Artisan Archive
Thread: Master Artisan, the Welfare profession?
Why would SOE answer this question on the 19th, when its been answered many times already in these forums....?
Arguing with a noob is like mud wrestling a pig.....eventually you'll realize the pig likes it....
I'll save you the wait....Yes, MA IS the welfare profession. You want money, pick up an elite crating profession....
you forgot
4. Surveying
And no, the other base classes don't have anything really worthwhile, except for maby scout. And to make use of scouts harvesting abilities you need to also have elite combat abilities.
Rifle 4, or pistol 4, or unarmed 4, do you think ANY of those are real money making propositions? I wonder how much money a mission grants when you're only rifle 4. Not to mention you wouldn't kill anything tough, and you wouldn't kill anythingfast. Andnone of the specials are worth usingas an elite end class (cept for a few here and there, warning shot and intimidate, lunge).
Value is value. But ignore what I said about money then, it still reads the same way for value in utility, value in fun factor.
T21's, with jawa's in pvp. DX2's, Sonic Pistols, republic pistols, and very rarely that kinetic pistol. And my tkm only goes unarmed when I'm unbuffed (never). Those are the combat classes I have experience with, are the others any different? Most novice weapons are crud.
The survey line is usefull enough without putting harvester certs in it. And the artisan proffession is no different from any of the other starter classes. A basic, somewhat usefull proff who's true value lies in leading to elite classes, and a few usefull abilities.
Wether or not prices go up like you all seem to think is in the hands of the players since this is a "player driven" economy. SOE doesnt control prices. If you feel your obligated to charge more for your armor becuase your not making 1000 pieces a day of it fine. If you want to have guilds or friends harvesting for you that arent crafters fine but its a game that ill be leaving and a game that doesnt have any integrity or balance. NO balance or integrity for me is no fun. I want good armor to mean something not something everyone can have in a day. Yeah I started marksman skills yesterday and I have full composite(except gloves)and a decent sliced weapon from 1 day of work without crafting or selling 1 thing or harvesting a drop.
Anyways this is simple enough. If SOE doesnt see it as critically important ill enjoy another game. Besides who wants to argue on the side of sred an underveleoped primitive monkey who couldnt program a computer or design one if his life depended on it or even understand economics or logic. But whatever maybe SOE can program a computer but maybe they just dont know a thing about balance or a balanced economy. If they can admit the mistake or see the problem thats fine with me, t he game is great but if they can work on flaws like this I will enjoy it.
Quitting doesnt bother me. I have a beta test coming up for another MMORPG that I can have just as much fun in from beta and when it releases. But ill stay if this game gets balance and some integrity. Sure it might be fun but i want competitiveness and skill not just a sloppy system that works but is unbalanced but fun.
Ive brought up all the arguments I think that can be made. I can argue them in different lights forever but I think we at least covered the basic jist of all the ideas, concerns positives and negatives.
Sred I think that they dont spawn really good stuff on purpose because they do understand the basic concept of integrity. You are the one whining you cant get top of the line resources daily all while 10000000 people cna use harvesters and then WOW COOL we all have the best armor and weapons how fun and OH WOW COOL every armorsmith is now stocking it! Might be fun but I dont think SWG was meant to be that, and that is the type of game I dont play especially in a MMORPG setting.
Anyways enough said.
What did you play, a week when if first came out? And now 2 weeks recently? You havn't mentioned any of your crafting experience, you put forth that factories shouldn't be useable by elite crafters which is so laughable and idiotic it shouts noob. You've continued to make the most assinine claims, like how decreasing the supply of resources would increase competition, and lower prices. That eliminating mass production would lower prices. Tho granted those two arn't something a noob would say, merely something a moron would.You continue to make vauge claims about how the games lacks "integrity" and wild claims about the lack of balance, directly contradicting things the devs have said. You toss out the boogyman of player monopolies in the hopes garnering support, when all you want is for an ability to be taken away from non artisans so that you don't have to compete with them.
And yet I'm an "underveleoped" (you forgot a couple letters in there) primitive monkey.
You're calling for massive nerfs, and yet I'm the one whining.
Soo.... since you're quitting and all, since SOE won't listen to senseless noob whining any more then they listen to plea's for content and bux fixing, can I have your stuff?
Nope you cant have my stuff.
Following your trend of "I SAY IT IS WRONG BECUASE I SAY" yet you prove none of it. You should try disuading people and not insulting everyone.
I beleive in Science and Mathematics and Pschology not 2 people preaching who cant show any maturity while doing so. Whatever forget I even said I would quit becuase it does kind of sounds like im making threats. IF you dont see me post on this Artisan board for awhile after may 19th or in the next few days when our may 5th question gets answered you know why.
And I would have to think thorugh my morals if I would even consider buying the Space Expansion just on principals.
And I never said my posts were grammatically or punctually correct but i appreciate you pointing out my spelling mistakes since you know i try so hard to not type so fast and proofread all my posts, NOT.
Sinist wrote:
I will agree with all of the people who say that ARTISANS should be the only profession certified to use any type of harvestor or factory(or the elite crafting professions).
Im a new player(maybe a week) and as almost a master artisan NOONE will buy resources. Everywhere you go there are harvestors and I would bet 1000000000000 credits 75% of them are from non artisan professions. Learning anyone could put down 10 harvestors if they wanted almost made me quit artisan all together on principal and the game.
But with threads like these and the artisan correspondant im sure that this will be a major priority to get fixed and give artisan the role it should of been(mineral gatherer).
It is not going to make the economy short of minerals. It is going to make people come out of their holes and actually take up artisan as a profession or *gasp* interact with artisans to get resources. The way I see it scout and ranger get it good because they are the only professions where they can acquire some resources that other professions need. Artisan gets the short end of the stick and it makes EVERYONE inorganic, chemical, ore, gemstone RICH.
What good is a profession other then artisan collecting these resources anyways? Its so their guild can stack up resources.
As a future weaponsmith, armorsmith, artisan why do I need more then 10 harvestors anyways? What item requires more then 10 different resources(None that I know of).? Why should people be able to build 1000000000000000 items and saturate the ecomony when they should only be able to build a limited amount at any given time with their 10 or less harvestors.?
Doesnt make sense and it needs to be fixed. Artisan correspondant get it up on our top 1 else be petitioned for your removal.
Here again is Sinist's first post in this thread. Showing exactly why he wants everyone else nerfed. It's cause after playing for a week, after almost reaching master artisan, he's having trouble selling resources.
He's not worried about the games economy, he's not worried about the "ruined" crafters, he's not worried about the games "integrity", all he wants is for non artisans to lose the ability to harvest so that he doesn't have to compete with them.
His first post in this thread and already he's showing his true character by threatening the artisan correspondent.
Evidently after a week, and almost a master artisan Sinist knows better the needs of the Elite craftersthen the people who've actually mastered them.
Unlike Sinist, I am a new player and freely admit it.
And this business of everyone...mostly folks who can't craft anything beyond maybe a trap of some kind...littering the landscape with medium and heavy harvesters...well...it just rubs me the wrong way. It's a nonsensical game mechanic that bounty hunters and TKM/Commandos harvest resources for half their income. And to few people are nonsensical mechanics more obvious than to the newb. (No...it's not about noob powah.)
Let me ask this...when new players figure out that this is how to make money...is this going to make their gaming experience more immersive? Or much less immersive? I think the latter. People play games like this because they are fun and hopefully because they like to imagine that they are their little toons going from place to place.
I find that I actually wish there were more vast wilderness areas on all the planets. Right now, there are mostly just a small surface areas of gameplay on each planet. Of course, that may be the way it is due to server load, which I would respect. Maybe the servers couldn't handle that many mobs at once without making the monthly price $100.00 or something. (Aside from the fact that humans and probably other species generally occupy most of the land in fully inhabited planets.)
There are a few other bad mechanics...such as kill stealing even being possible because it's the group with the most damage that gets looting rights rather than the first to attack getting looting rights and the most damage yielding the experience. (Of course who is really getting exp off krayts?)
I had hoped that SWG would not turn into a loot-driven game like EQ. But with skill tapes and looted materials (rather than BE materials) making the best weapons, lightsabers, etc...it looks as if the game is going the way of uber loots. Heck, until last Christmas, I hear that even being able to become a jedi was ana uber-loot.
Why do I want harvester certifications?
1. Cross server lot trades. You see them on the boards. They need to be stopped.
2. The landscape is too littered with heavy/medium harvs.
3. Some people are using massive numbers of lots. People I know and like are using 70 lots for harvesters, mostly donated by non-crafters in their guilds. That is too massive a number of lots for one player.
4. The ebay crowd needs to be dealt with in some way. Maybe the way is to have a maximum number of lots per account as well as per server to minimize the ability of cross-server resource traders to accomplish what they want. But I think harvester certifications limited to artisan with the artisan having to operate the harvester in terms of putting it on a resource would be a good way...though others could use the hopper. If artisans could only control 10 harvesters at any given time, that would furuther limit the ebay crowd by making the setup close to unworkable or at least require some sort of accounting program for them to be able to do much cross server resource trading.
Keep in mind that all elite crafters are artisans...so unless the cert goes into the surveying line no actual craftsman is going to lose any abilities here. (And to keep the two-account crowd happy...it's easy to transfer things tothe other toon so that the other toon owns the factories and houses and the only thing owned by the artisan is the harvesters.)
5. Game immersiveness will be improved when combat characters aren't dealing with heavy harvesters.
6. It will make investing skill points in the survey line and in master artisan more worthwhile.
Sinist wrote:
I posted that first week resubscribed. I have been a community member since day 1 of release. I have been reading these forums for just as long as well.
I have uploaded a little image I think you can all relate to in your journies in SWG. Let this be an eye opener or just a reminder on the current state of the game.
http://www.imagedump.com/index.cgi?pick=get&tp=73436
This was in one small no named city, and this doesnt show what was in front of me as well. Add this on the fact the harvesters for the most part were belonging to the same guild. It is like this really in some form in every city, field, plateau or desert you visit.
Balanced? No way.