Artisan Archive

Thread: Need some advice

rghir
Sun May 01, 2005 1:13 pm
#131

/bump



- Hargh -

- Ujio -

- Ghisi -




"Get in there, you big furry oaf! I don't care what you smell!" - Han Solo

AvaranExodous
Thu May 05, 2005 7:44 pm
#132

Hi Everyone. I just recently mastered DE with the hopes of creating some nice droids. I never did realize how complex the profession could be grinding up. It's a bit overwhelming trying to run a business while still playing a combat character as well.

I stil llove the profession , but just cant allow myself to spend the time to do it well like so many of you. what I am looking for is maybe some advice. I still want to craft , but might need to find something less intensive. Any suggestions? I was considering Armorsmith,Shipwright,or even Tailor. I appreciate any advice. Thanks


Gorangus Kahn

Radiant
Straker_Atrella
Fri May 06, 2005 8:17 am
#133

Well if you are looking for simplicity, tailor would probably work for you. A good thing about that is you can get stuff for your tailor with your combat guy. The same is true for Armorsmith. DE and SW don't use organic resources, so you can't really help out much while on your combat toon with them.


All crafting professions are complex though, which is what is GOOD about SWG.





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Thembonez
Fri May 06, 2005 11:47 pm
#134


just make BH droids and sale em cheap still make a proffit and there simple.



.
Straker_Atrella
Sat May 07, 2005 10:39 am
#135






Thembonez wrote:


just make BH droids and sale em cheap still make a proffit and there simple.





I don't advise the "sell em cheap" part. All that you are doing is making less money then you could. Charge what the going rate for them is, you just shoot yourself in the foot and everybody else by charging less then market value.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
crunchy212
Mon Jun 13, 2005 5:22 am
#136

ok what i know i want for sure in jedi is saber 0404 defense master enhancer 0004 healer 4000

now i can get 1 more tree

the 3 choices im lookin at is

1.go up the force cloak tree

2. i can go up the sap tree and wond heal 1 in healer

3.force speed tree and resist bleeding only reason id want force speed tree is force speed alone i tired it out it helps me kill things alot faster but i dont know if this is that worth is because force run is useless basically

so which of the following 3 choices do you guys think would be best for this template and why do you think this





-.-.-. Crunchyy .-.-.- Jedi Knight

-.-.-. -Xeon .-.-.-.- Medic

-.-.-.- Risun .-.-.-.-Spy

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggg
crunchy212
Mon Jun 13, 2005 5:31 am
#137

bump plz respond





-.-.-. Crunchyy .-.-.- Jedi Knight

-.-.-. -Xeon .-.-.-.- Medic

-.-.-.- Risun .-.-.-.-Spy

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggg
jason67
Mon Jun 13, 2005 5:35 am
#138

Personally I would go with number 3, while forcerun has limited uses, it does have it's uses, and forcespeed is pretty invaluable.





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
Daak-Quan
Mon Jun 13, 2005 5:41 am
#139

I was also torn between either the sap line or the cloak line. In the end i decided sap would benefit me more and went with that. Reducing action regen like that is a great feature. Plus, by chosing sap i could get wound healing 1 as you mentioned... finding a doc seems to be hard these days, and after dying a few times in space or whatnot, im not looking forward to spending countless hours looking for a doc to heal my wounds.


Just my opinion. It really is up to what you feel is right for you i guess...






Daak-Quan Ibonek
gggggggggggggggg
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ggggggggggggggggggggg
ggggggggggggggggggggg <----- My Jedi Elder Bar
SolarusArc
Sat Jun 25, 2005 4:40 am
#140

I'm currently a Master Pistoleer/MBH Carbineer 0400 and Marksman 4444. I have 4 points left over to play with and I just earned my access to the village. Should I concentrate on Ranged Accuracy or Ranged Speed or should I be looking for defenses?






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fyreblayd29
Tue Jun 28, 2005 4:29 am
#141

I have never really tried my hand at much besides my MBH/MRifle but have been looking to make a change. Here is the template I was thinking of: MRifle/Smugler 4xxx/BH 433x this is not inluding my FS skills I will slowly drop down my BH for the FS skills.


The reasons that I have thought of this are:

Rifleman: Cover, advanced Snipershot, improved headshot, improved kneecap

Smuggler: Concussion shot, Last Ditch

BH: Improved dualist stance, improved crit shot, underhanded shot, Jedi hunting


While the loss of the advanced crit shot may hurt I thought it was taken over by the fact that I will be getting a root and then Last Ditch if it comes down to it. I also lose alot of defence in the change but again if I can get a couple of sniper shots off while they can not move it is handy. Without a root I have gotten a full temp down half force. I think with the root I will manage to take him. If he is winning I roll the dice and Ditch him. While I can not use anything but stim D's to heal it is what I am used to already. I am just wondering if anyone has any advice on this template.
fyreblayd29
Tue Jun 28, 2005 5:17 am
#142

/bump



Jaeryk
Tue Jun 28, 2005 6:26 am
#143






fyreblayd29 wrote:

I have never really tried my hand at much besides my MBH/MRifle but have been looking to make a change. Here is the template I was thinking of: MRifle/Smugler 4xxx/BH 433x this is not inluding my FS skills I will slowly drop down my BH for the FS skills.


The reasons that I have thought of this are:

Rifleman: Cover, advanced Snipershot, improved headshot, improved kneecap

Smuggler: Concussion shot, Last Ditch

BH: Improved dualist stance, improved crit shot, underhanded shot, Jedi hunting


While the loss of the advanced crit shot may hurt I thought it was taken over by the fact that I will be getting a root and then Last Ditch if it comes down to it. I also lose alot of defence in the change but again if I can get a couple of sniper shots off while they can not move it is handy. Without a root I have gotten a full temp down half force. I think with the root I will manage to take him. If he is winning I roll the dice and Ditch him. While I can not use anything but stim D's to heal it is what I am used to already. I am just wondering if anyone has any advice on this template.





If anything I'd switch out 4xxx Smuggler for xxx4 pistols (this should enable you MRM/MBM/Pistols x4x4).


Concussion shot is getting fixed (daze/root will break on damage). Last ditch will become iffy once states get fixed, I know as a Jedi once (or rather if..depending on circumstances, hehe) I get a BH down to where Last Ditch becomes a option I'm gonna hit you with Blind/Dizzy. Hopefully that cause you to miss...then your dead.


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