Artisan Archive

Thread: TH shoots down Harvester Certs

Crimsonsplat
Thu May 27, 2004 4:02 pm
#14

Al Sharpton can read?

/ducks and runs!

joined42904
Fri May 28, 2004 7:43 am
#15

I'm not so sure that the artisan community really did shoot down the proposals.


Successful elite crafters and their guilds are probably over-represented on these boards which for the most part only reach a small percentage of subscribers. Any time less than 5% of artisans "votes" in a poll, one must question how representative the poll is.


The proposal relates to an increase in value of the survey line and perhaps of master artisan with respect to resource extraction. I would have liked to see having the lines on a character you play at least once a week as a pre-requisite to voting.


The poll done by guruweaver is deeply flawed, and I suspect ebayers and lot swappers were overrepresented in the poll. The only real way to accomplish a poll like this would be for it to earmark appropriate accounts for voting and then ask the folks as they log in. And that isn't something Guruweaver is personally able to accomplish.


I wouldn't be so sure that the artisan community...defined to exclude those who don't carry the survey line...disfavors the certification proposal.





Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
SaleusCorwen
Fri May 28, 2004 10:00 am
#16


it is kindof interesting reading all the posts..


before i read someones remarks i usually would look in their signature as a lot of them list what characters they have and it would give me perspective on their opinion.



its funny to see how some of the biggest opponents have either nothing to do with artisan in their character signature or they note that they sell resources. (this only applies to those that do have character signatures)


nothing against that just an observation..


people who have something to lose will vote no.

people who have something to gain will vote yes.



rarely will you see someone take an objective stand on the subject and vote accordingly (at least not the playerbase).


those that have based their entire monetary system on selling resources as a non artisan will scream No the loudest.. (the person that mention 50% of their income for their combat character is from miningcomes to mind)... it is usually these few that will make it appear that Neigh is in the large majority, its kindof funny how forums work that way..



in the end, though, it looks like the devs have pretty much moved thier dev force onto the JTL expansion pack (very dissappointed to hear that) andwhats left isconcentrating on the Combat Rebalance (pretty much the blanket answer to the last set of questions) for what is in live now.


i think the discussion and idea is still very much a live to try and strengthen the artisan field, we just need to push the devs as much as we can..


Onething i would like for us to push for is to make Ship Wright pre-requisited (is that a word?) to the Master artisan itself.. as the MA are the vehicle producers in the game it only makes 100% sense that it should progress naturally into ship building, i think that in itself would add value to the master artisan field.



---------------------------------------------------
Kettemoor Galaxy
Scoooter
Fri May 28, 2004 10:10 am
#17






SaleusCorwen wrote:


it is kindof interesting reading all the posts..


before i read someones remarks i usually would look in their signature as a lot of them list what characters they have and it would give me perspective on their opinion.


Well that is a broad assumption. Many of us have alts or artisans on other servers


its funny to see how some of the biggest opponents have either nothing to do with artisan in their character signature or they note that they sell resources. (this only applies to those that do have character signatures)


nothing against that just an observation..


people who have something to lose will vote no.

people who have something to gain will vote yes.


From many discussions I see this not to necessarily be true. Many have open minds and see what is valdi in an argument. But you are right most people have tunnel vision to their issues


rarely will you see someone take an objective stand on the subject and vote accordingly (at least not the playerbase).


Yep these people are few and far between


those that have based their entire monetary system on selling resources as a non artisan will scream No the loudest.. (the person that mention 50% of their income for their combat character is from miningcomes to mind)... it is usually these few that will make it appear that Neigh is in the large majority, its kindof funny how forums work that way..


I would argue that the vast majority of people that have based their main money making on selling resource have an alt that is an artisan or have taken some survey. It is hard to be a good resource vendor without reliable access to survey skills


in the end, though, it looks like the devs have pretty much moved thier dev force onto the JTL expansion pack (very dissappointed to hear that) andwhats left isconcentrating on the Combat Rebalance (pretty much the blanket answer to the last set of questions) for what is in live now.


i think the discussion and idea is still very much a live to try and strengthen the artisan field, we just need to push the devs as much as we can..


Onething i would like for us to push for is to make Ship Wright pre-requisited (is that a word?) to the Master artisan itself.. as the MA are the vehicle producers in the game it only makes 100% sense that it should progress naturally into ship building, i think that in itself would add value to the master artisan field.

I agree based from current skill sets the only thing that makes sense is for shipwrights to be based off of the artisan tree as an elite profession. There is really no place to base that profession off of except artisan that makes sense.












Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
OckVofad
Fri May 28, 2004 11:40 am
#18

The point of starting this thread was to get ppl to focus on more important issues. Like having MA be a prerequisite for Novice Shipwright.


The way i read the post TH makes it clear that they are not going to deal with Harv Certs. Lets move on and try to get some good JTL content. There is still time.


I understand that MA is a novice prof thats why im also a MDE. The only reason i lean "No" on this issue is that i feel the ec



Visit OckTech DroidWorks on Bloodfin
Theed, Naboo Waypoint -6015, 3346.
Bestine, Tatooine Waypoint -595, -4220

Admin for Bloodfin Droid Engineer Association

I'd like an HTML tag Please
Stargzrrag
Fri May 28, 2004 2:57 pm
#19






joined42904 wrote:

I'm not so sure that the artisan community really did shoot down the proposals. Really? The way I read the votes seemed like the idea was not popular by a long shot.


Successful elite crafters and their guilds are probably over-represented on these boards which for the most part only reach a small percentage of subscribers. So, because some of us have actually chosen to do an elite crafting proffession, our opinions are no longer viable as artisans?Any time less than 5% of artisans "votes" in a poll, one must question how representative the poll is. You are however partially correct, the entire artisan community does not visit these forums. We cannot speculate as to the opinions of every artisan that exists. We can only hope that enough will come to the forums to create a roughly accurate demographic of our proffession. Those of us who care enough to try to improve our proffession will make ourselves known on the forums.



The proposal relates to an increase in value of the survey line and perhaps of master artisan with respect to resource extraction. It may have been intended to be such. I know I am not the only one who saw it as a powerplay. I would have liked to see having the lines on a character you play at least once a week as a pre-requisite to voting. I will Gladly share mine with you:


Agrin Pi'nel - Tarquinas
Artisan- Master / Architect- Master / Tailor- 0100 / Armorsmith- 1000 /Merchant- 0402
I forget how many points I have left over


Dweel- Tarquinas
BH - 3444 / Scout- Master /Marksman -Master /Medic- novice / Carbineer 0003
3 points spare i believe


Chourra- Bria
Master Entertainer / Master Musician / Master Dancer / ID (whatever is left)

Ethos- Tempest
Entertainer 1444 / Master Musician / Dancer 0313


Karma- Tempest
Entertainer 0244 / Novice Dancer


Ioulas- TC
Master Artisan / Novice medic / Brawler (i forget)


The poll done by guruweaver is deeply flawed, and I suspect ebayers and lot swappers were overrepresented in the poll. I wholeheartedly disagree. This is a convenient way for you to try to place the blame on people who are already not thought of highly in our community. Just because you are outnumbered does not mean everyone else is cheating and a bad person.The only real way to accomplish a poll like this would be for it to earmark appropriate accounts for voting and then ask the folks as they log in. That would give you a more accurate acoounting of those with artisan skills. And that isn't something Guruweaver is personally able to accomplish. Nor should he have to. If you want to have a say in the community you come here. If not, your voice is not heard, your vote is meaningless.


I wouldn't be so sure that the artisan community...defined to exclude those who don't carry the survey line...disfavors the certification proposal.


Noone said that artisan is perfect. The harvester certification suggestion was denied. Get over it. Try to come up with new ideas.




You've only been in the forums less than a month joined42904 (nice name btw). IMO this is your secondary account trying to support your first and/or your friends.






SaleasCorwen wrote :


it is kindof interesting reading all the posts..


before i read someones remarks i usually would look in their signature as a lot of them list what characters they have and it would give me perspective on their opinion.

Not a bad way to get some idea of their perspective.


its funny to see how some of the biggest opponents have either nothing to do with artisan in their character signature or they note that they sell resources. (this only applies to those that do have character signatures)

The proponents of this idea have almost all said that they want to sell resources too. They arejust too lazy to compete with the ones that do now.

nothing against that just an observation..


people who have something to lose will vote no. We would all lose something.

people who have something to gain will vote yes. In the long run, noone would gain.



rarely will you see someone take an objective stand on the subject and vote accordingly (at least not the playerbase).


those that have based their entire monetary system on selling resources as a non artisan will scream No the loudest.. (the person that mention 50% of their income for their combat character is from miningcomes to mind)... it is usually these few that will make it appear that Neigh is in the large majority, its kindof funny how forums work that way..

I make almost all my money from selling my products. Whether it be furniture, factories, harvesters, statues, structures or vehicles and vehicle kits. As you should be able to see, I need a wide variety of resources.


in the end, though, it looks like the devs have pretty much moved thier dev force onto the JTL expansion pack (very dissappointed to hear that) andwhats left isconcentrating on the Combat Rebalance (pretty much the blanket answer to the last set of questions) for what is in live now. Agreed. It seems we are arguing over a moot point.


i think the discussion and idea is still very much a live to try and strengthen the artisan field, we just need to push the devs as much as we can.. I seriously doubt anyone here will object to improving the artisan proffession. Pushing the Dev's is a waste of effort. Especially on an idea that MOST of the polled community opposes.


Onething i would like for us to push for is to make Ship Wright pre-requisited (is that a word?) to the Master artisan itself.. as the MA are the vehicle producers in the game it only makes 100% sense that it should progress naturally into ship building, i think that in itself would add value to the master artisan field. That may make sense to us now, but the devs may want you to be able to master shipwright and still have 125 points to go ither places or they may want you to be almost maxed out on skill points to get it. Even though we disagree with alot of the choices the Dev's make....often times they know more about the games workings than the players (or one would hope).







~Agrin Pi'Nel~
Page 2 of 2