Artisan Archive
Thread: 14pt Artisan
No. The "Force experimentation" bonus acts like Bespin Port: your experiments are more likely to succeed at a higher level (amazing success vs. just great success), but you don't get more points.
CaptainAshcart wrote:
so if you added in the +20 from the village you would have +160 and you would be a 16 point artisan?
NO, Force Experimentation only affects the outcome of the assembly/crafting of an item. It does not give you any additional experimentation points.
CaptainAshcart wrote:
this is just a "what if", no CA's but force experimentation...would it then act as the CA's and you get to be a 14pt artisan?
I am a human14 point Artisan (+25 in Artisan Experimentation Tapes). Also, possess Crafting Mastery. The column of Experimentation in FS just adds to your success roll for experimentation, list the Port. However, I've noticed that when I try to drink Port and craft it almost seems to act as a negative now that I have the FS Experimentation. However, crafting in a research center with FS Experimentation is noticeable more successful.
The new power-ups really require 14 points of experimentation to cap with the bext resources. I'd recommend getting the tapes for power-ups, artisan foods and perfect electronics for Architects.
Fivo Asia
then the next question: is the force crafting really useful. if you are a master artisan/human with +20 in artisan experimentation CAs then why the village?
i am not trying to be a smart ass just wanting to figure out what i am going to do with my extra 5 points that i will have at the end of my template. is the village really worth it for artisans and crafters?
MTVGeneration wrote:
I'm a human Master Artisan and would liek to know how I becoem a 14pt Artisan and what I need to do this. So far I ahve +9 Artisan Experimentation in one ca and was wondering how many more I need....
Thanks!
You will need a total of 20 points to receive the extra 2 exper points for use.
If you have a +9 then 11more
Keep in mind that they must be all wearble at the same time, so you will want +3 or higher mods to creat an outfit that applies all +20 skill points.
+25 is the max any mod {BE or SEA} in clothing/armor will give, but for each exper point you need only 10 {+10 skill mod=1 exper point of use}