Artisan Archive

Thread: Artisan Survey about Surveying

DangerGlitz
Sun Dec 21, 2003 6:52 am
#14

I say no.


I'm a Master Doctor. I'm always broke (except when I beg my BH boyfriend for $$:smileyvery-happy. I know that /medicalforage is*the* most useless thingin the game. And how do I deal? Clinging to my artisan skill tree.


Think about it. If you "fix" /medicalforage, you can go sample 1 unit of any doctor-needed resouce. Great. I only need 16 units to make an advanced bio-effect controller, and I only need 3 factory-made BECs to make an Enhance Pack D. So if I /medicalforage for 5 hours I can dodgearound the 5cpu pricetag on bulk quality resources.


Or I could do what anyone with common sense does; let the artisans do it, and say "thank you" with a smile when I buy from them.


Or rent those unused lots from the combat classes, take an hour off from grinding every few days and go check my own heavy harvesters.


Next up on the complaint list: Only people with Novice Scout can harvest meat. Devs, can doctors please put harvesters down for that, too?


/tongueincheek




~*~Morta Moire~Master Doctor~*~

~Affordable Radioactive Power~
~Theed, Naboo: -5486, 3280~
~Priced by PE; 1cpEu~
The1Paladin
Sun Dec 21, 2003 3:55 pm
#15






Ebonfire wrote:

I am a combat medic struggling with resources for my trade. I'm tired of being exploited by Artisans that know our resources are rare (only spawn maybe 5-7 days a month, but can go 2-3 month without spawning) , so we are lucky to find them for under 15 cpu. The worst part is.. most of the time these resources are total crap quatlity. Oh and when they spawn and end up on the bazaar, then they are often bought up by some merchant and relisted on his/her pirvate merchant for 2 or 3 times the origional price.


I'm tired of this and I believe something need to change because we are very very far from being self-suficiant. If people gave a **edit** and tipped the med professions then maybe it wouldn't be such a big deal, but the only time you really start making a living is when you can sell C-D level buffs.


I'm going toscream the next time I see electron reactive gas selling for 12 cpu when its only184 quality. Oh wait, Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!






Part of it is your server. Those prices would not be tolerated on Kettemoor. There are too many resource companies out there competing for buisness.






--------------------------------------------------
There is nothing to see here. Move along.
progman63
Sun Dec 21, 2003 10:27 pm
#16

If the devs allow Artisans to heal without taking any Medic skills, I guess it would be OK if Medics can have Survey without taking any Artisan skills..........


The answer is NO.


If Medics need some survey work done, find an Artisan and pay them.









"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


Velisimner
Sun Dec 21, 2003 11:29 pm
#17

i am a non-combatant so i want flame knock down on my CDEF pistol so i can kill stuff thats near my harvesters. lol


Doctors if you want survey its right there in the artisan tree under Surveying. Oh yea and you'll need some survey tools to, uhm, survey.


I know you have the skill points for it.




Valomir Velisimner | mercenary

Dex1138
Mon Dec 22, 2003 10:50 am
#18

"Only people with Novice Scout can harvest meat. Devs, can doctors please put harvesters down for that, too?"

So you want someone to build a machine that will lure animals to it, kill them and skin/fillet them?
This is one of those things that works the way it's supposed to. "Classes" are supposed to depend on each other for something.



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


Travin64068
Mon Dec 22, 2003 11:41 am
#19






progman63 wrote:

If the devs allow Artisans to heal without taking any Medic skills, I guess it would be OK if Medics can have Survey without taking any Artisan skills..........


The answer is NO.


If Medics need some survey work done, find an Artisan and pay them.








Actually there was talk at one point about lowering Med Use on Stim A's to 0. You shouldn't have to be Doctor to take an aspirin. And I'm for allowing this. It would give Doctors something else marketable.


- Travin




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Scoooter
Tue Dec 23, 2003 10:11 am
#20

As for the remark about Doctors can have enough skill points to do decent survey.


Do the math.


The answer to that is not enough if the doctor wants to be like everyone else and master another profession (unless that profession is artisan)


Lets face it. To get survey 3 which will allow you to survey decently tahes 27 skill points and that will provent anyone from mastering another profession.


Basically it boils down to this. Surveying is not fun. You can't find artisans to survey for you. Those doctors that do have artisans to survey for you are those with second characters or those with good friends willing to do that. I have yet to find an artisan that will survey for cash when I need it. The vast majority of artisans do not cater to the niche market of Doctors. So giving Doctors limited survgey/sample is not undermining the Artisan tree.


Now there may be selected few on selected servers that will survey, but they are few and far between and have better ways to make cash than survey all day.


If you want to prove me wrong on artisans willing to survey for doctors on the vaclyn server send me e-mail with your rates and availability. I will let you know how many responses I get.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Stymnus
Tue Dec 23, 2003 10:24 am
#21

The only thing that makes Survey 3 that much better than Survey 1 is the /sample command works better. If you buy harvesters, that will change.

Yes, you don't have the same range as you do on higher levels of survey, but if you want those points to go somewhere else, you'd manage.

Or, you could join a generous PA with an artisan willing to go surveying for you, and spend 0 skill points. I do that for one of my guildmates for radioactives, so he can get power for his factories. He kicks some of that power back to me, but I'd do it just as willingly for nothing.

Side note: I'm realizing more and more that belonging to a good PA changes the whole flavor of this game.



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Amit Latock
Flurry, Corellia (City of Halcyon)
Master Artisan/Novice Armorsmith/Apprentice Musician/Novice Pikeman/Novice Medic
"Amit's Folly" - purveyor of armor, vehicles, powerups and personal harvesters
"I must master Pikeman? Isn't every Mon Calimari a Pike-Man?"
---------------------------------------------------
Scoooter
Tue Dec 23, 2003 11:07 am
#22

In fact I am in a generous PA. The problem still is the time it takes people to do something they do not want to do. Generous or not people like to have fun and taking time from xping and using their profession make money and to do something that is not fun to them when you need it is a very difficult sell.


And trust me the range is a huge difference when finding a hot spot. It's a matter of spending an hour or so as opposed to 3 or 4 hours surveying. I know I have done it.


Besides just using the skill points for novice and survey 1 prevents a doctor from mastering another profession because they also have to take novice scout usually for harvesting meats which is another job that is hard to farm out in a cost effective manner. Remember those novice professions take 15 skill points each.


Either artisans need to be willing to survey for others or others need to be able to survey. That is the reality of the situation, and not the purist thought I know. But reality is reality and if Artisans are not willing to use their skills for others it is not an undermining of the Artisan tree. To force other classes to take Artisan skills because Artisans are not willing to do that task for others is fundamentally wrong.


Artisans simply choose not to sell their interdependant skills in this area because it is not fun and they can make more money out there doing other things. So one needs to ask if the class that has the skill and widely chooses not to exersize the intended interdependency of classes what good is it having it only in that class.


Doctors are different because their basis is not the Artisan tree. But they need this task done. All other crafters that require massive surveying use many of the same components and are based off the artisan tree, but doctors are different in that respect.






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Scoooter
Tue Dec 23, 2003 11:30 am
#23

One more added note:


WIth the exception of harvesting and survey the class interdependancies lie in "crafted objects" and not skills.


Skills require you to get someone's character out there to do the dirty work. Crafting and selling objects does not take the same amount of "grunt" work especially since factpries can be used. And since those crafters are based off the artisan tree those crafters getting survey does not take the hit doctors do on skill points so they can master another profession. Taking away15-24 skill points will stop you from mastering another profession and make you also not be abe to novice in something else you need.


Now people got tired of taking novice medic to heal pets and such and in came the "pet stim" thus reducing stim sales from doctors.


The fact that the vast majority of Artisans do not elect to sell their services in this area undermines and hinders the medical classes which are crafters not based off of artisan





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
MrHawat
Wed Dec 24, 2003 7:57 am
#24

I wish you would think about this for a minute. If I run around a planet, at great personal risk, looking for a quality resource why would I not harvest the resouce myself. If I can sell Dant Berries at 10cpu why would I not harvest it for the profit. A good heavy harvester on a good spot can do 15k a day per harvester. I have 5 of them. 15k X 5 = 75K X 10cpu = 750,000 credits per day over the life of the resouce. Usually 5 - 7 days. You would have to pay me ALOT. I invested alot of money in my equipment and skills. If you used the same lots with crappy personals you would get around 5k per day of the resource and ruin a good spot. It is frustrating to find a 3BER personal smack dab in the middle of a good resource.


Now, I need quality Stims. I buy them by the crate. When I find some one that sells them, we work something out. I provide materials at cost or below and he does the same. I also provide grinding material if I meet some one I like for future options. I have helped many masters with their grind and now can get what ever I need either free or well below costs. What doctors need to do is make deals with people that are good at harvesting and can more effectively use the resource. You see, your 1 personal might save you 10k credits per day but it is costing me 150k credits because I can not use that spot. This does not take into account that your lot is on a 40% resouce you need but also a 99% ultra rare resource that weaponsmith require to make Uber weapon. You save your few K and it costs the weaponsmith millions of K.

jmatt
Wed Dec 24, 2003 8:08 am
#25

If you want to be able to survey, spend the skill points like everyone else. There's lots of things other professions can do that I'd love to be able to. But I can't because I spent 27 points on surveying. It's a choice I had to make.


Besides, you can be a Master Doctor and still have enough skill points for some surveying bricks, yes? So what's the problem?

Vaedross
Wed Dec 24, 2003 9:33 am
#26

How would Scouts feel if Artisans got hide, bone, & meet harvesting? Or as Progman63 said, how about letting everyone heal and apply firstaid without medic/doctor line?

IMO this interdependance is a key part of this game.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
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NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
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