Artisan Archive
Thread: Power Costs for Harvestors Doubled?!?!?! This is rediculous.....
Power requirements for factories are also stated as 100/hour - so they doubled too
** NO MENTION OF THIS ** in the patch notes - oversight? did they think we wouldn't notice?
I agree, doubling power consumption makes things increasingly difficult, and if they did this on purpose I would appreciate it if they would have mentioned it in the patch notes AND given us an explanation as to why they made the change. Another thing I noticed was my harvesters had accumulated half the number of resources they normally do, I'm hoping this is only due to the extensive server downtime.
Now before we get our panties in a bunch. Before the patch the energy rates were shown as usage per half hour. Now it's showing per hour -the number you see there is doubled, but it is my understanding that the rate the same.
I may be wrong on this, and I'll check into it.
The devs are not trying to sneak in nerfs, they are very blunt about them. 'Stealth' nerfs are more often the consequence of bug changes/fixes having unintended consequences than diabolical plans to ruin your gameplay without your knowledge. If the devs want to nerf something, they'll come out and say it.
Bianca Minola
yep, I have 3 mediums and 3 personals. All now require twice the power and mine 1/2 the units. This will kill my DE grind. Already placed an order for a second solar..................
BiancaMinola wrote:
Now before we get our panties in a bunch. Before the patch the energy rates were shown as usage per half hour. Now it's showing per hour -the number you see there is doubled, but it is my understanding that the rate the same.
I may be wrong on this, and I'll check into it.
The devs are not trying to sneak in nerfs, they are very blunt about them. 'Stealth' nerfs are more often the consequence of bug changes/fixes having unintended consequences than diabolical plans to ruin your gameplay without your knowledge. If the devs want to nerf something, they'll come out and say it.
Bianca Minola
Bianca, unless this is an error somehow in the way things are displayed in the "Status" screen, they certainly did double power requirements on all harvesters.
I just finally got logged into Kauri and ran my harvesters. 4400 maintenance and 3600 power used to power my heavies for 48 hours. Now it takes 4400 credits and 7200 to power it for the same amount of time (according to the status display).
So yes, please check on this. I can't believe this is as intended. It's totally ridiculous. The best radioactives on Kauri right now are 649 PE. That means that with two fusion set on a 75% source, I can run 5 heavy harvesters.
If this WAS intended, and you didn't know about it through your "confidential" Correspondent's Forum, then I would think you would be as incensed as the rest of us are who operate harvesters for a living.
Anyway, thanks for being on top of it. I look forward to seeing what results from your investigation ![]()
/sigh...no edit
I can neither confirm or deny that harvester efficiency was reduced. With the downtime, I have no objective means to judge. I checked the harvester extraction rate figures that show in the "Operate Machinery" window, and they seem to be the same as before (i.e., a heavy flora farm with a 7 kg/hr extraction rate on an 82% resource shows that it is harvesting 5.65 kg/hr, I believe). The 7 kg/hr ideal rate is the same as pre-patch, I'm almost certain.
Sorry for having to post twice.
The power costs appear to be doubled only in the display. The actual consumption appears to be at the pre-patch rate.
Check my post here for more details.
No, it is doubled.
Monday, 600 units of energy in a personal harvester equalled 24 hours of power as per the status you see when you click on status in the radial menu. 23 hours later, I would check the harvester and it would have 1 hour left on power. 1 hour later, it had none. 600 units power per 24 hours.
Thursday, 600 units of energy in a personal harvester equalled 12 hours of power as per the status you see when you click on the status in the radial menu. So simple math shows that in order to get 24 hours of power, you have to have 1200 units of power where as before, it was only 600.
Its been doubled.
Yep that is what I noticed.
Maint is the same
Power is doubled.
Quote form Q in the bug list for this past disaster of a patch
"We've got a huge list of Update Notes today. As you play, please let us know if you feel any of the notes are not accurate or if some change is missing.
We have no intentions of Stealth Nerfs. Sometimes we miss something and sometimes a new bug is introduced.
For example, in this update there is talk that Harvester maintenance and power consumption has doubled. This is not intended and we will investigate. If this is true, then it is a bug and we will get it fixed as soon as we can."
Its just a display bug. The power usage is the same as before. Here's how to check.
Look at the remaining time you have left on your harvesterpower timer (it measures down to the second now) and memorize the time. Wait 60 seconds, then call up the harvester status window again. You will see that after 60seconds of Real-Time only 30seconds have elapsed on your power time remaining. So the harvester status screen is not reporting the proper time left, you actually have double the time left. So if your harvester says it has 6hours left, it actually has 12hours of Real Time left. For a personal harvester, when it says that it needs 50units/hr it is actually only using 25units/hr.
Ziga Freysen
Valcyn
How do you figure out the cost to reclaim now?
If it says 90/cr an hour how much needs to be in the pool so it can be safely reclaimed?