Artisan Archive
Thread: I think that harvesters requiring certification is a good thing....with one flaw
tehedin wrote:
I think it should work like this...
Novice Artisan - personal harvester
Master Artisan - medium / heavy
Novice (WS, AS, DE, Chef, Tailor) - Medium
Master (WS, AS, DE, Chef, Tailor) - Heavy
The major reason I think we need a certification for harvesters is for lot-swapping....I think after they remove the holo-grinding system we will see a big decrease in overall mining
What about Smuggler? And Doctor? Don't they get to mine their own materials?
You can solve the cross-server "problem" by restricting the "Operate Machinery" menu item to the lot owner only. And that won't hold an entire galaxy hostage to resources provided by only artisans.
This is yet another knee-jerk, insufficiently thought through answer to a problem that isn't really that big a problem.
Can you please put 5 minutes of thought into solving the current problems in Iraq? I'm sure the Bush administration (and the rest of the world) would appreciate your advice.
tehedin wrote:
oh yeah....doctor, smuggler, CM,and BE too....did i forget any?
Yeah. You left out <insert every profession you didn't mention above> .
As a Master Artisan I still say artisans have no reason whatsoever to expect harv certs.
We are crafters, NOT miners. Craft = Product MAKERS.
Fivo Asia
Cafa wrote:
As a Master Artisan I still say artisans have no reason whatsoever to expect harv certs.
We are crafters, NOT miners. Craft = Product MAKERS.
Fivo Asia
Yep. You want harvester certs, create a Miner Elite professionand do 'em in there. I floated one earlier this week that's probably on the first 2 pages on this forum still...
Remove the lot rent system.
And increase the server swap system.
People that want lots will make a noob artisan on another server find someone to do the same for them and just grind the prof in a day, with the resource of the other person and an afk macro for surveying.
So, the only good thing it will do, is increase the number of characters in the stats of SOE.
Besides, as I said before, I'm an artisan because I wanna be a crafter, not a miner.
Cafa wrote:
As a Master Artisan I still say artisans have no reason whatsoever to expect harv certs.
We are crafters, NOT miners. Craft = Product MAKERS.
Fivo Asia
I agree 100%. You are by definition as crafters a profession that turns raw materials into refined objects (like steel into a blaster, or a speeder) Why should you by design be the only ones who can pull the raw materials out of the ground?? If anyone should have that right, it should be a new mining class, NOT artisians, or Weaponsmiths, or any other crafter.
Andymantium,
SWG is a skills-based game. The use of certain weapons requires skills or certifications. This is also true of certain armor.
It only makes sense that operating harvesters would require skills too. At least to those of us who think that not everyone in the SW films appears to have been a master at resource extraction.
Combat characters should be able to choose to have the skills to let them extract resources if that is what they want. But they should have to spend points on those skills. That is all I'm saying.
joined42904 wrote:
Andymantium,
SWG is a skills-based game. The use of certain weapons requires skills or certifications. This is also true of certain armor.
It only makes sense that operating harvesters would require skills too. At least to those of us who think that not everyone in the SW films appears to have been a master at resource extraction.
Combat characters should be able to choose to have the skills to let them extract resources if that is what they want. But they should have to spend points on those skills. That is all I'm saying.