Artisan Archive

Thread: Borked Pups?

DaBarius
Sat Apr 30, 2005 12:01 pm
#1

Why are powerups so crappy and weird?


I use the best resources and I get either 29% efficiency and 6% effect or vise versa.


When I experiment and add powerups to the weapon, the DPS of weapon drops, making the weapon better without a pup.


Anyone else having problems with powerups?



<GLA>
Barius
Weapon-Maker (12 pt. WS)
Liberty City Mall, Corellia (-3308 -2296)
800m from Coronet (-139 -5556)
Sliced, Unsliced, Enhanced Weapons, Powerups


Betha
Sat Apr 30, 2005 4:20 pm
#2

Yup



/sigh



4 weeks to start getting things sorted I have had enough





Betha

12pt Artisan
12pt Master Weaponsmith
12pt Master Droid Engineer
GraySeven
Sat Apr 30, 2005 6:56 pm
#3






Betha wrote:

Yup



/sigh



4 weeks to start getting things sorted I have had enough








Man, this ain't nothing....


We've had a number of publishes that borked things up worse than this MAJOR UPGRADE did. And giving them 4 weeks basically says you're not going to quit, as in 4 weeks we will have forgotten all about that boring old combat system and wondering why we ever put up with such a lame thing as it was.....


Now that that is said....


Power-ups are now basically useless. I'm going to experiement more with my combat alt, but it all boils down topower-ups providing zero benefit. For example, I crafted a number of different highpower barrels using differentresources. Of them all, the only thing that increased the DPS was a 9.xx% damage, 2.xx% speed powerup that increased the DPS by .8 points of damage.


This has effectively destroyed the power-up market. I don't really see any use for power-ups at this point.


My question is simple. What was wrong with the old, useful powerups? Will balance be terribly out of wack if my 1100 damage T-21 gets turned into a 1450 point T-21? After all, the only thing this MIGHT do is make killing creatures equal to my level just a little faster. There is no doubt that they will die, but with a power up damage increase it'll happen a bit faster. And as far as high level creatures than me....well, they will still kill me, I'll just get a couple of hundred extra damage before heading to th cloning facility...


Power-ups have no usefulness and so a major staple of Artisan business is gone. Couldn't the Dev's have done this in a manner that DIDN'T destroy powerups?

Message Edited by GraySeven on 04-30-2005 09:57 PM



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

TheLemming
Sat Apr 30, 2005 8:04 pm
#4


*sigh*


They aren't "borked" I just made a post explaining this.




This post is brought to you by the letter G

I'm a forum poster that used to craft weapons, but now has nothing to craft...so I post about it. Give me a role to play and I'll be a player that posts again.

SOE's response to overwhelming player opposition
PaladinX333
Sun May 01, 2005 5:42 am
#5

Existing powerups are certainly borked. The stats on the PUP say one thing and when you apply it to the weapon... the results are completely different. It is now possible to apply a powerup to a weapon and get exactly the same DPS as before you applied it. That is just silly.
jason67
Mon May 02, 2005 11:49 am
#6

Powerups for all intents and purposes are basically worthless. They mitigate any bonuses pretty much 100% with an opposing negative stat. Weapons are often worse with pups than they are without.





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
Animi
Tue May 03, 2005 6:08 am
#7


Don't forget: THEY MAKE YOUR WEAPON DECAY MUCH FASTER NOW.


What a GREAT upgrade for us!



Trost Bemin Profession Undecided
Tsort Nimeb Munitions Trader Extraordinaire
- Back with a Vengeance. (1) (2) (3)
- Bemin Industries Armor - On Sale Now!
- How to Fix the NGE
jason67
Wed May 04, 2005 11:30 am
#8






jason67 wrote:

Powerups for all intents and purposes are basically worthless. They mitigate any bonuses pretty much 100% with an opposing negative stat. Weapons are often worse with pups than they are without.






I need to retract this statement. PuPs made with basic resources and with only base master artisan exp will fit the above category. However using top notch resources as a 14pt artisan I've been able to create some nice pups.


Tactical Grip


-27.05% speed / -11 accuracy


or


-18.89% speed / -0 accuracy



so as you can see it is possible to get pups with no penalties, though it is by no means easy. both of these pups were using 990+ resources as a 14pt artisan and both were double amazing schems. I'll be playing with a few others later, but at least we can see where things might become interesting finally for master artisans.







HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
GraySeven
Wed May 04, 2005 1:29 pm
#9






jason67 wrote:





jason67 wrote:

Powerups for all intents and purposes are basically worthless. They mitigate any bonuses pretty much 100% with an opposing negative stat. Weapons are often worse with pups than they are without.






I need to retract this statement. PuPs made with basic resources and with only base master artisan exp will fit the above category. However using top notch resources as a 14pt artisan I've been able to create some nice pups.


Tactical Grip


-27.05% speed / -11 accuracy


or


-18.89% speed / -0 accuracy



so as you can see it is possible to get pups with no penalties, though it is by no means easy. both of these pups were using 990+ resources as a 14pt artisan and both were double amazing schems. I'll be playing with a few others later, but at least we can see where things might become interesting finally for master artisans.







So, instead of all Master Artisans being able to make good powerups, now you have to be human AND collect +25 in SEA's in order to make good powerups......real balanced that is....



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

jason67
Wed May 04, 2005 3:34 pm
#10

The same as any other crafting profession, in order to compete with the top crafters you need to get the best experimentation. You can still get 12pts as a non human and get close, but not identical stats to what a human could get. Likely if I were non human I would max the speed on these and then drop the accuracy as much as possible. So you would probably end up with -28.8% speed, and probably somewhere around -25accuracy, which is still better than most the pups I currently see out there.


I put a post on my local trade forums to see how interested people are in these pups, I know I will use them on my combatant but if no one is buying them no need to make them in mass.





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
DaBarius
Wed May 04, 2005 7:03 pm
#11

I am using the best resources possible, but its still comes out crap?



<GLA>
Barius
Weapon-Maker (12 pt. WS)
Liberty City Mall, Corellia (-3308 -2296)
800m from Coronet (-139 -5556)
Sliced, Unsliced, Enhanced Weapons, Powerups


jason67
Thu May 05, 2005 12:08 pm
#12






DaBarius wrote:
I am using the best resources possible, but its still comes out crap?






How many exp points are you using(if you only have 10 points that would help explain it), and are you crafting until you get amazings on experimentation(this is equivelent to two additional points). I don't normally keep a schematic unless I get double amazings on the experimentation, which takes many tries in order to get, but ultimately gets you the equivilent of two extra points. Here are stats on a few more...


Reinforced Stocks

-27.05% SAC / -7accuracy
-27.36% SAC / -6accuracy
-27.05% SAC / -5accuracy
-22.89% SAC / -2accuracy


High Power Barrel

+27.67% damage / +7.86% speed
+27.67% damage / +6.13% speed
+27.05% damage / +5.99% speed
+21.02% damage / +1.31% speed

Message Edited by jason67 on 05-05-2005 12:09 AM





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
GraySeven
Thu May 05, 2005 1:03 pm
#13






jason67 wrote:






DaBarius wrote:
I am using the best resources possible, but its still comes out crap?






How many exp points are you using(if you only have 10 points that would help explain it), and are you crafting until you get amazings on experimentation(this is equivelent to two additional points). I don't normally keep a schematic unless I get double amazings on the experimentation, which takes many tries in order to get, but ultimately gets you the equivilent of two extra points. Here are stats on a few more...


Reinforced Stocks

-27.05% SAC / -7accuracy
-27.36% SAC / -6accuracy
-27.05% SAC / -5accuracy
-22.89% SAC / -2accuracy


High Power Barrel

+27.67% damage / +7.86% speed
+27.67% damage / +6.13% speed
+27.05% damage / +5.99% speed
+21.02% damage / +1.31% speed

Message Edited by jason67 on 05-05-2005 12:09 AM





A 10 point Artisan is A MASTER! Master Crafters should be able to produce good power-ups, just as Master Armorsmiths can produce good armor. I was producing 80/70 Composite as a 10 point 'smith, but you're trying to tell me I have to be Human AND have +25 in skill tapes....WRONG. I should be able to produce good, workable powerups with only 10 experimentation points, and great powerups as a 12 point, and phenomenal powerups as a 14 point. Not, 14 points to produce workable powerups.


Face facts. If you HAVE TO HAVE 14 Exp points to make usable powerups, then the system is broken.





Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

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