Artisan Archive

Thread: Return of the Miner (Opinion poll)

Artuk
Fri Jul 11, 2003 5:43 pm
#14

The profession was originally cut because it did nothing. All the mods were essentially "harvest a little more resource". There were no active skills and abilities. Personally, I think it was a good decision.


That being said, I think there is room to make a more active miner profession.


1) A discipline that revolves around repairing harvesters to offset maintenance costs.


2) Disciplines that allow remote management of harvesters


3) Advanced disciplines to bring up regional survey results on the planetary map.


All these things could add to ACTIVE abilities to miners, and make it worthwhile. As it was before, it was redundant and the choice to cut it was a good one.


Regards,


Artuk





Take up your china doll, it's only fractured - and just a little nervous from the fall..
Alphatraz
Fri Jul 11, 2003 7:15 pm
#15

I just started selling resources a couple days ago (call me crazy, but I find it more fun than crafting) and I've profited about 40k selling lots of 1000 on the bazaar. I can't wait until I can afford better (and more) extractors

So, yeah. I REALLY want to see a mining profession.
xaldin
Fri Jul 11, 2003 8:16 pm
#16

I'm doing pretty well as a miner without hte skillset. I kinda like not having to devote a master line with all the extra points to something that I can clear hundreds of thousands of credits weekly on. It leaves me room for things like being master of couple combat skills so I can get to my harvesters easily without any real threats.



While I like being a miner here, and liked it in UO I like having the skillpoints more compared to the 'profession bonuses' that I've seen brandied about. It'd take some pretty nifty addons to be worth it and if they're too high then every crafter will add them and we're still at square one.




X.
swdrgn
Fri Jul 11, 2003 11:18 pm
#17

Since Beta 1 I always took up the mining tree and found it a really good way to make a living. I have done the same in UO, I mined massive material from ore to lumber and sold my goods. Look at SWG. EVERYTHING that you craft is dependant on resources, be it mine from the ground or tear froma carcass. To craft you must mine. A miner would be so good and you could make them do so much. Have miners able to craft mining droid parts or make unique self effiicent harvesters. make them find that rare hidden ore, or construct special survey equipment. Q said a while back that he found the miner an interesting second skill tree to take up on. Why did they can it? well the skill point cap and too many trees. They wanted people to explore more options.



I say redo and bring back the miner. Would i invest in being one? Oh yea you bet



Swdrgn


-Starsider




-Swdrgn
Windrunner
Sat Jul 12, 2003 12:02 am
#18

I am all for the return of the Miner profession. I currently spend way more of my time managing harvesters than crafting and would rather either have the ability to hone my skills as a Miner/Tailor or just buy what I need from a Miner who can get the stuff effectively.


I have found that the prices for resources are really high right now because of the difficulty and expense in running a large number of harvesters. If the Miner was much more efficient at gathering resources, it would bring down prices, encourage more player-to-player dependence, and build a stronger economy. We have the crafters and the consumers, we are just missing the suppliers. Miner would be a good thing.




---------------------------------------------------------
Kake Waffo
Seth_Ruedo
Sat Jul 12, 2003 12:11 am
#19


When I first started to even think about SWG a year ago, if you would have asked me if I would be a miner I would have laughed my head off! Even in Beta I was all combat - strike that I played an Artisan for about 15 minutes.


But something has changing in the live product (or Beta 4 as I like to call it), I have really taken to enjoying surveying! I started as an Artisan on Wanderhome in order to help my PA (TCON) and we all just mined the Cr*p out of the land for the first week to get our PA Hall up - first on Wanderhome BTW!


Well now the PA is up and we have about 50 homes, and I'm doing some scouting, and Pistol work, but I still really enjoy surveying. Last night I got three harvester's up. It's a real challenge to place them and maintain them, it's tedious in a way, but also quite rewarding.


For right now I'm just hording big quantities of material, knowing that they will be in demand, using it myself - for some simple crafting, or helping out friends with gifts of material. But, I would be very interested to see if the market stabilizes enough for resources (or they become constrained enough) that a Miners services would become necessary.


If this is the case, I'd be open to calling myself a miner!


Seth Reudo - TCON

CerionSkydreamer
Sat Jul 12, 2003 7:19 am
#20

Take it? Heck, I'm a miner now. Who needs a fancy title

But yes, I'd like to see the return of an Elite miner, with expanded skills.








b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

debbie1260
Sat Jul 12, 2003 11:50 am
#21

I would love to see both mining and farming. I think it would add alot more depth to the gameplay...and I would be interested in both those professions.

Deb
JediFoder
Sat Jul 12, 2003 1:26 pm
#22

Bring it back, take the burden of resource gathering off the artisans!
TheMerovingian
Sat Jul 12, 2003 3:19 pm
#23

I'm all for it...I wouldn't be one, but I'd employ one.
The economy could benefit from it, in my opinion.



E. Swann Sultanova
Pic: http://www.heinousbrains.com/shadowbox/smokingjack.jpg

"Having an enourmously overblown sense of one's capabilities is NOT a super power. Having such an overblown sense of pride or self preservation that one actually manages to PULL OFF actions equal to one's overblown sense of one's capabilities is closer, but still doesn't count as a super power." -Madame Parker
Aalstrom
Sun Jul 13, 2003 12:32 am
#24

I too would like to see the miner profession reintroduced. I would also like the devs to include most of the elite professions as starting professions and make the current starting profession the elite. This way we have a lot of different professions to trade between and it would make it more interdependant than it is because not everyone will be able to pick up all the professions right off the bat.

Aalstrom



Aalstrom

-Salus populi suprema lex-
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