Artisan Archive
Thread: Artisan Glassware
Kisedd wrote:
I agree its not for realism its for consistancy. Lets look at it the other way. Lets say you want to make some artisan drinks. Do you want to run two factories? A food factory to make the drink and an item factory to make the container? Be careful what you wish for, the devs might hear you.
Guruweaver wrote:
Doesn't make sense...
Here is something that makes sense tho.
I broke down and bought a used Food factory for 25k. I only has a capacity of 2350 and a BER of 0. LOL! It worked fine and I was able to make a run of Large Glasses 25/crate. Gonna try and sell them for 300/Glass. Shame the Bazaar won't go up to 7500c.
Oar
payingcustomer wrote:
K, back to topic. I'm asking for the ability to use up my old gems ina Weapon Factory to make Artisan Glassware, not Chef Glassware.I'm not trying to cheat, or to circumvent Chef abilities. I'm not trying to aid and abeit my alternate Chef(don't have one).It would take an addition in the list ofallowed Weapon Factory schemes. Chef containers can still be madeaccordingly, for all I care, so can Artisan Glassware. Once they get to that level, what do they wantthe Artisans stuff for anyway?Trade reduces prices. Have you seen the Chef prices? They areoutrageous!This might even drop the prices on Food, now is that a bad thing?
As a matter of fact, those goofy BE items required for ALL food, light additives, should be aloud to be run thru Clothing and Armor Factories.
Leave the hard parameters to the Elites, but an Artisan should be able to stuff awookieinto a Structure Factory and getcarnivore meat out. Do you think its game imbalancing?
DedMnWlking wrote:
Let's look at the name FOOD AND CHEMICAL FACTORY.
When you can introduceme to an Alien that eats gems and/or fuels spaceships by gems, I'll agree with you.
Oar
Kisedd wrote:
I agree its not for realism its for consistancy. Lets look at it the other way. Lets say you want to make some artisan drinks. Do you want to run two factories? A food factory to make the drink and an item factory to make the container? Be careful what you wish for, the devs might hear you.
You forgot the wearables factory for making the trim on the Cask. The devs don't need help when it comes to making this game unbearably convoluted. Then there is the control unit and power conditioner (Item Factory) for components of the Barrel.
LadyGrey wrote:
The devs don't need help when it comes to making this game unbearably convoluted.
All these flavor statistics. I agree. I'm tired of DEVs chuckling at me thru their watching glass, as I experiment on my survey tool quality.
I'm gone. Quiting Friday. 400 posts, not one DEV response.
LadyGrey,I hope you carry on the good fight.