Artisan Archive

Thread: Is There A Way To Lower Your Sampling Points?

Seawolvz25
Thu Jul 17, 2003 6:26 am
#1

Is there a way to lower the cost of action points when I sample? right now I blow 264 points everytime I sample.............do I have to do some stat rearanging in the stat migration option? If so, what should I rearrange? This 264 pts is killing me!



One of the original 6 founding pimps of BBFE..........................Why Sony WHY!
Dualedge
Thu Jul 17, 2003 6:43 am
#2

You may be able to lower it just a few points, but don't bother. A couple hotfixes ago SOE jacked up the action cost as well as increasing inbetween sampling times by 250% I went from 112 action points to 226 per sample. That is why I plopped down 7 harvesters and gave up on manual gathering.


Thank your AFK macroers for this.

Seawolvz25
Thu Jul 17, 2003 6:55 am
#3

dam, all it takes is a few idiots to ruin it for the rest of us.................one day I'm plugging away at 128 and than BAM! 264! this makes my life as a Weaponsmith very difficult and what really ticks me off is that those AFK macro guys GOT AWAY with it to advance where they are now..............



One of the original 6 founding pimps of BBFE..........................Why Sony WHY!
kasuta
Thu Jul 17, 2003 7:26 am
#4

I agree, it seems like all they did was punish the guys who were actually doing it honestly, since the macro-ers have already moved past the 'sampling' stage. They're trying to force people into getting harvesters, but after reading all the horror stories on the boards I'm afraid to even get one.



____________________________
-Bucky Buchanan, from Saratoga!

Arf-Arf, woof yap woof arf growl.
lund0529
Thu Jul 17, 2003 7:38 am
#5

The best way to "lower your sampling points" is to increase your regen time with stat migration. I'm not sure which secondary stat is the key... quickness or stamina maybe?


talon9333
Thu Jul 17, 2003 7:55 am
#6

AFK macros screwed all of us who dont want to be cheap or cant be. Its hard to sit and mine i agree but now i mine about 20 pieces of metal and gotta sit for 5 or 6 minutes. Way too time consuming now.
Dragonian
Thu Jul 17, 2003 9:34 am
#7

To sucessfully sample for any sustained length of time you need to migrate your stats to raise you secondary action and mind stats.

I've got Rodian with min action but max quickness, stamina, focus, and willpower. In the 25 sec down time i completely regenerate my action and mind pools. thus I can sample indefinately now.

I don't afk sample though, i've got too many other things to do, but this really helps in a pinch when i need to 'spot' mine for some materials. Otherwise, I prefer medium and heavy harvesters



-----
Oovik Nokook (Master Armorsmith, Master Artisan) at your service
MorpheusSMW
Thu Jul 17, 2003 10:50 am
#8

I macro BECAUSE of the drop in sampling results.


I am at a low level so harvestors are not an option, though they will be way to hard for me to maintain as a casual gamer. so what am I gonna do? am I going to sit at my PC and just stare at it while it chugs away pulling up maybe 12 resource a minute? no, I'm going to macro 2 cycles while I alt-tab to my email or AIM or whatever. yell at me for macroing, but how is me staring at the screen for 2 hours any different than not staring at the screen for 2 hours and doing the same action?


what we need is NPCs we can pay like 100 cr for 3 hours to harvest while we work on our other skills.


Oh, a side note to all you scouts who craft, if you build a basic camp on a good resource type and sample IN your camp, when you leave it like 30 minutes later oyu get like 550 scouting points. now I won't ever sample without my tent.

Zarghanon
Thu Jul 17, 2003 11:06 am
#9

You need to jack up your mind pool a lot! This will help you actually regain some action the 25 seconds between sampling. With Survey IV I was able to sample around 400 units of Sibelch of an 88% spot in 20 minutes.



Regards

Jukskei Boomkweker(CTO)
Bombardier Industries - "We kill it, You clean it"
5820,4843 Doaba Guerfel , Corellia (HQ)
116, -4076 Apotheon, Naboo
-259, -4428 Mercator, Talus
DToxWeaponsInc
Thu Jul 17, 2003 2:12 pm
#10

Hmmmm...


Well, I can tell you one thing, sampling's not going to get you anywhere, whether it's AFK macro-sampling or not.


Someone said they get 2 to 3K of resources a day from sampling? That's crap.


I get 10-15K a day off 8 Harvesters on a good spot. I craft things that make me more money than I could ever hope to spend. I could pay some gimp for those 2 to 3K that I'm missing.


Folks, learn to set yourself up with a good Harvester infrastructure. Those measely 1K or 2K of resources you're pulling up may get you to Engineering 4, but take a look at the XP requirements for the real crafting professions...Weaponsmith takes 21,000 XP to hit Novice, and another 35K to get the first skill box of any of the trees. Think about it...that's roughly 10.5K resources just to hit Novice!!! And another 17.5K resources to get *1* skill box. At 2 to 3K a day, it's gonna take you maybe 5 or 6 days to get the resources for Novice, plus another couple of days to actually grind your way up to that level.


At Engineering 3, you can make Harvesters. 8 Harvesters and 2 Wind Generators will sustain themselves. Harvesters pick up roughly (2000 * Resource %) units of resources every 24 hours. It costs 720 credits to maintain Harvesters per day, another 1460 per Wind Generator. Power you won't have to worry about, as long as you have your Wind Generators at a 50% or better source. So, total cost per day is 8,680 credits. You're now saying "OMG I CAN'T AFFORD THAT!!" Of course you can!!! That's what missions are for!


Craft yourself up a nice Heavy Axe (Ignore the CDEF guns). Pick up 2 Destroy missions to kill some lair somewhere. Run in there, kill the mobs surrounding the camp, one by one. Next, take 1 hit at the lair, and Peace immediately. Run back 2 steps...wait for another mob to spawn. Kill that mob. Take 1 more hit at the liar, Peace immediately...etc. etc. etc. That's how you destroy a lair easily.


The reason I recommend the Heavy Axe is because a Master Artisan can make an amazing Heavy Axe, and nobody ever buys one, so they usually give them away or sell them incredibly cheap (a Master Artisan with about 12-15 Experimentation points can pump out a Heavy Axe that one-shot-kills just about any little critter in the wilderness). The CDEF guns cap out at 60-65 damage, and range is always a problem.


So, now you're hacking critters with a big Axe, making money off Destroy missions...if you're smart, you're also getting your Brawler skill trained up, upgrading your weapon, and using some Scout skills to Harvest hide and bone off of the creatures (which you later sell to Tailors or other artisans for a nice chunk of change).


Anyhow...you run 10 of these Destroy missions in a night (this takes about 1 to 2 hours, MAX, if you use the system I'm telling you). That makes you 10,000 credits, which you the pump into your Harvesters and Generators.


Next day, you get back to your Harvesters...boom, you just made 10-15K of resources. You did that all in 1 night...you had fun whacking critters (not Sampling all night)...you probably got out to see some of the world...you're not annoyed that you're a helpless Artisan, and you now havea system you can work for increasing your skills.



For those of you who say, "I'm an Artisan, I never want to kill anything!" Don't think of this as killing...think of this as Harvesting. You're going to be going after some very easy prey, and you're going to make a good profit doing so. Plus, the weapon skill is going to come in handy later on when a couple of aggro mobs are camped by your Harvesters, waiting for you. At that point, you whip out your Two Handed Curved Sword, smile at the creatures, and proceed to hand them their arse with a flurry of 2 Hand Spin Attacks you acquired as a Specialist at Two Hand fighting.




Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
Dhraven
Thu Jul 17, 2003 2:51 pm
#11

DTox, you can sample a few thousand a day manually. I pulled in 3k radioactive yesterday.


And to whom said:

"Its hard to sit and mine i agree but now i mine about 20 pieces of metal and gotta sit for 5 or 6 minutes. Way too time consuming now."

In 5 or 6 minutes I can have 50 units, or more. You should look into stat migration and set your self up better.




-- Uncle Tom [Miner/Merch/Architect] Radiant

Philomorph
Thu Jul 17, 2003 3:05 pm
#12

So you guys are saying that Mind Pool helps action regen faster? I thought one of either Stamina and Quickness were supposed to make that happen.



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
BiancaMinola
Thu Jul 17, 2003 3:13 pm
#13

Quick refresher for those of you who do not have the manual that came with the game.



Health - How much physical damage you can withstand


Strength - Health drain rate


Constitution - Health regen rate



Action - Character's physical energy


Quickness - Action drain rate


Stamina - Action regen rate



Mind - Character's mental strength


Focus - Mind drain rate


Willpower - Mind regen rate



Bianca Minola

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