Artisan Archive

Thread: Am I the only one mad as hell with the AV21?

Grifterhim
Fri Apr 16, 2004 9:37 am
#14

How you got that I suggest you give up craft skill points and become a fighter is beyond me, dude. I see nothing in that statement even resembling that. I have zero combat skills at the moment, but still managed to get the schematic. Maybe I'm a magician or something. Perhaps you have no friends who help you because of the negative attitude...lol. I decided early on that you cannot do everything in this game by yourself and hope to accomplish anything in a timely manner; and heaven forbid you shed precious skill points and take up another profession - what was I thinking???? Crafting professions are the EASIEST to grind through, because they require only YOU, a crafting tool, and resources - almost NO reliance on outside entities: enemies for combat xp; animals and such for scouting xp; or the interaction of other players and NPCs such as Bounty Hunters need to progress.


Case in point. Whine, whine, whine, and engaging mouth before the brain is in gear. Business as usual...lol.





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DFH
Fri Apr 16, 2004 10:39 am
#15

Crafters are only here for the fighters?

Frankly, I thought fighters were only here for the crafters.

In economic terms, I don't know any combat-oriented characters who are anywhere near as successful as good crafters.



-- Venture, Corbantis
4040 Ranger 4414 Creature Handler 4132 Rifleman
Rebelmundy
Fri Apr 16, 2004 10:56 am
#16

I understand that we as Artesians may not have the ability to go get this chem or the other component needed, that Im fine with. but I became an artesian to make money, Smuggler too at that. If someone wants me to make the item Ill happily do it, but there gonna pay and pay well. Theres one on the auction foruum that i checked before lunch about 2 hours ago and it was up to 1.5 million. I think there could be a great profit in these..



Im assuming that we are needed for the crafting end of it right? the EQ talk started me thinkin that anyone can do it.





THUG X-PRESS

Rebel Colonal Mundy, Master Smuggler
The Guardians, Libertas, Rori
Starsider
Faellyn
Fri Apr 16, 2004 11:07 am
#17

So, because a schematic exists somewhere in the game, you have the god-given right to craft it?



I don't think so.









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Mariki
Fri Apr 16, 2004 11:23 am
#18


Faellyn, don't lose sight of the fact that this isn't some uber weapon, or some ungodly armor. This is for a vehicle that isn't even the fastest vehicle, its eye candy...


And yes, in the big picture it may seem trivial even...


But in a game most will agree is seriously lacking content and this big heralded new content comes along, well maybe, just maybe I wanted a little scape of content too... as insignificant as this may seem...


To craft a new vehicle, even if it wasn't the fastest vehicle... but it would have been something new... maybe a lil fun for a day or two...


I been playing this game a while now, I'm running out of things to look forward too and I think most of the MAs were looking forward to this... as insignificant as this may seem to some...


And really, this is just another straw...like the artisan experimentation +1 skill tape I bought last week and applied to a piece of clothing that had one already but instead of stacking just disappeared like it never existed. We are into ten months now and this bug has persisted for how long? I suppose it was totally unreasonable on my part to assume skilltapes would be fixed by now... I don't have to tell you if you been playing a while, you know what I'm talking about...


It just comes down to how many straws does it take? For me it was this one, thats all...

Message Edited by Mariki on 04-16-2004 11:30 AM



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
Redondo
Fri Apr 16, 2004 2:03 pm
#19

As stated this vehicle is nothing more than eye candy and whining about how hard the schematic is to get or the subcomponents or that the schematic is only one time use is pointless. Armorsmiths without combat skills cant go out and kill the big MOBs to get loot needed for the best armor or weapons. Weaponsmiths without combat skills make countless weapons they can never use. I agree that there should be more content for crafters in this game such as quests and the like, but face it, most people playing this game are combat oriented and most crafting is generally in support of combat. I for one am glad this corvette quest is super hard. The Geonosian cave was just another in the line of quests for uber leet to own and make fun of. Here you have a quest where TKM is a tank and not a damage dealer, where medics are essential, time is of the essence, and is instanced so you dont get there just to find out that some TKM/Rifleman/Fencer has already cleared out the MOBs and the loot. I think we should be praising this quest so that the advent of similar instanced quests for all professions are more prevalent.



Prin Eckbo


Master Artisan, Shadowfire





Prin Eckbo
Hall Monitor

boogerfett
Fri Apr 16, 2004 2:08 pm
#20

i'm not exactly mad but i do agree with some of your points

this schematic is extremly hard to come by too hard by my opninion

the speeder looks cool but is it worth the effort and cost you have to put into the new pieces of armor you keep buying because every attempt at the corvette fails and you armor i decayed to nothing

or the effort of going from planet to planet to get a new ticket to go back into the corvette

i think that if the devs would simply make it slightly easyer so that 10 people actualy stand a fighting chance

it would be worth while but right now

Malichai
Fri Apr 16, 2004 2:42 pm
#21



Kyrinic wrote:
*pets his WoW beta.




lucky.. how is it?






STARSIDER ~ MALICHAI ~ LOCATED OUTSIDE OF THEED

Daisame
Sat Apr 17, 2004 2:50 am
#22

RIS Armor?



Maako,Master Bounty Hunter/Rifleman Intrepid
Luke: "Is the dark side more powerful?"
Yoda: "No, It is quicker, easier, more seductive."

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

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