Artisan Archive

Thread: Mining without a license renting out lots and harvestors to someone that wants them

HalasterTheBlack
Mon May 17, 2004 1:05 pm
#1

That, my furry friend, is free enterprise. Business. Capitalism. Employment.


Live it, love it, don't ever be broke again!


In short: It's a Good Thing.




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GrafvonSoden
Mon May 17, 2004 1:26 pm
#2

Currently it is completely legal to harvest without a license. Hopefully this will be remedied soon. It shortchanges people who have invested skill points in survey/artisan fields. But alot of people are doing exactly what you are. So there is no stigma attached to such actions. Some are getting quite wealthy.


Question for you : At what point will you consider yourself rich enough to no longerparticipate in this practice ?



HalasterTheBlack
Mon May 17, 2004 2:28 pm
#3






GrafvonSoden wrote:

Currently it is completely legal to harvest without a license. Hopefully this will be remedied soon. It shortchanges people who have invested skill points in survey/artisan fields. But alot of people are doing exactly what you are. So there is no stigma attached to such actions. Some are getting quite wealthy.


Question for you : At what point will you consider yourself rich enough to no longerparticipate in this practice ?







How exactly does it short-change the guy who invested 29 skill credits to get to Survey IV? The guy doing the surveying is the guy getting 5 credits+ per resource (per the original poster). He pays 1 cr per resource and nets 4. Heck, even if he's selling at 3, he's making 200% profit on what he's buying from this guy.


I'll take that type of short-change all day, every day.




Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
North Coronet Mall (244, -3540) - Weapons
South Coronet Mall (-100, -5760) - Resources

Theed, Naboo (-4370, 3425) - Powerups
Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

GrafvonSoden
Mon May 17, 2004 2:50 pm
#4




How exactly does it short-change the guy who invested 29 skill credits to get to Survey IV? The guy doing the surveying is the guy getting 5 credits+ per resource (per the original poster). He pays 1 cr per resource and nets 4. Heck, even if he's selling at 3, he's making 200% profit on what he's buying from this guy.


I'll take that type of short-change all day, every day.





The guy the BH is selling to is not getting shortchanged, and that is EXACTLY the problem. It's the other artisanswho have also invested the skill points, but only have 10 lots as opposed to the 18 (probably more) the guy he rents to has . It cost the BH absolutely NOTHING to place the harvesters, but yet he profits. Would he be so willing to rent the lots if it cost him skill points to place the harvesters? .I dont think so. I have a BH and after master, there are only 33 points left. Those can be better used elsewhere to make the BH more viable in combat.


So instead of one guy who has invested in the skill points in artisan/survey, renting/buying/trading from those who havent. And dragging in several hundred units of resources a day, he will be more in line with the rest of the artisans. Thus providing real competition for the market.


But if the people he rents from have no problem sacrificing skill points for him, then a price has been paid, and I see no fault in that.


Darth_Spike
Mon May 17, 2004 3:57 pm
#5






GrafvonSoden wrote:




How exactly does it short-change the guy who invested 29 skill credits to get to Survey IV? The guy doing the surveying is the guy getting 5 credits+ per resource (per the original poster). He pays 1 cr per resource and nets 4. Heck, even if he's selling at 3, he's making 200% profit on what he's buying from this guy.


I'll take that type of short-change all day, every day.





The guy the BH is selling to is not getting shortchanged, and that is EXACTLY the problem. It's the other artisanswho have also invested the skill points, but only have 10 lots as opposed to the 18 (probably more) the guy he rents to has . It cost the BH absolutely NOTHING to place the harvesters, but yet he profits. Would he be so willing to rent the lots if it cost him skill points to place the harvesters? .I dont think so. I have a BH and after master, there are only 33 points left. Those can be better used elsewhere to make the BH more viable in combat.


So instead of one guy who has invested in the skill points in artisan/survey, renting/buying/trading from those who havent. And dragging in several hundred units of resources a day, he will be more in line with the rest of the artisans. Thus providing real competition for the market.


But if the people he rents from have no problem sacrificing skill points for him, then a price has been paid, and I see no fault in that.








WellI wouldn't want to spend any of my precious 33 left over skill points to do this, I can tell you that. If there was a way to 'rent' my lot to someone to do with whatever they want, I would porbably hae done that. I have no real need for my 10 lots..don't see a need yet for 1 lot to put a house on. I am not the only person who has lots they never intend to use. In this particular case I ran into someone more than happy to use 6 of those lots.


I used to do some computer work for the oil and gas industry, and saw how they work - and it is similar to what is happening her, but not exactly the same. In the real example, a person owns some land, and a resource mining company would pay for rights to extact resources from that land. The property owner was entitles to a royalty of whatever the resource sold for. This is true of gas, oil, copper, and practically every real resource in the US (don't know how it works anywhere else). The landowner does absolutly nothing but deposit checks into the bank - money for nothing.


The problem of course is that in SWG we dont own any of the land, we only own the land we put something on. I would say that something that makes better sense is some way to 'rent' the use of my lot to someone. Perhaps I would have some form of Landlord rights to see how much of a resource has been harvested since my last royalty payment, or maybe the game has some form of built in functionality to allow the farmer/miner to pay the person for use of the extra land.


I have no personal problem with there being harvestor certifications - yeah I would not get to have this source of income. I just wish there was a way for the non-crafting players to be able to let a crafting types to use some additional lots.


As it stands now, both me and the actual miner are benefiting. Once harvesters require a cert, neither of us will benefit. I will lose an additional source of income - no big deal for me. The miner will lose the resources from my 6 lots and the 10 lots he is mining from EACH person he made a deal with...for him it will be a BIG deal. I lost 1-2 cpu but he lost 5-50 cpu PER RENTED LOT.


Somewhere I think there is a happy medium, where only a certified toon can actually place a harvestor but any player can allow someone to use the unneeded lots.

GrafvonSoden
Mon May 17, 2004 4:46 pm
#6





Once harvesters require a cert, neither of us will benefit. I will lose an additional source of income - no big deal for me. The miner will lose the resources from my 6 lots and the 10 lots he is mining from EACH person he made a deal with...for him it will be a BIG deal. I lost 1-2 cpu but he lost 5-50 cpu PER RENTED LOT.





And that is exactly the problem. No you wont have much problems with cash flow once you get into BH a little further. But theindividual artisan will be struggling to compete with the guy you made the deal with. It's easier to sell 800k of resources at a reduced price than is is to sell 100k of same resource for same reduced price.Unless you feel generous, and want to take up artisan and get harvester certs, then your renter will have to compete on an even field with the rest of the artisans.


But I'm not saying to stop renting. Until it's changed, if it does get changed, this seems to be par for the course. You are not doing anything a lot of others arent doing.


But you did come here for an opinion, so I gave mine

Sinist
Mon May 17, 2004 4:53 pm
#7

Well that person was never entitled to your or anyone elses slots so they arent really missing any income they should have.


You realistically shouldnt have been able to place harvetsers in the first place becuase you didnt invest any skill points into a profession that needs resources.


I am willing to quit a game I find the best and most fun MMORPG I have ever played just on the principal of the whole thing. If I can persuade one person to follow suit with me I am a happy person. Harvester certifications are needed and justified on almost every level I have seen. Im hoping the question posed on May 5th answers and eliminates the question, or if not then our question on may 19th will. If harvester certifications arent going to go in im just gonna walk out of the game before I get involved with it too much. I can play a single player game if I just want to kill stuff with the best weapons and armor. I play multiplayer games for competitiveness and not just for the social aspect. If I have to invest skill points to be the best fighter the opposite should be true if I want to be a miner and crafter.





Faiereon Exek
Master Artisan
HalasterTheBlack
Mon May 17, 2004 5:25 pm
#8

... and so then why would other artisans NOT hire others for their lots, too?


I still don't see the problem.




Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
North Coronet Mall (244, -3540) - Weapons
South Coronet Mall (-100, -5760) - Resources

Theed, Naboo (-4370, 3425) - Powerups
Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

Sinist
Mon May 17, 2004 5:40 pm
#9

Other Artisans hiring other Artisans for their slots? No problems here but to eliminate cross server players only allow maybe 10 slots for 1 account, no matter how many character they have on different servers. This will drastically reduce the problem.


And if a Artisan wanted to rent out their 10 slots so be it he invested his skill points and account lots to be able to place harvesters he can do as he pleases. He is missing out on the resources he sold off so not like he is going to be able to craft anything.





Faiereon Exek
Master Artisan
Lamune_Baba
Mon May 17, 2004 10:04 pm
#10

Kay, kids... settle down.


Now you're just complaining to complain.


I can understandcomplaining aboutthe miners who go andup fields of 100+ harvesters using a second acount. (You know who you are... and damnit... I want a piece. :biggrin


But this... this is buisness. If you "rent" them from players, or get half the guild to give you use to their lots in exchange for a few cpu, or free buffs, or a tax-free city... whatever. No one is exploting the system to give themselves more lots than they'd normally have access to.


Negotiating a buisness deal with another, non-mule, real, played character in the game? This is about as legit as it can get!

Sinist
Mon May 17, 2004 10:16 pm
#11

A proposal I brought up in a few other threads:

Heavy Harvesters = Master Artisan Certification.


Medium Harvesters = Master of an Elite crafting profession.


Personal Harvesters = Novice Artisan, Novice Scout, Novice Medic, Novice Smuggler.


Factories = Certificated in their respected professions at the master level.


10 lots per account. *this is up in the air but may be a necessary evil to balance the game*.



And im willing to quit the game if it isnt address by the developers very soon. The question was asked to the developers in our Artisan question every week on May 5th but we have not received an answer quite yet. The question also seems to be in favor to be asked specifically on May 19th. By that time if my demands arent met im leaving because of conflict with the community and lack of integrity in the game. A little unbalance here and there I cant really be too hard on people for but this doesnt constitute that for me.


Also if the community doesnt agree with it then well this being a MMORPG I'm not going to have fun in a game that has no integrity and a community that is so off base on ideally the kind of game I want to spend money and time on that I can easily find my avenue of entertainment elsewhere.





Faiereon Exek
Master Artisan
Darth_Spike
Tue May 18, 2004 12:54 am
#12


I'm sure someone is going to flame me for asking this, but I am genuinely asking this as a player that doesnt even play a crafting profession.


I play a Bounty Hunter, and poor one at that.There are several things I simply don't have a lot of use for. Of those things, I don't have a huge need for harvestors or deeds for them. In fact, I have no real need for any of the 10 lots I am granted. All I need are weapons, armor, stims...the results of someone mining or harvesting resources of some kind from some place. I might hunt critters for my Ranger Harvests when there is a particularly easy hunt (like Yavin Avian Meat from whisper birds, which was very lucrative while it lasted/lasts).


Just this past weekend someone made me a deal that I couldn't refuse, a deal that would solve my being poor situation. A miner asked to come on out to his place and drop down some harvestors. He provided the harvestors (6 of them), and even showed me how to use and maintian them. His deal was to pay me 1 cpu for the resource he would collect from the harvestor sitting on MY plot of land; he would pay me 2 cpu if I did all the maintence; he would tell me what resource to pick. The ony thing I would be required for is if the harvestor needed to be moved to take advangage of a new resource.


I know nothing of mining or surveying. I actually don't care if the 1 cpu I get is nothing compared to the 5-50 cpu he might sell it for. All I know is he tells me the general location to drop the harvesator and after I set him as an admin I get paid for the use of land that I wasnt ever going to use anyway.


So my question is this - am I doing a bad thing ? If I am, why is it bad, since I am not overtly trying to screw anyone, I'm just tring to make some credits. I'm not asking out of guilt, I'm asking out of a sense of wanting to be fair, and if what I am doing is considdered unfair, then I might considder not doing it.


HalasterTheBlack
Tue May 18, 2004 5:14 am
#13






Sinist wrote:

A proposal I brought up in a few other threads:

Heavy Harvesters = Master Artisan Certification.


Medium Harvesters = Master of an Elite crafting profession.


Personal Harvesters = Novice Artisan, Novice Scout, Novice Medic, Novice Smuggler.


Factories = Certificated in their respected professions at the master level.


10 lots per account. *this is up in the air but may be a necessary evil to balance the game*.



And im willing to quit the game if it isnt address by the developers very soon. The question was asked to the developers in our Artisan question every week on May 5th but we have not received an answer quite yet. The question also seems to be in favor to be asked specifically on May 19th. By that time if my demands arent met im leaving because of conflict with the community and lack of integrity in the game. A little unbalance here and there I cant really be too hard on people for but this doesnt constitute that for me.


Also if the community doesnt agree with it then well this being a MMORPG I'm not going to have fun in a game that has no integrity and a community that is so off base on ideally the kind of game I want to spend money and time on that I can easily find my avenue of entertainment elsewhere.








Sorry to be so blunt, but then please quit.


Limiting harvesters in this fashion will drive resource prices up to the point of dozens of credits per unit during spawns (up from a present 1-3 on my galaxy). When miners are charging 50 credits per unit for a resource, weaponsmiths will be charging 500. Anyone here want to pay over 400k for a reasonably good T21?


I started a mining business the first week of release. Without using cross-server lottrades and only renting friends' lots for certain uber spawns, I was able to amass quite a bit of wealth from retail to date. There is no "unbalance" except *maybe* cross-server trades. But playing multiple characters on different servers is a *feature* of the game - people might legitimately want to play different types of characters on different servers without having to buy a new account, and you shouldn't hinder their ability to do so.


If you're smart you can navigate this economy without resorting to destroying it to try to be competitive. If you're stupid, you're not going to excel in this or any other economicenvironment. Maybe you should consider a combat or entertainter profession...




Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
North Coronet Mall (244, -3540) - Weapons
South Coronet Mall (-100, -5760) - Resources

Theed, Naboo (-4370, 3425) - Powerups
Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

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