Artisan Archive

Thread: resource prices..

f0rmula
Mon Feb 02, 2004 6:27 am
#1

seems a little odd, and i obviously cant argue against supply and demand (as pistol seems to think he can )

but why are resources such as sort of secondary resoures etc, priced similarly to power resources, (i.e. 3cpu), when these secondary resources actually cost power to harvest??

actully, how much power does it take to harvest other resources? i may be answering my own question here. if it uses 1 power to extract tem billion of whatever extra cost would be negligable..

anyone have any idea what the ratio of "power:harvested" (roughly, i know different harvesters, skill, and concetrations probably have an impact)

james
AZ4Runner
Mon Feb 02, 2004 11:17 am
#2

Well . . . there really isn't an easy answer to your question. Every power source varies. Every level of harvester varies as far as its power requirements. And if you factor the base extraction rate into account, your equation becomes even more convoluted. I would suggest you go over to www.swgcraft.com and take a gander at their resource tools, inparticular the harvester cost and production cost calculators.



Balelair Bosai'i of Chilastra

Chiiron of Chilastra
Master Artisan, Merchant, Master Weaponsmith
fsuchan
Mon Feb 02, 2004 11:53 am
#3

There are a bunch of variables, but here's a realalistic example.


BER 10, medium harvestor. 75% resource density. 24hr period. Power used=1200units, resource extracted=10800 units


If you're paying 3 CPU for the power it's only costing 0.33 credit per unit harvested.





Tholl
TC-Prime
Seraz
Mon Feb 02, 2004 3:45 pm
#4



fsuchan wrote:

There are a bunch of variables, but here's a realalistic example.

BER 10, medium harvestor. 75% resource density. 24hr period. Power used=1200units, resource extracted=10800 units

If you're paying 3 CPU for the power it's only costing 0.33 credit per unit harvested.






Plus the maintanence costs of the harvester.
LadyGrey
Mon Feb 02, 2004 4:08 pm
#5

Plus redeeding. Plus travel costs if the resource is on a different planet. Also need to allow for the percentage of the ore. If all you can find is 45%, then that is costing more to dig up, per unit, than a 90% vein.



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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
fsuchan
Mon Feb 02, 2004 4:34 pm
#6

All true on overall cost, but if you check the original post carefully the question was isolated to Power per unit of resource collected.



Tholl
TC-Prime
signoftheserpent
Tue Feb 03, 2004 2:16 am
#7

power is about the only thing i can currently sell, and that i have to do at a loss. Problem is being an artisan is too much competition. Even non-artisans can get power generators easily enough (and can probably afford to run them at least as easily) and make power. Thus on the bazaars there is always a a wealth of available poewr (and most other things). Consequently i sell surplus power at a loss. this is stupid, artisan should have the edge doing stuff like this but it doesnt.
f0rmula
Tue Feb 03, 2004 3:57 am
#8

blinding.. perfect replies..


thanks for that...


so powerisn'ta MASSIVE requirement..


oh..and i didnt know you could redeed harvesters? can i do so with my personal harvester, or do i have to wait till i have larger ones?
LadyGrey
Tue Feb 03, 2004 5:23 am
#9

Redeeding harvesters is an important part of mining. When there is a resource shift, your harvester can become totaly useless in it's current location. It does cost credits to redeed, but that is part of the cost of doing business, unless you are just harvesting whatever is at a high at some location. If you are chasing down specific ingredients for a schematic, then you could be redeeding a machine every few days.




/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
fsuchan
Tue Feb 03, 2004 6:56 am
#10






f0rmula wrote:

blinding.. perfect replies..


thanks for that...


so powerisn'ta MASSIVE requirement..


oh..and i didnt know you could redeed harvesters? can i do so with my personal harvester, or do i have to wait till i have larger ones?







The one thing to consider with re-deeding personal harvestors is the cost. I believe the re-deed cost on a personal harvestor is 1500cr. Often you can purchase new ones for a fraction of the cost.


The best advice I have is think about trying to stockpile enough cash to upgrade to BER 9-10 harvestors and Fusion generators (Radioactive extractors) for energy. You need to have some capital to start, but your profit margins will sky-rocket even at low CPU prices.

Message Edited by fsuchan on 02-03-2004 05:57 AM



Tholl
TC-Prime
TexfireGCC
Tue Feb 03, 2004 8:34 am
#11


For a starting player with limited money a good first step is to start with personal harvesters with a Base Extraction Rate (BER) of 4. This can be made by Master Artisans as well as Architects and provide you with an inexpensive way of harvesting resources. They have a much lower BER than a maximized medium or heavy, but the operating costs are the lowest and well within the means of a beginning player.


After you have made enough money with yourpersonalsI would skip mediums and move straight to Heavies.You can still use your personals to augment your heavies, and if you need smaller portions of a less valuable resource you can just use the personals.


The one thing that you want to get is a fusion generator if you are going to be running any number of harvesters. The money you will save by harvesting radioactive ore will help your bottom line.


Good Luck


Bearalag
Tue Feb 03, 2004 10:40 am
#12

Why are you buying your Power for 3cr/u? There are people selling it for 1cr/u, and I have even purchased 100k stacks for 0.75cr/u.


Also, What I usually do is use2 Fusion Generator on a high percentage spot for 1 Resource Shift,then I have enoughPower to run my 10 Harvesters for 2-3 Resource Shifts.


Of course getting that 1st Fusion Generator is hard if you don't have some good friends, as they are quite expensive for newbs to the game.




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Chewato
Tue Feb 03, 2004 2:45 pm
#13






TexfireGCC wrote:


After you have made enough money with yourpersonalsI would skip mediums and move straight to Heavies.You can still use your personals to augment your heavies, and if you need smaller portions of a less valuable resource you can just use the personals.






I am not sure I agree with going straight to heavies. If you can get BER 10 mediums the operating cost is somewhat lower than a BER 13 heavy. Between the 1500 additional redeed costs and the additional per hour costs (power and maintenance) your minerals will cost you 50% more if you use a heavy, but you only gather 30% more in resources.


And someone said that PE and OQ does not matter for Wind and Solar energy... I believe this is wrong. For those the OQ is always 500, but the PE affects how many units of power you get for for each unit of resource, with PE 500 being one.


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