Artisan Archive
Thread: Mission terminals
*sighs*
At least Combat Medic is worth playing temporarily.
Later,
Hera
i think the reason for this one is simply the nature of our profession, what do you expect? there to be some random npc you have to go heal damage or something. if you had to go heal wounds i guess that would make a little sense, but still that is pushing it on practicality and people actually doing it. i for one dont even heal wounds any more, there are much better, easier, and faster ways.
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what do you expect? there to be some random npc you have to go heal damage or something
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Umm... yah. What do you think the entertainment missions do? I think there could be some decent mission storylines. Rescue missions for example, or heading out into the middle of nowhere to help administer aid to small town.
It's certainly not far off from the new mission terminals.
-Khalida, Corbantis
Now that's not a half bad idea! What if users could actually participate in creating the medic missions? What if they are in the middle of nowhere with a big hunting group and needed some serious help after or during a battle...there are many different scenarios there. They submit a request and it ends up being a mission for the Medic class! Interesting.
Croojee Jamila
yeah. there DEFINITELY needs to be a med crafting mission. grinding is freaking BORING. i'd rather spend my time searching out some materials and then assembling them for a large crafting payoff than grinding. the devs could make it so that the time spent running the mission would yeild an exp reward similar to that you would get from a period of grinding. i'd be ALL for that. make the crap interesting instead of giving me *ucking carpel tunnel
I would have so much fun doing this. Having to aid a combat unit (reb or imp) Theydo have a mission like this in the hidden base quests on Corellia. You are given medicineto deliver to a single soldier. Only youare unableheal him, and there are no enemy forces near by.
I was excited when i recieved this mission from C3po, but it wasn't what it could of been. Actual medic missions would be fun, not only with a story arc, but as a way to make some xp while the galaxy is sparce with other players who need our help.
The entertainers are tired of standing at the same bar, so now they have the ability to travel to other places and play for npc's. And the artisans have a customer for the cdef rifle that no one wants to buy anymore.
I do hope that on the next big patch, they put some healing mission terminals as well as story driven npc missions. It would only add to the experience of SWG.