Artisan Archive
Thread: Fusion Ion vs Wind Generators
Page 1 of 2
Moosemanuk
Wed Sep 22, 2004 9:00 am
#1
Hello,
Looking to set up a small harvesting business and need to supply power to the fleet of harvesters we have. I was wondering if anyone could tell me whether it is better to use Wind Generators, or Fusion Ion generators - I've heard that there isn't always a supply of radioactive materials for the ion generators to dig up, is this true?
Also if someone could tell me if I got it right - you put an ion generator down over a source of radioactive material, and all you need to do is supply maintenance money to it and it will dig up resource, convert it into power, that you can then get out of the hopper and go put it in your heavy harvesters .... is this right, too?
Thanks for the help!!
Velneth
Wed Sep 22, 2004 9:21 am
#2
Fusions give you a much better bang for your buck.
Wind is capped, both in PE and in concentration. It's nothing to find a 70%+ of Radioactives, and radioactives tend to give in excess of 1 unit of energy per unit of resource.
And yep, you've got it right... and the nice thing is, they're no more expensive to run then wind generators.
Wind is capped, both in PE and in concentration. It's nothing to find a 70%+ of Radioactives, and radioactives tend to give in excess of 1 unit of energy per unit of resource.
And yep, you've got it right... and the nice thing is, they're no more expensive to run then wind generators.
trinn
Wed Sep 22, 2004 9:30 am
#3
Fusion is better because radioactive material has a higher PE than wind. I think the formula is (PE / 500). So if you pull up 1k of radioactive material with 1000PE you actually get 2 units of power, to power your harvies. But if you pull up 1k of wind energy with a 500PE you are getting a 1-to-1 ratio to power your harvies.
The other benefit of the Fusion gen is that they have higher BER rates and so can pull up more units, I currently run a BER14 compared to my old Wind BER of 8. Yes, there may not be a spawn of radioactive material to use. So you might have to jump planets to find one.
I've harvest radioactive energy with a PE as high as 900+ and as low as 500+ but I've never harvested wind with a PE much over 500, maybe someone else has. I also only have to run 1 Fusion gen to power my 8 - 10 harvies plus 2 factories.But before, with my Wind gen, I'd run at least four, and I have a 100k surplus currently of radioactive power to use.
The Fusion gen only needs cash to run. I hope this helped.
-Atonn
BarboGato
Wed Sep 22, 2004 10:34 am
#5
As everyone else has said, fusions are certainly the best way to go. Word of warning if you are just starting up, the fusion generators can be expensive to buy initially. On my galaxy they retail for 100k+ for good ones.
The good news is that they will pay for themselves in no time!
Kassuff
Wed Sep 22, 2004 5:46 pm
#6
Just a personal preferance, but when there's nothing good to harvest in regular resources, I'll try find a high concentration of radioactives and drop al my fusions on it at once.
Having that reserve stockpile is quite useful when good resources do spawn. You'll want to use every lot you own t get them, and not harvest power at the same time.
Indene
Thu Sep 23, 2004 12:24 am
#7
trinn wrote:Fusion is better because radioactive material has a higher PE than wind. I think the formula is (PE / 500). So if you pull up 1k of radioactive material with 1000PE you actually get 2 units of power, to power your harvies. But if you pull up 1k of wind energy with a 500PE you are getting a 1-to-1 ratio to power your harvies.The other benefit of the Fusion gen is that they have higher BER rates and so can pull up more units, I currently run a BER14 compared to my old Wind BER of 8. Yes, there may not be a spawn of radioactive material to use. So you might have to jump planets to find one.I've harvest radioactive energy with a PE as high as 900+ and as low as 500+ but I've never harvested wind with a PE much over 500, maybe someone else has. I also only have to run 1 Fusion gen to power my 8 - 10 harvies plus 2 factories. But before, with my Wind gen, I'd run at least four, and I have a 100k surplus currently of radioactive power to use.The Fusion gen only needs cash to run. I hope this helped.-Atonn
Correct. PE=500 yields a 1:1 ratio of power to units in your inventory. PE=1000 would yield 2:1. 1000 units of radioactive with a PE of 1000 would equal 2000 units of power when you go to put it in your harvesters/factories. It is worth noting that the class of the radioactive gives you a clue to the PE without having to dig some up. Class 1 has a PE in the 500s, Class 7 in the 900s. I usually set down some fusions on class 7 and will get enough power, even if I dont get the start of the shift, to run a fleet of 8 Heavey harvesters for a month before I have to start watching for another spawn of *any* radioactive. It is a much better use of lot space as well as credits and the lot space is more valuable too
Final note on efficency. Wind BER caps at 9 (was 2 or 4 when I started so even 9 looks like a lot to me now
-Indene-
I-Droid
Thu Sep 23, 2004 1:02 am
#8
Indene wrote:
Correct. PE=500 yields a 1:1 ratio of power to units in your inventory. PE=1000 would yield 2:1. 1000 units of radioactive with a PE of 1000 would equal 2000 units of power when you go to put it in your harvesters/factories. It is worth noting that the class of the radioactive gives you a clue to the PE without having to dig some up. Class 1 has a PE in the 500s, Class 7 in the 900s. I usually set down some fusions on class 7 and will get enough power, even if I dont get the start of the shift, to run a fleet of 8 Heavey harvesters for a month before I have to start watching for another spawn of *any* radioactive. It is a much better use of lot space as well as credits and the lot space is more valuable tooIt is normal to start with wind and solar cause they are cheaper to buy (or build if you craft your own) but as soon as you can possibly afford one grab a fusion generator. In a pinch you can even use a mineral harvester to pull class 7 radioactive. You will get more power out than you put in but I have never done the math to see how much more efficent than say a wind genny on the lot space.
-Indene-
okey I'm getting the picture here .. loud and clear
I'll be exchanging my 3 BER9 WPG's to 1 IG..
but I'm a noob Artisan, budding Architecht, and I would really like to know how you calculate the PE value, and iniatilly.. what does PE mean ? .. I know it might sound silly, but I'm rather clueless as to the meaning ?
/Best Regards
RiCi Abae
Vandaemus
Thu Sep 23, 2004 1:12 am
#9
The PE (Potential Energy) value is one of the resources stats, so you can see it when you examine the resource. its that value NOT the OQ (Overall Quality) value which determines the amount of energy per unit of resource.
I-Droid
Thu Sep 23, 2004 1:19 am
#10
Ahhh okey.. but you cant sample Wind Energy so you really dont know the PE before you startup a WPG ? correct ??
and Sampling Radioactives sounds a little miffy to me ..
.. so again you cnat figure out the PE before starting a IG ? correct ??
and thanx alot for your answer Vandaemus
DarkRenown
Thu Sep 23, 2004 1:22 am
#11
If you do sample Radioactive, be prepared ot take damage if you try it manually.
Personally, I check www.swgcraft.com on a weekly basis to find my radioactive, to see if any have spawned. This list is pretty up to date, and gives the planet and stats of resources. Once you have those, go and survey to your hearts content to find a decent spawn.
Vandaemus
Thu Sep 23, 2004 1:39 am
#12
For the wind power (or solar) the PE isnt really an issue, its going to be 1 unit of energy per 1 unit of resource (values below 500 PE count as 1 unit regardless) but yes, you wont know the actual PE of the radioactive till you try, but there is a clue in the name class1 will have a low PE typically 500 - 600, whereas class 7 has the highest, it is a little helpful.
I-Droid
Thu Sep 23, 2004 2:42 am
#13
Ahhh I see now.. again Vandaemus .. thank you
DarkRenown : I too have discovered that site.. and I too belive it to be rarther good
yet another question,if I may ?
I have read on these boards that some ppl are using Harverster to claim the rads, adn then put them into ??? and then retriveenergy from the ? machine ??? <- is this correct and what machine are they meaning ? and is it a profitable way toget energy until you can build/afford a real IG ???
/houmbly yours truely
Page 1 of 2