Artisan Archive

Thread: Newest patch must be taken back sign this petition!

Mastergray
Tue Jul 08, 2003 4:15 pm
#14

I will stop playing the game if they do not fix this cluster f**K
Cocoa_Boy
Tue Jul 08, 2003 4:21 pm
#15

/signed : regarding the sampling constraint.



/not signed: regarding harvestors. I manage to maintain my harvestors and still pull in profit. This by selling noob armor, repair devices, and clothing. The ole "build the harvestor, let it burn" bug was pegged in beta. And the devs promised a fix on it sometime around SWG launch. No sympathy to those that relied on that bug to pull resources without maintaining harvestor costs.



OBIDREW






______________________________________________________________
=TnA= Tatooine Armor E
Elisium s Tatooine s Ahazi obidrew, Armorsmith (retired)
RiseFM owns Corbantis


RNK
Tue Jul 08, 2003 4:22 pm
#16

NOT signed.


Think of it this way; you wouldn't be complaining right now if things had been the way they are after the update since the beginning of the game's launch. I mean, if you had 25-second sampling times from day 1 you started playing, you wouldn't be complaining about it now. There's a valid reason SOE's doing this, so let's just bite the bullet and DEAL with it.


Who knows? Maybe they'll find out it was too harsh of a penalty and change it again in a few days or so.




***Jozu Methusela. Master Weaponsmith. Mastered Carbineer, now onto Teras Kasi Artist.***
ukman408
Tue Jul 08, 2003 4:27 pm
#17

Why have you screwed us like this? It was hard enough to make cash and now Im not going to be able to afford to pay maintenance on my deeds. What happened to this being a game for the casual player? The one who plays 2-5 hours a week? its impossible to get enough cash to make a harvester playing that much unless you do non stop delivery missions which who the heck wants to do this. Devs im throuroughly ticked off. this is one of the stupidest moves ive ever seen for any game. fix this or you will have no artisans save for a few rich that have people giving the mmoney. economy will crash, no better gear/weapons for combat classes so they get mad and quit, devs FIX THIS Lower costs on them or do something. I play a when I can and refuse to spend 5 hours a day doing deliver missions just to upkeep my harvesters. bonehead move Devs. REALLYSTUPID


Signed: UKMAN408

Serigus
Tue Jul 08, 2003 4:36 pm
#18

Thanks RNK for reinforcing what I said. For the record, I'm not a "hardcore" player. I play at most 3 hours a day. And I'm not in the "upper tier" of crafting classes; I just made novice DE yesterday.
NovaSpice
Tue Jul 08, 2003 4:39 pm
#19

Signed: I love Star Wars Galaxies and since day one have planned out my character to build houses and installations.


Is that possible now? Not bloody likely.


Change the patch please.

Teknos
Tue Jul 08, 2003 4:56 pm
#20

I thought crafters were supposed to be able to survive without having to kill/fight, now that's gonna be pretty hard for a crafter to do and still keep up maintenance fees, especially new players. And nerf sampling on top of that... great idea... not.
Hollie41
Tue Jul 08, 2003 5:11 pm
#21

Crit samples, great.


Not signed , if it stops the macro afker's and exploiters, then good , about time.


Go test it, get the crit samples and live in the universe, dont be an afker crafter.




Summer's Salon - Hairdressing, Goatee Trimming and Wookie Shaving
(Coronet)

Mail : Hollie Summers

Kettemor
Alphatraz
Tue Jul 08, 2003 5:18 pm
#22

Spake TK4356:
Last time I checked I just wanted to people to sign it, not asking for noobie flamers that have no *#&#% clue what they are talking about sign or DONT post.

Haha. Please, enlighten us as to how someone could NOT be a "noobie" in a game that is just over two weeks old.

No, beta does not count.
EstimaJa
Tue Jul 08, 2003 5:31 pm
#23

I don't care about them fixing the power bug, or increasing sampling to 25 secs, but please give me a break on the harvester maintenence deal. Why should I be forced to keep my own equipment, which I bought or made, run at 100% effeciency 24 / 7. It is mine, I made it and if I want it to burn itself out so what. Everything in this world does not run at 100% all the time, say like... Game Servers, or Login Servers.



************************************
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Immarad Hegaesp
Novice Doctor
Kor Vella, Corellia
Bria
TK4356
Wed Jul 09, 2003 9:54 pm
#24

Lol nice one EstimaJa (this posted just after Gorath server went down)




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Jordano Plein
nmnnhhh5neXqggggggggggggggggggggggg
JEDI MASTER
If you copy any part of my sig, then your my slave!
Supreme Overlord of Naritus
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MrSloth
Thu Jul 10, 2003 1:44 am
#25

Not signed. Not sure about the sampling changes but the harvesters changes are for the best. It is not that hard to spare some credits to maintain your harvesters. I've been doing it sense my first harvester and the closest I got to letting them go under is having a bout a days worth of maintence and power in them. Letting them crash and burn should never have been a viable stratagy. I do have to say seeing the fields of burning harvesters gave me a bit of a chuckle after the patch.



Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
URebelScum
Thu Jul 10, 2003 5:22 am
#26

Ok.. i will sign the petition on the maintenance fees for the harvestors and the fact they can't go below 100%. That is a bunch of crap if u ask me. As far as the 25 second delay, it seems a little long but i still seem to be getting a fair amount of sampling done. What i would like to also address is the fact that on a 70% source with Survey 4 ( that i was sampling from last night) i got these results:


no sample found


no sample found


4 units extracted


no sample found


3 units extracted


no sample found


5 units extracted


5 units extracted


no sample found


That is 3:45 of my time that i was smapling and i got 17 lousy units on a a high concentration source with Survey 4. Does this strike any of you as a lil odd?? I think it is total crap and needs to be fixed.




Gholar Mazzeroth
- I support keeping & balancing the current combat system You can too
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