Artisan Archive
Thread: Need some advice
Well if you are looking for simplicity, tailor would probably work for you. A good thing about that is you can get stuff for your tailor with your combat guy. The same is true for Armorsmith. DE and SW don't use organic resources, so you can't really help out much while on your combat toon with them.
All crafting professions are complex though, which is what is GOOD about SWG.
Thembonez wrote:
just make BH droids and sale em cheap still make a proffit and there simple.
I don't advise the "sell em cheap" part. All that you are doing is making less money then you could. Charge what the going rate for them is, you just shoot yourself in the foot and everybody else by charging less then market value.
now i can get 1 more tree
the 3 choices im lookin at is
1.go up the force cloak tree
2. i can go up the sap tree and wond heal 1 in healer
3.force speed tree and resist bleeding only reason id want force speed tree is force speed alone i tired it out it helps me kill things alot faster but i dont know if this is that worth is because force run is useless basically
so which of the following 3 choices do you guys think would be best for this template and why do you think this
I was also torn between either the sap line or the cloak line. In the end i decided sap would benefit me more and went with that. Reducing action regen like that is a great feature. Plus, by chosing sap i could get wound healing 1 as you mentioned... finding a doc seems to be hard these days, and after dying a few times in space or whatnot, im not looking forward to spending countless hours looking for a doc to heal my wounds.
Just my opinion. It really is up to what you feel is right for you i guess...
fyreblayd29 wrote:
I have never really tried my hand at much besides my MBH/MRifle but have been looking to make a change. Here is the template I was thinking of: MRifle/Smugler 4xxx/BH 433x this is not inluding my FS skills I will slowly drop down my BH for the FS skills.
The reasons that I have thought of this are:
Rifleman: Cover, advanced Snipershot, improved headshot, improved kneecap
Smuggler: Concussion shot, Last Ditch
BH: Improved dualist stance, improved crit shot, underhanded shot, Jedi hunting
While the loss of the advanced crit shot may hurt I thought it was taken over by the fact that I will be getting a root and then Last Ditch if it comes down to it. I also lose alot of defence in the change but again if I can get a couple of sniper shots off while they can not move it is handy. Without a root I have gotten a full temp down half force. I think with the root I will manage to take him. If he is winning I roll the dice and Ditch him. While I can not use anything but stim D's to heal it is what I am used to already. I am just wondering if anyone has any advice on this template.
If anything I'd switch out 4xxx Smuggler for xxx4 pistols (this should enable you MRM/MBM/Pistols x4x4).
Concussion shot is getting fixed (daze/root will break on damage). Last ditch will become iffy once states get fixed, I know as a Jedi once (or rather if..depending on circumstances, hehe) I get a BH down to where Last Ditch becomes a option I'm gonna hit you with Blind/Dizzy. Hopefully that cause you to miss...then your dead.