumpy because it trivializes our work and profession. Combat folks aren't willing to pay much for the service, plus I get nothing out of the deal. That is, when I make the item and give it to the combat guy, what do I have? Nothing but some credits. Now, if I got to make a few more items beyond the one I give to the combat person, then I have something. If it added a permemant schematic to my datapad, then I'd have something.
On the correspondent's forum, I regularly rant about the short shrift that non-combat players get in this game. Possibly the best example of this is the Force Sensitive Village. Although the Village offers non-combat quests for FS skills, you still have to fight to finish the old man quests. It isn't possible for a purely non-combat character to complete any content in this game, at all, without fighting.
It's a sore point with me as the game promises a lot for those of us that don't enjoy killing things to have something fun to do, between medical, crafting, and entertaining we should have a lot to do, but we don't. We are just support roles for the combat folks, and in many cases, resented ones as well.
*gets off soapbox*
My opinion, not the opinion of SOE, SWG, DEVS, Leaders of any arbitrary nation, etc.
Guru
Beery wrote:
I agree with what you said in general, but what you say here is not completely true. I'm on mission 10 of Jabba's theme park and (sincemy character is a pacifist)I haven't killed a single creature or person to do it. It's possible, but it's very hard. I did it before as a pistoleer, but doing it without killing (and without paying anyone to kill - and without getting a droid or creature to do it) is extremely hard.
Message Edited by Gooney on 01-24-2005 03:37 PM
/rant off
The devs may still give us some love. I'm still waiting and paying SOE...
Dpjarrett wrote:
Beery wrote:
I agree with what you said in general, but what you say here is not completely true. I'm on mission 10 of Jabba's theme park and (sincemy character is a pacifist)I haven't killed a single creature or person to do it. It's possible, but it's very hard. I did it before as a pistoleer, but doing it without killing (and without paying anyone to kill - and without getting a droid or creature to do it) is extremely hard.
I'm curious, how is that possible? Isn't one of the first ten missions to kill a Tusken captain? I've done Jabba's multiple times and I know that mission is somewhere early on. I know you don't have to kill all of the Tuskens at the waypoint to succeed, but the mission doesn't complete until at least the captain has died.
yeah this is completely off topic but i'm curious too...
my ws is fs and in the village but i did this by exchanging bodyguard duties with my friend the wannabe armorsmith, my tkm doing the killing for him, his swordsman killing for my ws...
but truthfully, about half the missions on jabbas and both the rebel/imperial themeparks are delivery/escort so thats doable (if you don't get aggroed by anything along the way) but another bunch of the missions require you to retrieve something by looting it off the corpse.
the only thing i can think of is pulling the bad guy to an aggro spawn...a conveniently located crackdown team takes out the tusken captain for you maybe?
Please calm down. Your posts, from your second one in this thread onwards, are very defensive. I can see you're annoyed, and thought that people were attacking you and/or your ideas, but getting angry with posters won't help much.
I agree with you that the main theme park content out there is to a certain extent, combat-gated. I can imagine several reasons for this; lack of crafting quest experience, lack of time (in the rush to get these out on time), concerns about balance (crafting isn't in itself a hard task, though neither is special-spamming), and sheer volume of work (all combat chars can fight, but all crafters craft differently, then there's entertainers and medics and scouts and...).
No, I'm not making excuses for SOE here, just thinking about why things might be the way they currently are.
I also agree that giving players a choice of how to approach a theme park would be appreciated. All content is good, after all (though not all content is great).
I have three points to make though -
1 - Group. This can be a social game, and grouping with others would enable crafters to get into these places. Even using your skills (by making cash to hire others to do it for you) is possible, in a round-about way. I know this isn't what you want, but it's a way of doing it.
2 - Imagine all the work! Sure, maybe Artisans want a crafting route - why can't Medics get a route. How about Dancers? Musicians? Ok, how is an Image Designer going to get on Jabba's good side? Politicians? Bio-Engineers, they'd be tricky, right? Dont want to 'discriminate' against them. Or Rangers, maybe Jabba wants to camp out?
Ok, maybe a bit too far there, but as you can see there are so many play styles that creating theme park access methods for all of them would be a massive undertaking. Combat, however, can be undertaken by about half of the game professions, and a great many people pick up combat as an addition to their non-com profession. The biggest bang for the content implementation buck.
3 - Ok, three's a bigger one, I admit.
Until crafting and/or non-combat 'missions' are made more interesting and exciting, then doing any of these theme parks will be barely more engaging than watching paint dry. Sure, combatants complain that all they do is bike to point A, kill mob B, return and repeat, but combat has the potential to be exciting.
If the way of getting into Jabba's was to create increasingly stronger drinks for Jabba's Gammoreans, (with the current crafting mission styles) then what's to stop someone just making all 8 drinks (or whatever) there on the spot and completeing it in two minutes? Dull, dull, dull. Not to mention, the combat types will complain that the crafting entry is much easier than their entry. (Chances are, no matter what entry route you made, would be accused of being 'easy'.)
On the other hand, I really do wish that there was more scripted crafting content in the game. Look at my sig - I've made suggestions for Story Arcs that had crafting-only entry to it. It would involve new kinds of quests (and there aren't that many ideas for exciting crafting quests) and new coding, and lots and lots of time and testing.
So, I suppose to end (cause I've typed more than enough) I'll say -
Yes, I want scripted, in-game, crafting quests.
...But I can see why there aren't any YET.
Please calm down. Your posts, from your second one in this thread onwards, are very defensive. I can see you're annoyed, and thought that people were attacking you and/or your ideas, but getting angry with posters won't help much."
Message Edited by Beery on 01-31-2005 10:23 AM