Artisan Archive
Thread: what will experimentation improve on the customization tools for vehicles?
I used Copper with an Con of 992(? or there abouts)and OQ of 986, control units made with the same copper resource and high OQ (all >970)resources for other slots, and droid storage units with unknown stats (I didn't make them and the DE who made them didn't know either
).
Using a 14.84 rated Crafting Tool on a 42 rated Station, got three "amazing" results and all the rest were "great" results,I achieved a 99% success with oneresearch point left over. Stupid thing still showed just11 charges. I would say that's it's safe to assume that 12 charges is the max.
A control unit has experimentation in bothdurability and efficiency. I was wondering if maybe the control unit might have an effect on not just the number of charges, but also the durability of the customization?Has anybody tested this?
MistakenIdent wrote:
Had a critical failure on my first experiment. We all know that means 0% for the rest of the exp stage. Final assembly came out with 2 charges so we now know range runs from 2 - 9. With 1000CU copper we may see it go to 10, not sure though, since my copper is 990. (Theory says yes, dev's may have said NO and caped at 9)