Artisan Archive
Thread: Vehicle Customization: Should it be for Master Artisans to perform or for anyone and everyone?
Vayde_Aren wrote:Nurian! Read again.. I was the lone dissenter![yeah, I'm an MA...]
Sorry. My apologies Vayde. There was a lot to read there.
I'd suggest having a kit with a limited number of uses, like 5, and with a duration on how long the paint lasts. Not an excessively long, or short period of time, but say a week before you start noticing that it's fading? Would it be way too difficult to adjust this according to attacks? Say, a MOB attacks as you fly by and does damage to your paint in addition to damage against your vehicle. In that case, the length of time could be lengthened to account for "battle damage".
Anyway, no matter the method of wear, it'd be a good idea to have a kit that has about 4-6 charges so users could upkeep their paint job as they go, and be able to change it on a whim without having to waste their time chasing down an MA to do it, or wasting the time of the MA to come and peform a service. Besides that, I'm rather cautious about the /consent method, as I can't help but see it being abused.
Since choice #1 gives us the most flexibility, I would vote for #1.
If it doesn't work out, it can (you promise?) be changed.
HOWEVER:
1) Most customization interfaces/tools have not performed well.
a) While I look at the time 'chatting up' the customer while performing serves a positive chance to educate and sell the customer, most crafters view it as wasting time.
b) If the customization resullts are not displayed for the customer to view, multiple charges are wasted at the cost of the crafter.
c) Running through every single style/color for a customer trying to decide what they want is a time sink. Time sinks do not benefit the crafter or the customer.
d) While all tools are utilitarian, many have such limited scope they are quite useless - droid customization, 1 charge
b) Many people do not expect to pay for services. Regardelss of the fact that tools cost resources and time to make (and use), players think that crafters should provide services free of charge as a........service.
c) Historically speaking, in the SWG universe, items sales have been the staple of the player economy, not services. Services are usually charges fora pittance, if at all.
d) Customization must provide a LASTING benefit if they are going to justify their cost - droid customization.