Artisan Archive

Thread: Generic Ship Repair tools

Guruweaver
Mon Nov 15, 2004 2:21 pm
#1

I expect it to be moved to the ship crafting tool soon, possibly tomorrow.

Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Zanholo
Mon Nov 15, 2004 4:01 pm
#2

Which means it will or will not be a master artisan schematic?



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
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Crustyfur
Mon Nov 15, 2004 4:08 pm
#3

It WONT be mate.




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Guruweaver
Mon Nov 15, 2004 4:45 pm
#4

It will be a master artisan schematic. When it moves to the ship tool, it'll be experimentable.

Take care,
Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Zanholo
Mon Nov 15, 2004 5:38 pm
#5

Thanks for the info! I look forward to double-clicking a space tool soon and hopefully seeing I have 1 new schematic with which to craft!


What resources/stats will be needed for these?



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
Zanholo
Tue Nov 16, 2004 1:07 am
#6

Weren't master artisans supposed to be getting this schematic? Been checking, but have nothing on crafting tool and can't open a space crafting tool I made because I have no space schematics.



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
Dpjarrett
Tue Nov 16, 2004 1:10 am
#7


It's still on the generic crafting tool. A fix is expected in the next patch, which should be pushed through sometime in the next few days.



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Toxi
Tue Nov 16, 2004 10:56 am
#8

What I don't get is why they gave it to Artisan's when our experiment points don't count towards it. I just tried it and I had 1 experiment point to use. I just don't get the logic in giving it to us, if we can't really experiment much on it.


Toxicca

Master Tailor/Artisan/TK
Zanholo
Tue Nov 16, 2004 11:22 am
#9

I like the idea of having something as an artisan to craft that is useful in space, but not understanding why, if they want artisans to craft these, they don't make the schematic useable with the weapon, droid and general item crafting tool.



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
Cobacca1
Tue Nov 16, 2004 2:19 pm
#10






Toxi wrote:

What I don't get is why they gave it to Artisan's when our experiment points don't count towards it. I just tried it and I had 1 experiment point to use. I just don't get the logic in giving it to us, if we can't really experiment much on it.


Toxicca

Master Tailor/Artisan/TK






I am really hoping that this is a bug and it should be fixed... I just tried to craft one, and I was only able to use 1 Experiment point on it as well. This can't be working as intended...



___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

xDiggerx
Tue Nov 16, 2004 2:40 pm
#11

This wasa nice trick on me if it is working as intended.


I have one character who is a Master Artisan and who can now make these tools. She did some today and as others have said, only has 1 pt to experiement with on them. I was able to use that one huge pt to make tools in the 7,300 range.


I have another character who is a Master Shipwright. He is not a Master Artisan as he needed those points elsewhere and besides, I already had a Master Artisan/Master Chef. But since he is NOT a Master Artisan he does not get the general repair tool schematic...he can make all the other ones, but not the general one. THAT makes no sense.








xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
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Zanholo
Tue Nov 16, 2004 5:13 pm
#12

Same result here today, 7300 tools. Meant to go take some damage in my ship to see just how much that 7300 would reapair, but I'm either too uber or only travelled city to cuty before I logged off...having a hard time remembering which it was...


Doesn't the most simple solution here seem to beflagging this schematic for use with artisan tools/stations?



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
Saera
Tue Nov 16, 2004 6:51 pm
#13






Zanholo wrote:

I like the idea of having something as an artisan to craft that is useful in space, but not understanding why, if they want artisans to craft these, they don't make the schematic useable with the weapon, droid and general item crafting tool.







That is what I said. All artisan items are made mostly via the WD&G tool, I don't understand why it needs to use the Ship tool. As it stands, I don't have the room, nor the desire to buy a shipwright crafting station for one item. And running to town to use a public station is a pain.


In comparison to our other repair tools, they take a lot of resources...and OQ instead of conductivity. I can understand them being different, because they are a "generic repair tool" and I can understand the more resources as such. But I still don't get why it isn't on our regular crafting tool.


On top of that, as someone else said.. we have 1 experimentation point, so it's not going off artisan experimentation. And if anyone noticed, when you use that 1 experimentation point you get a 62% in the "difficulty" column. Which makes successful combines harder. But then it being a generic crafting tool, it makes me wonder if it was intentional sothe shipwright repair tools are better. I don't want a repair tool better than a shipwrights specific tools, but I would love to make mine the best I can.One pointisn't gonna do it, and really makes the ability to experiment on them pointless, the only good part is being able to factory run them now.






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