Artisan Archive
Thread: Mining without a license renting out lots and harvestors to someone that wants them
GrafvonSoden wrote:
Currently it is completely legal to harvest without a license. Hopefully this will be remedied soon. It shortchanges people who have invested skill points in survey/artisan fields. But alot of people are doing exactly what you are. So there is no stigma attached to such actions. Some are getting quite wealthy.
Question for you : At what point will you consider yourself rich enough to no longerparticipate in this practice ?
The guy the BH is selling to is not getting shortchanged, and that is EXACTLY the problem. It's the other artisanswho have also invested the skill points, but only have 10 lots as opposed to the 18 (probably more) the guy he rents to has . It cost the BH absolutely NOTHING to place the harvesters, but yet he profits. Would he be so willing to rent the lots if it cost him skill points to place the harvesters? .I dont think so. I have a BH and after master, there are only 33 points left. Those can be better used elsewhere to make the BH more viable in combat.
So instead of one guy who has invested in the skill points in artisan/survey, renting/buying/trading from those who havent. And dragging in several hundred units of resources a day, he will be more in line with the rest of the artisans. Thus providing real competition for the market.
But if the people he rents from have no problem sacrificing skill points for him, then a price has been paid, and I see no fault in that.
GrafvonSoden wrote:
How exactly does it short-change the guy who invested 29 skill credits to get to Survey IV? The guy doing the surveying is the guy getting 5 credits+ per resource (per the original poster). He pays 1 cr per resource and nets 4. Heck, even if he's selling at 3, he's making 200% profit on what he's buying from this guy.
I'll take that type of short-change all day, every day.
The guy the BH is selling to is not getting shortchanged, and that is EXACTLY the problem. It's the other artisanswho have also invested the skill points, but only have 10 lots as opposed to the 18 (probably more) the guy he rents to has . It cost the BH absolutely NOTHING to place the harvesters, but yet he profits. Would he be so willing to rent the lots if it cost him skill points to place the harvesters? .I dont think so. I have a BH and after master, there are only 33 points left. Those can be better used elsewhere to make the BH more viable in combat.
So instead of one guy who has invested in the skill points in artisan/survey, renting/buying/trading from those who havent. And dragging in several hundred units of resources a day, he will be more in line with the rest of the artisans. Thus providing real competition for the market.
But if the people he rents from have no problem sacrificing skill points for him, then a price has been paid, and I see no fault in that.
And that is exactly the problem. No you wont have much problems with cash flow once you get into BH a little further. But theindividual artisan will be struggling to compete with the guy you made the deal with. It's easier to sell 800k of resources at a reduced price than is is to sell 100k of same resource for same reduced price.Unless you feel generous, and want to take up artisan and get harvester certs, then your renter will have to compete on an even field with the rest of the artisans.
But I'm not saying to stop renting. Until it's changed, if it does get changed, this seems to be par for the course. You are not doing anything a lot of others arent doing.
But you did come here for an opinion, so I gave mine ![]()
Well that person was never entitled to your or anyone elses slots so they arent really missing any income they should have.
You realistically shouldnt have been able to place harvetsers in the first place becuase you didnt invest any skill points into a profession that needs resources.
I am willing to quit a game I find the best and most fun MMORPG I have ever played just on the principal of the whole thing. If I can persuade one person to follow suit with me I am a happy person. Harvester certifications are needed and justified on almost every level I have seen. Im hoping the question posed on May 5th answers and eliminates the question, or if not then our question on may 19th will. If harvester certifications arent going to go in im just gonna walk out of the game before I get involved with it too much. I can play a single player game if I just want to kill stuff with the best weapons and armor. I play multiplayer games for competitiveness and not just for the social aspect. If I have to invest skill points to be the best fighter the opposite should be true if I want to be a miner and crafter.
Other Artisans hiring other Artisans for their slots? No problems here but to eliminate cross server players only allow maybe 10 slots for 1 account, no matter how many character they have on different servers. This will drastically reduce the problem.
And if a Artisan wanted to rent out their 10 slots so be it he invested his skill points and account lots to be able to place harvesters he can do as he pleases. He is missing out on the resources he sold off so not like he is going to be able to craft anything.
A proposal I brought up in a few other threads:
Heavy Harvesters = Master Artisan Certification.
Medium Harvesters = Master of an Elite crafting profession.
Personal Harvesters = Novice Artisan, Novice Scout, Novice Medic, Novice Smuggler.
Factories = Certificated in their respected professions at the master level.
10 lots per account. *this is up in the air but may be a necessary evil to balance the game*.
And im willing to quit the game if it isnt address by the developers very soon. The question was asked to the developers in our Artisan question every week on May 5th but we have not received an answer quite yet. The question also seems to be in favor to be asked specifically on May 19th. By that time if my demands arent met im leaving because of conflict with the community and lack of integrity in the game. A little unbalance here and there I cant really be too hard on people for but this doesnt constitute that for me.
Also if the community doesnt agree with it then well this being a MMORPG I'm not going to have fun in a game that has no integrity and a community that is so off base on ideally the kind of game I want to spend money and time on that I can easily find my avenue of entertainment elsewhere.
Sinist wrote:
A proposal I brought up in a few other threads:
Heavy Harvesters = Master Artisan Certification.
Medium Harvesters = Master of an Elite crafting profession.
Personal Harvesters = Novice Artisan, Novice Scout, Novice Medic, Novice Smuggler.
Factories = Certificated in their respected professions at the master level.
10 lots per account. *this is up in the air but may be a necessary evil to balance the game*.
And im willing to quit the game if it isnt address by the developers very soon. The question was asked to the developers in our Artisan question every week on May 5th but we have not received an answer quite yet. The question also seems to be in favor to be asked specifically on May 19th. By that time if my demands arent met im leaving because of conflict with the community and lack of integrity in the game. A little unbalance here and there I cant really be too hard on people for but this doesnt constitute that for me.
Also if the community doesnt agree with it then well this being a MMORPG I'm not going to have fun in a game that has no integrity and a community that is so off base on ideally the kind of game I want to spend money and time on that I can easily find my avenue of entertainment elsewhere.