Artisan Archive
Thread: Focus Thread: The Artisan's Role in the Jump to Lightspeed expansion
By your "logic", MA should also bea requirement for architect.
LadyGrey wrote:
Domestic Arts: Ships should be stocked with supplies of various types, including some emergency supplies, which would include survival gear and food. They will have some sort of chairs, and perhaps beds (with sheets), in them. They will have galleys, where food can be prepared. There may also be bathing facilities, with towels and such (though I'm sure some of the people who will fly spaceships will find bathing to be an optional activity).
Basic Business: Ships really wouldn't be built in someone's backyard or basement. They will be built using factory-created items, and probably will be using items that need to be purchased from suppliers. That is all caught up in a business-related atmosphere. Plus the insurance costs and paperwork whensomeone gets drunk and runs their spaceship into a small asteroid, and their family sues you, as the manufacturer.
Surveying: I think this could be adequately explained by the fact that putting in factories and warehouses for the purpose of building spaceships will be highly regulated by the government. Surveyors will be required to do the groundwork for filling out the paperwork for the IEPA (Imperial Environmental Protection Agency), and to ensure that there are no problems with contaminating groundwater or the air. Surveyors are well-equipped with various instruments for gauging the effects on the environment of various activities.
/Vote Yes for MA requirement
It's more than past time for us to hash out what we'd like to see out of the space expansion. Post your ideas of what the Artisan's role should be with the JTL space expansion.
Some seed ideas:
1) Dependencies/requirements for Shipwright
2) Repairing ships
3) ...
Let fly!
Take care,
Message Edited by Guruweaver on 05-19-2004 04:54 PM
Message Edited by AlaManQ5 on 05-19-2004 05:10 PM
I agree completely with OckVofad.
Just about every other basic profession has an elite profession that requires mastery of the entire basic profession. Some have more than one. Artisan has zero. Folks can get to their elite profession(s) of choice just by mastering one or two of our lines, usually one.
Spaceships are a step up from vehicles, and they require lots of different things to go into them. There are areas where people eat, chairs on which people sit, all sorts of things. I don't think anyone who couldn't understand how to make a vehicle would be able to make a spaceship unless they just willfully paid no attention to vehicle schematics.
(Of course, spaceship design isn't directly related to surveying or being a merchant...I do have to concede those points.)
Too many skills stem off the engineering tree of artisan and none off the entire profession.
Star_Ranger wrote:
Well I would like to see Master Artisian as the prerequisite for Shipwright; simply because it is a logical step up from vehicles. Also, because there does not appear to be a vehicle engineer elite profession planned for inthe future. The diversity of MA needs to add up to something IMHO other then a doorstop to other professions. And, yes I have an MA on live and on test, it is one of my favorite profressions due to its versatility.
Here here Star I agree. Make mastering Artisan something speacial besides swoops and speeders. I mean if we have to make those vehicles why not make is to we need to go on to make other vehicles?
joined42904 wrote:
Just about every other basic profession has an elite profession that requires mastery of the entire basic profession. Some have more than one. Artisan has zero.
There is no elite profession that requires master entertainer or master brawler. Of the 26 elite/hybrid professions, only five require mastery of a novice profession (bounty hunter, ranger, commando, doctor, and combat medic).
The prereq should be Engineering IV. The reason the vehicles are a master artisan item has more to do with limiting the number of players that can craft vehicles than it does with throwing a bone to master artisan. Since there was no elite crafting profession implemented for vehicle crafting, something had to be done lest every weaponsmith, droid enigineer, armorsmith or architect churn out vehicles with our obsolete materials (and believe me, some of my "obsolete" metals are extremely nice). This will not be a problem with ships, as an elite crafting profession will required to create them (shipwright).
Message Edited by DirthNader on 06-01-2004 06:22 AM