Artisan Archive

Thread: what will experimentation improve on the customization tools for vehicles?

Varsoon
Wed Feb 11, 2004 12:00 pm
#1

will it be necessary to use good resources on these? if so what does it improve on the kits?
RobbPilot
Wed Feb 11, 2004 12:28 pm
#2

I'd guess... number of charges or uses. That's how it usually works for things like this.
Varsoon
Wed Feb 11, 2004 12:34 pm
#3

these are gonna have charges? ick
None2Soon
Wed Feb 11, 2004 12:50 pm
#4

Up to 9 charges per tool using materials that make 43.73 crafting stations. 10 would be the theoretical limit I suppose.
Varsoon
Wed Feb 11, 2004 12:58 pm
#5

do the subcomponents factor into the charges or just the non components on the final combine?
Meplorium
Wed Feb 11, 2004 5:28 pm
#6

Got 8 charges on mine using ~900/900 Con/Oq copper. Had85% control units and perfect droid units. No idea if the supcomponents mater.



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IstharTorres
Wed Feb 11, 2004 7:06 pm
#7

That would explain why my kits have 2 charges...... I used a crafting tool instead of crafting station...



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Chewato
Wed Feb 11, 2004 7:44 pm
#8

Subcombines do not matter. I make em with 8 charges using slightly less than optimal stuff. Figure even number is good since you paint trim and panels at same time.
Barr1cade
Thu Feb 12, 2004 4:51 am
#9

9 charges are possible with the highest quality materials.



- Barricade (Farstar)
Bio-engineer Vendor at Subliminal City, North coast of Naboo
TexfireGCC
Thu Feb 12, 2004 5:33 am
#10

I tested with fully experimented DSC and control units and non-experimented ones and got identical results. The only factor in number of charges is the OC/Con of the metal you use and how many experimentation points you have.
Stargzrrag
Thu Feb 12, 2004 6:04 am
#11

I am getting 9 uses out of 962 copper and crappy subcomponents and 2 uses out of crap metal.


I'm not sure if it affects the decay on the paintjobs, but 6 uses will get all three vehicles a person could have.


-Agrin Pi'nel

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~Agrin Pi'Nel~
d0qtrX
Thu Feb 12, 2004 8:07 am
#12

charges. Looks like 1 charge per 10%.
MistakenIdent
Thu Feb 12, 2004 8:49 am
#13

Had a critical failure on my first experiment. We all know that means 0% for the rest of the exp stage. Final assembly came out with 2 charges so we now know range runs from 2 - 9. With 1000CU copper we may see it go to 10, not sure though, since my copper is 990. (Theory says yes, dev's may have said NO and caped at 9)
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