Artisan Archive
Thread: Post-CU Harvester Runs (real test data)
JohnAdams wrote:
The other thing I noticed is that a lot of times I got incapped, but not DB'ed. Not sure if that will always hold true, but we can hope. Another thing to keep in mind is that line of sight is in play. Drop down behind a ditch and they can't attack you.
The problem with this is I'm worried the market might not bear higher prices. If the goods that are made are not as valuable to the combatants who buy them (weapons not as powerful, armor less necessary, food doesn't work as well, etc. etc.) if we raise prices they will just pass on the item. This is my biggest concern over the CURB.
This is Sony. Never attribute to malice what can be explained by stupidity, incompetance, and the wilfull refusal to listen to your customer base.
LoLo41978 wrote:
The problem with this is I'm worried the market might not bear higher prices. If the goods that are made are not as valuable to the combatants who buy them (weapons not as powerful, armor less necessary, food doesn't work as well, etc. etc.) if we raise prices they will just pass on the item. This is my biggest concern over the CURB.
I absolutely believe this is correct. It's the first step in an ongoing process to nerf the crafting system
BeckNebula wrote:
Have you done harvester runs on planets like Corellia?
Crimsonsplat wrote:
This is Sony. Never attribute to malice what can be explained by stupidity, incompetance, and the wilfull refusal to listen to your customer base.
my weaponsmith last night on ahazi, post CU, online for about an hour and a half.
haven't even gotten to the harvesters yet...this is between house and factories.
number of incaps: 2...hermit spider thingie, spitting rawl.
number of deaths: 1....this was in ONE hit ... no warning just boom "you have been slain by a mauler". i was on a swoop at the time.
expecting that hiring combat people, who have their own problems, is NOT a workable solution imo. as for combat droids? yeah my friend the level 10 architect lost his probot last night to a spitting rawl. on the plus side, he got away. however, clearly that would be an unacceptable and expensive solution having to constantly repair/replace droids. In addition, going anywhere more dangerous than naboo renders psg's useless since the type of damage they protect against (kinetic) isn't the biggest issue.
there ya have it...
Andola wrote:
Just thought i'd throw something in to think about!
Shame on me, i have 2 accounts, both non combat, 1 is also a master dancer and runs a solo group...
When my other char was in the solo group he was attacked by a hurrton huntress and was hit for 90-100 damage, i then decided to test and disbanded the group and i was then promptly hit by the same creature for 1300 damage and died instantly...
Obviously when i was getting hit for 90-100 i had plenty of time to finish what i was doing and ride around to break the aggro.
So! looks like the answer to me... as long as you know where to get into a group of course!
Andola / Amenka / Awenka
well then...solo grouping ftw!
always some going on dant i'm guessing ![]()
I'm running into a similar problem as a pure crafter. Ran out on Lok to maintain my harvs and some NPCs lag-spawned in on top of me. Instant Deathblow.
After cloning, I re-equipped my PSG (and let it charge), used a health buff crystal and at a synthsteak (good for a measly 36 seconds). This time, after being attacked, I was able toretreat toabout 50 meters away before the NPC killed me with a ranged attack.
Creatures don't seem to be a problem, but these NPCs are makingit less fun...
That's weird...why are the hermit spiders agroing on you guys? The Spitting rawls seem to leave me alone also.
I've actually stood in a nest of spitting rawls and they left me alone. They only get angry at me if I shoot them.