Artisan Archive

Thread: The vehicle breakdown.

slugeater
Mon Dec 08, 2003 3:14 pm
#1

Hi guys, just throwing some numbers in so people might know what they get into.


As said in another thread, vehicles cost either 12500 or 16500 resources.



  • At 4CPU, that gives 50K and 62500 credits, respectively.

  • At 5 CPU, 66K and 82500.

Selling under 4 CPU doesn't seem worthwile: you cna then sell the steel to grinding people and make as much money with less effort.


SR coming into play, it's not any no-name resource, either.



Saying you're real dedictaed to vehicles, let's say you use all your harvesters (won't come into multiple accounts here) to mine say steel and copper. (Taking those exemples because I happened to find good spots for those on my server)


-Unless you can monitor precisely how much you harvest, you'll likely not harvest both resources in the exact proportions, so there will be some leftovers.


-Let's take a reasonable number and say (you're a math genius) you succeed in mining exactly 100K steel and 25K copper a day. (Note this requires decent equipment and quite a lot of lots already. No large house for you)


-You'll be able to make 10 vehicles a day. Less id demand for X32 is prevalent. (I doubt it from my preordrers)


-To avoid crit fails, I'm going to make them in the facctory. A 30K crit fail is bad. BUT, that means 9 vehiclesa day, not ten. Add 50K/9 to vehicle prices.That's a 55500 swoop now.


So, you'll sell for 503100 credits worth of vehicles per day. If, like me, you invested litterally millions of credits in a decent harvester line, you'll make your money back in a few days.



Now, the trick is, of course, if experimentation is really useful, high SR metals will skyrocket in prices. That could lead to some conflict with other crafters and, in turn, to an inflation in weapons and armor prices. Decay speed will dictate how fast we'll need t make vehicles, but this is going to be a serious drain on the resources market.




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

sumner
Mon Dec 08, 2003 3:39 pm
#2

I'll bet you a land speeder that the resources are chopped in half by the time they go live. Don't worry too much, the DEVS have said they want vehicles to accessable. I think once they realize that people aren't going to sell them as cheap as small houses even though they require the same resources they will lower the numbers.




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


Vaedross
Mon Dec 08, 2003 3:43 pm
#3

This is the picture if vehicles are a commodity product. I am engaged in a dialog with the correspondants & devs on that topic.

I believe the current TC schematic is not the final one. There's still a few days left until it's too late to change it.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
slugeater
Mon Dec 08, 2003 3:53 pm
#4

Well Summner, the problem with selling them "as cheap" as a house is that they require quality resources. I'm ok to sell them for 12K (server ongoing price) but then people will yell after too few hit points. I'm not in the gouging market, but I have heavy investments to pay back, new heavy harcesters, etc. I spent 900K on this and operating expenses this week alone. If they lower the resources requirements, I'll make the same money, only by selling twice as much of them.


If I can make as much money by making more people happy, no problem, I'm not one of those that will sell vehicles for 1 million. (Well, if an idiot says "1 million for a vehicle NOW" I'll oblige, of course. Customer is king. )




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

sumner
Mon Dec 08, 2003 4:02 pm
#5

slug - I don't think you understood me, or I didn't understand you correctly. What I was trying to say is that the devs saw small houses selling for 5 K, they want vehicles around that price so they make the material reqs about the same. Unfortunately (for architects) asmall house is a grinding item, so there are plenty of them out there, just like try to get more than 50-100 credits for artisan crafted pants. I think that the devs saw these prioces and figured ok we'll make the reqs the same, not thinking about the fact that vehicles are not a grinding product. Now none of us wants to sell a speeder for less than 3cpu, but I'd like to be able to sell bikes for 10-12K and speeders for 15-20K, not the 30-50K we are looking at now. I just think that by the time time it goes live the reqs will be somewhere between teh first "leaked" amounts and what they are at now.




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


slugeater
Mon Dec 08, 2003 4:20 pm
#6

I agree.


But there's also another factor: a house is a house. A speeder isn'ta speeder, you cna experiment on it. That's why I wasn't overly worried of them being in ENG IV, I have three times their experimentation points anyway.


As to the rarity of vehicles, I think most people should have them, but they shuold require a little bit of work. 15K is to me three missions, (smuggler-pistoleer-politician as primary) and I think it's a little too easy. 50K represent a good day of work and you'll be happy to finally have your vehicle after that.


Not counting with the millions of resources around there, a purge of the inventories might not have been that bad. I guess the big ticket items will be starships (if they say everybody shoudl own a military starship by running 5 misions I'm going to bite someone) but as long as they aren't there, I'd like vehicles to be it. Matter of opinion I guess. Maybe because I've been walking since beta 1 and see the usefulness of vehicles.




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

BlueStreak2002
Mon Dec 08, 2003 4:59 pm
#7

Just in case anyone cares but it is incorrect to say that vehicles use the same resources as small houses. A small house needs only 10 modules at 250 resources each one small storage at 130, a light power unit uses only around 300 I think.. and the total combine only 500 so the total is around 4000 not like 12500 for vehicles and 16500 for landspeeders... so that's 3 times just in cost...



So if your selling these for anything less than around 40k your absolutely nuts... On the first day these will go for like 80k to 1 million to the crazy people.. So if your not looking to make you a decent amount of money from your time and your money buying and running harvesters.. or making em yourself than why are you even making them to start with apart from making them yourself?? why make 100 of these for nothing when you can make 10 and sell em for a fortune and spend your money on some fun stuff for yourself... If people pay 3 million for these dern holocron's then I want a piece of that money too..



My regular price will most likely stay around 50 to 75k but if these things decay we all will have a constant business... But I see little point in undermining your craft by virtually giving away your resources and time when you could have just sold it on the bazaar with much less trouble and no critical fails..


BlueStreak Holy (insert meaningless title here)




Master Droid Engineer
Master Artisan

Retired Master Architect
Retired Master Merchant
Piaras
Mon Dec 08, 2003 7:52 pm
#8

Yeah, I did the math on this one too. Landspeeders cost 12k ferrous and 4500 non-fer. At 3cpu, you're looking at about a base cost of 49500cr. There's no way in hell I'm going to sell these things for 50k. That's really only 500cr profit for me, and considering i can sell the resources n bulk for 3cpu each, and not do any crafting, it would be retarded to just go for 500cr profit. Hell, I wouldn't even need to be a MA to make that much money off of resources.....just have my own miners. My point is, why sell so low so everyone can have one, and we MA's won't make much if any profit. 50k per landspeeder LOSES money for me, b/c of al the running around, resource collecting. I'm not greedy, I'm just saying my TIME is more valuable than anything else.

As far as the first day or three with vehicles.... I noted with the mounts that people were coming up rto other people and offering 100-500k for a mount. I would never sell these vehicles that high, standard......but if someone offers that much, heck yeah I'm gonna take em p on it!!!



ColonelPiarasMcCullough
h Trust me, I'm a Doctor! h
DarthBukai
Mon Dec 08, 2003 8:07 pm
#9

Surely, I'd love for the market to stablize as soon as possible so I can put these on my vendor and not have to worry about too much 2nd hand gouging. We all know though, that on the first day, all those people with millions of credits will want one "RIGHT NOW".

Well, it's a free market and all the little Marxists out there need to realize we're not a charity. Let's get this down to competitive pricing as soon as we can but in the meantime, we can separate some fools from their money.



Zuni Fhettisch - Future Uncertain
Ex-Master Droid Engineer/ Artisan/ Merchant - Loved his 'Droids but saw no love
Gone to Medical Academy like Mom always wanted him to - Master Medic/ Master Doc
Ex-Master Marksman, Commando, Swordsman, Brawler, TKA, Fencer
SSDEXCALIBER
Tue Dec 09, 2003 2:06 am
#10

well I have done math and have figured I will be selling all vehicles for as low asI can even if I do not make money or even lose money. SoI have figured about 10k for all vehiclesheck I might just start giving them away to all. Sending guild members out to all major starports and have them send everyone my way if I start giving them away. Man just think what that will do to the vehicle market then. Sounds like a good idea what do the rest of you think. So if you happen to be on ahize server sorry guys I am going to do my best to kill high pricing of vehicles. I will be charity I started with no money and will lose it all if thats what I must do to keep the prices down on the 1st few days of vehicle release. So hope you all like it.



Rogue'
slugeater
Tue Dec 09, 2003 3:55 am
#11

"50k per landspeeder LOSES money for me, b/c of al the running around, resource collecting"


Well, to me 50K is some benefit already: it's 4cpu for both bikes. Meaning you buy your resources at 3CPU, you make a 12500 credits profit. Not bad already. The speeders I'll sell 66K, 4cpu too.


OF course, as I mine my resources myself, I'll likely make more benefit, but that's thebonus for my work.




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

Tigershark34
Tue Dec 09, 2003 10:15 am
#12

I plan on charging 5-8 credits per unit depending on the market. My main reason for this higher price is a two word answer: CRITICAL FAILURE. I will be investing in a very high quality crafting tool and crafting station. Losing that many resources would suck. So I will be pricing these items to make a descent profit and factoring in a few critical failures.






Sphyrna Mokarran
TKA / Shock Trooper / Pistoleer / Smuggler
Galeocerdo Cuvier
Master Tailor / Master Artisan / Armorsmith / Merchant

Vaedross
Tue Dec 09, 2003 10:28 am
#13

Unfortunately it is not going to be very profitable to make vehicles. Good luck with your preorders and your harvesters, don't burn out, and give yourself a nice long afk message the first day.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
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