Artisan Archive
Thread: VEHICLE SCHEMATIC SUGGESTIONS and complete vehicle info. [Tuesday, Dec 9]
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=22557
Please refer to this thread for the vehicle wishlist:
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=21339
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Message Edited by Vaedross on 12-09-2003 11:08 PM
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=906610
Here is a whole engineering tree idea.. great read!
ywi
I am thinking if they have the resource levels at around small house level with some additional schematics such as the various quantities of factory made master artisan parts would probably be good.
Since these will be master artisan made items now it would make sense for them to actually have a schematic that uses the components they can make.
Kaide
I would like very much to SURVEY from within the relative safety of the speeder!
4 subassemblies... Engine, Repulsorlift, Control Assembly, Chassis
Experimental Effectiveness should affect speed (engine), terrain negotiation (repulsorlift), turning (control assembly), and durability (chassis) within a narrowrange for each vehicle type. Ranges should overlap slightly in some cases...
Landspeeders (think Jeep - fair offroad):
- Speed:Medium to High (3 engines means a lot of power over flat terrain...)
- Terrain:Medium (Multiple repulsorlifts)
- Turning:Medium to High (heavy chassis, but more sophisticated controls)
- Durability:Best (strongest chassis... perhaps even optional droid armor modules)
- Special:optional droid storage compartments to provide up to 10 units of storage
Speederbikes (think WW2 military courier or modern motocross bike - best offroad):
- Speed:Medium (slowest of the 3 on flat terrain... )
- Terrain:High (... fastest of the 3 on rough terrain)
- Turning:Best (should turn on a dime)
- Durability: Medium (lightest chassis - no armor)
Swoopbike (think high performance racing bike or highway "cruiser" - poor offroad)
- Speed:Best (fastest thing in the game)
- Terrain: Low to Medium (not built for rough terrain)
- Turning: Low (heavy chassis and primitive control system)
- Durability: Medium to High (strong chassis needed for overpowered engines)
For comparison,a mount would be Low to Mediumspeed,Low terrain, Best turning, Low durability, and a character with Explore4 would be Best terrain.
With a scheme like this, Landspeeders offer a solidcompromise between speed and maneuverability... which it needs to offset"teh kewl" factor of the bikes.![]()
I did a quick sketch of some schematics and came up with vehicles that took a bit longer to craft via factory.
X34 Landspeeder: 36 minutes total (from 3 minutes 20 seconds)
Speederbike: 22 minutes total (from 2 minutes 40 seconds)
Swoop bike: 21 minutes total (from 2 minutes 40 seconds)
Note that the vast majority of this time is making the complexity 15-17 subcomponents. The final assembly would be the same complexity (25, 20, 20 respectively) so you could save up components for release date and hit the market HARD, but then they would still be fairly expensive items to make.
Now before you say "OMG! I'll never craft that!" consider this: A T21 sells for 30k (50cpu) and takes 34 minutes to craft by factory.
If you want vehicles to make you a lot of money they MUST have a large total complexity. Otherwise the cost isn't justifiable and everyone will make tons of them.
Mian suggestion (a bit OT maby) Let collisions cause damage to the vehicles. Make carefull driving pay off.
Land speeders most durable, they look lik it and well bumpered. but are slowest. Swoops by lore are fastest. (as they are in game now) but in lore they also have altitute abilities, which should negotiate rocks and low obsticles. Now I guess Lore is not greater than a good game. I dont need alot of correlation with lore. That swoops are faster rather than speeder bikes Yes.
I lik the variety of having the slowest glide over rocks better and the fastest not. I like variety and different advantages for different choices. If you do the collision = damage thing that will give more advantage to the landspeeders durability and the speeder bikes manuverability. As well as give an advantage to good/carefull drivers.
I wouldnt mind the vehicles using energy a/o gas. If and only if the gas tanks were big enough so it didnt become a hassle like droid batteries. They could use player mined resources, And fill up at NPC gas stations for money sink. Just a thought, not quite a suggestion.
Scjhematics ? I would let experimentation modify the prameters some, i guess. I personally Dont like hassling with sub components Especially if i have to go to a different profesion for them. of course add ons,, might be different. Gun turrets from weaponsmiths, DE modules from DEs, 'bumbers from armor smiths, this could be a good thing. Maby one slot in bike 2 in land speeder, that could hold armor, gun or droid module (not cluster) This i think is god idea. maby landspeeders are slower or maby somthng bigger later that holds even more modules.
Oh, while im at it. Why not mask scent in the vehilcle/mount. Just a hassle t have to dismount for that. Likewise why not survey.
'Down the road' auto pilot ?
Also as far as your so called price comparison for mounts on cost. Lets see gathering the resources is cheap to do. Making the item is just as easy and not very time consuming. Finding the babys if not a BE made one and raising them in your datapad takes up space especially if you want alot of mounts to sell. Also it takes 3-4 days for most creatures minimum to get of lvl to train mount command on. Your vehicles as long as you got resources are almost instant sales.
Your prices on your server are one thing, what they are on another server is alot different so dont think your server prices are the best comparison to use. And just cause you saw SOME ppl paying 100-200k doesnt mean that was the avg cost, just means those were Rich Artisans wanting one right then and there. Just because you artisan types have cash out the wazoo cause you do nothing more then craft and charge alot of outrageous prices or are miners doesnt mean everyone has that kinda cash easily.
So as I am seeing it your not caring about the ppl really your just caring about lining your bank account off of other ppl. Yeah that a great way to see correspondents acting.
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first off...your just a moron.go back to charging 300k for somthing that took no risk to make ok
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but id like to see sub componits...aka...power sorses from arches...chasies from de's..maby storage mods...
weapions from Weapionssmith(/starts wishing)
but yes subcompoinits...this needs to be abot as complaced to make as a lower lvl droid...i ean this things need a power sorse...a body....an engine...seats(maby throw some hide in there)....paint (inert chems)...
id like to see other professions novices in this also
and before people start thinking i want thies to be hard to make and expencive...YOUR DAM RIGHT!
not too hard and expencive to make (to alow for the upcomming profession thats all about some vehicales)
but comon...the way they had it...that was just silly...two resorses and no componits.../roles eyes