Artisan Archive

Thread: Artisan Survey about Surveying

Travin64068
Fri Dec 19, 2003 9:42 am
#1

Greetings fellow Artisans. I'm a Master Artisan / Master Doctor and I would like to get an idea of how the Artisan community feels about an issue on the Doctor Top 5 List (been there about 4 or 5 months). The problem is /survey. Doctors are asking for it since we have very specific and complex resource needs for meds (Lokian Wild Wheat, Dolovite Iron, Liquid Petro Class 4, Reactice Gas, etc...). The only skill given to the medical class is /medicalforage which pullsone unit of a random organic for a sample. In Beta the medical schematics called for 3 random organics on the Stim A's, now they call for 6 identical organics and the /medicalforage was never updated. Keep in mind that this alsoonly gets organics, not chemical, gas, or inorganics which are also needed for all medicines.


My question is How would the Artisan community feel if medics / doctors / combat medics were given a /medicalsurvey skill? The Devs say that this would take away from the Artisans, but this skill could be limited. Here are some ideas for /medicalsurvey.



  • Survey tools still are crafted by Artisans

  • /medicalsurvey has maximum range of 64M at Master Medic and 128M at Master Doctor / Master Combat Medic.

  • Only 1 unit can be /sample at a time, regardless of the concentration.

  • Would only include survey for Flora, Mineral, Chemical, and Gas (no Wind or Solar)

I believe that this will increase sales for Artisan goods like survey tools and personal harvesters. Artisans alsoretain a much higher /survey range, giving them an advantage in waypoint selling.


Thank You


- Travin




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
LordMaxx
Fri Dec 19, 2003 10:01 am
#2

Id say no... should we give architects and tailors harvesting abilities? Id rather sell a ton of resources to the medical community, then to sell a 250 credit survey tool once in a blue moon...



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
PrincessThea
Fri Dec 19, 2003 10:05 am
#3

I would say no too. Would it be ok with the medical community if artisans were given the skill to heal themselves, without any medical skills. Ya i didnt think so.


~Prinethea


Merope
Fri Dec 19, 2003 10:16 am
#4

Although I sympathise with the medics, I'd have to agree that I don't think it'd be fair for them to have the ability to sample. Personally, I still rely a lot on the income I get from selling resources (I expect anyone trying to work their way up one of the elite artisan professions does the same). Making a living only from selling crafted items is pretty difficult (atleast on FarStar it is), especially for newer players.





Sylph Lor - FarStar
Master Artisan, Novice Tailor, Novice Bio-Engineer
Dropped: Master Marksman
Stymnus
Fri Dec 19, 2003 10:22 am
#5

I don't think that it will increase the sales of harvesters or surveying tools for artisans. Whether the medics themselves or the people who have chosen to mine as a profession or sideline, SOMEONE will be buying the items. It will just shift from one set of people to another.

The two sets of people it will affect are the doctors and the people who currently do the mining.

I have honestly stopped selling harvesters, because they can be had for so little..barely the cost it takes to produce them. I was selling resources for a while because that was a better gig, it helped to keep the need to run lengthy missions down. So I've been on both sides of the fence, and that's who I think will have the greatest objection to such a change.

I also think any other profession that uses resources will balk...Armorsmiths, weaponsmiths, droid engineers don't have to take the surveying track in order to become a master of their craft, they currently make the choice to use the skill points to be able to survey (and more to survey well) if they choose not to pay the going rate for materials. They will clamor for it to be made a part of their profession as well.

I guess I don't like the idea, any more than you would probably like the devs making stimpack A use a base skill that doesn't require any points of Medic.



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Amit Latock
Flurry, Corellia (City of Halcyon)
Master Artisan/Novice Armorsmith/Apprentice Musician/Novice Pikeman/Novice Medic
"Amit's Folly" - purveyor of armor, vehicles, powerups and personal harvesters
"I must master Pikeman? Isn't every Mon Calimari a Pike-Man?"
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PadreBook
Fri Dec 19, 2003 10:28 am
#6

I say yes!

Padre Book
Master Artisan/Master Architect
Intrepid Scientist
BaronFelon
Fri Dec 19, 2003 11:53 am
#7

I say no, I am a Master Artisan/Weaponsmith and a medic, and I think that if you really want the survey option, just take the skill, I have taken it and it works just fine. If you don't want to spend the skill points, spend those little things you have in abundance, CREDITS. Just buy the resources like everyone else. Speaking of resources, I HAVE TO GO CHECK MY HARVESTORS AHHHHHHHHHHHHHHHHH!!!!!!!!
Dayln
Fri Dec 19, 2003 11:54 am
#8

Stymus


You are cracking me up, I used to sell 4 BER medium harvestors for $14000 which was 3.88 cr a unit vs the 0.3 a unit cost for the materials. Now I am selling 10 BER medium harvestors for $35000 which is 9.7 a unit vs the 0.3 a unit I harvest them for.


Profits areastronomical and my customers are beaming with pleasure.


What are you talking about?

Dayln
Fri Dec 19, 2003 12:01 pm
#9

Oops, wrong boards, you are talking about personal harvestors.


Never mind

Stymnus
Fri Dec 19, 2003 12:04 pm
#10

Actually, a different proposal...the DEVs could fix /medicalforage so that it gives a small amount of the proper resources, resources that are based on what is actually available on the spot you're at (basically like an unfocused survey/sample), rather than just being random.

For surveying ability, my view is still that you need to delve a little into artisan.



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Amit Latock
Flurry, Corellia (City of Halcyon)
Master Artisan/Novice Armorsmith/Apprentice Musician/Novice Pikeman/Novice Medic
"Amit's Folly" - purveyor of armor, vehicles, powerups and personal harvesters
"I must master Pikeman? Isn't every Mon Calimari a Pike-Man?"
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Travin64068
Fri Dec 19, 2003 12:26 pm
#11

This is the kind of information I was wondering about. I'm a Master Artisan, and I'm keeping it because of several other reasons besides survey. However another argument is that every crafting class has within their base skills the ability to gather their own resources. The exception is Smugglers, but they can use very generic resources and don't worry about resource stats. I ask because I could never find anyone selling medical resources, or people don't know what to look for in the resources. I've tried to hire an Artisan to survey a spot for me, but they don't have time or don't want to travel to other planets to look. Is selling of waypoints to medics a good business?


Thank You


- Travin




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Ebonfire
Sat Dec 20, 2003 12:41 am
#12

I am a combat medic struggling with resources for my trade. I'm tired of being exploited by Artisans that know our resources are rare (only spawn maybe 5-7 days a month, but can go 2-3 month without spawning) , so we are lucky to find them for under 15 cpu. The worst part is.. most of the time these resources are total crap quatlity. Oh and when they spawn and end up on the bazaar, then they are often bought up by some merchant and relisted on his/her pirvate merchant for 2 or 3 times the origional price.


I'm tired of this and I believe something need to change because we are very very far from being self-suficiant. If people gave a **edit** and tipped the med professions then maybe it wouldn't be such a big deal, but the only time you really start making a living is when you can sell C-D level buffs.


I'm going toscream the next time I see electron reactive gas selling for 12 cpu when its only184 quality. Oh wait, Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!




====================================
Ebonfire Lightfist: Elder Jedi.. proud weilder of the Holy Glowstick of Antioch
Hammurabi: Master Medic & Politician.
Thelonious'Monk:Iconic Entertainer

- I support whine and cheese.
Stymnus
Sat Dec 20, 2003 6:16 am
#13

Well, technically, it's probably not artisans (true artisans) you're complaining about exploiting you. True artisans are grabbing resources for their own use and maybe occasional sale of excess.

The people you're complaining about are the scouts, rangers and combat types that range far afield from cities normally, have little use for the ten lots everyone gets regardless of profession, and has picked up novice artisan and some of the survey tree just to set up harvesters and sell resources on the open market.

And why do they sell resources for 3, 5, 10cr per unit? Because they CAN. Because people buy them. So if you're tired of the exploiting, try to spread the word and maybe you can get the prices somewhere more reasonmable.

Or, do like they do, and grab novice artisan and some levels of Survey and you can get your own for a fraction of the cost you might have to pay on the market. I have a degree of medic for just the same reason.



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Amit Latock
Flurry, Corellia (City of Halcyon)
Master Artisan/Novice Armorsmith/Apprentice Musician/Novice Pikeman/Novice Medic
"Amit's Folly" - purveyor of armor, vehicles, powerups and personal harvesters
"I must master Pikeman? Isn't every Mon Calimari a Pike-Man?"
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