Artisan Archive
Thread: Nerf
you guys need to be nerfed cause your too powerful
signed all the CH's that got nerfed cause of your whining
Don't worry guys...Already hit "report"
(He's on the other boards, as well)
Greetings,
Let's keep the posts constructive and stay away from causing flame wars.
after reading all the things people are saying about the CH, the good and the bad. I noticed that the term 'nerf' is used alot, but has anyone thought, "Where can we find a verf to tame?"
Spobacca; Sunrunner
Duga2010 wrote:
after reading all the things people are saying about the CH, the good and the bad. I noticed that the term 'nerf' is used alot, but has anyone thought, "Where can we find a verf to tame?"
Spobacca; Sunrunner
Nerfs, like Bull Rancors and Kimogillas are not tameable AND, if they aggro you, will attack you until you are dead.
SioBabble wrote:
I so desperately want the title nerf-herder, I could just scream.
Knock yourself out. Me, I'd prefer Master Nerf Handler, with my 2nd choice being Nerf Tamer.
I keep hearing people saying that Commando needs to be nerfed, AND guess whos saying it, most of the time its imps who have AT-ST, I myself im a reb and got 2 m8s who are commando, and now we can finely fight back.
I hope and beg them not to nerf commando.
Yah that would be dumb, commandos are suppose to be strong and we got the 15 delay that way it is so its fair.
Although cant say I like getting my AT ST bashed down... (if I had one..), gotta agree taking down heavy armored veichles is what Commandos are supposed to do...
But however I dont like it being done with flame throwers, it should be with grenades and rocket launchers and stuff like that... those AT STs arent excatly disposable so to say....
A: Flamethrowers spray out napalm.
B: Fire hurts humans and those little holes in the metal chickens head look devoid of glass.
3: Napalm burns anything and is dangerous to all but a block of steel or a cube of pure diamond
Vehicles? Vehicles have pilots and as you might have guessed, FIRE BURN! FIRE BAD!
D: I don't think a flame thrower holds a candle to a AT-ST. It does do high damage but thats WITH a 15 second delay and guess what? AT ST can smash a commando in less then 15 seconds and easily survive a blast of 3k damage. My guess is the commando killing the AT-ST is useing a "left hand weapon" which IS infact a grenade or a type of launcher. RL has AP3 and 2k-5k damage in examine (6k-12k is what has been reported for these weapons I think, real damage) And AT-ST has 18k HAM, 2 shots at 12k can easily kill it. These weapons aren't equipable so what you may think is a commando useing a flamethrower might actually be a commando useing a rocket launcher while his flamethrower is equiped. (thats why they are "left hand" weapons, you use them on the side)
Z: I've said this before, AT-ST is a scout vehicle and by imperial standards is lightly armored and armed. It's not a heavy combat vehicle. In RL terms your pitting a guy with a anti-armor rocket launcher shooting at a humvee that happens to have a back mounted machine gun, good for anti-infantry but if the the guy with the anti-armor rocket launcher gets his shot in then the gun ain't gonna do much good now is it?
M: I need to learn my alphabets..... I forgot to mention that any moron commando trying to use a flamethrower in an actual battle against a guy with an AT-ST (not duel, duels can be set up and rigged for the commando's best favor.) has to run into the 16m radious of his specials attack before he can shoot off his flames and start burning the AT-ST, this is WHILE an AT-ST is blasting him for how much damage? Commando obviously has no tactical chance to take down an AT-ST in a strait out fight with a flamethrower.
EXP: <is that even a letter of the alphabet?: In the usual "lets test the damages!" duel you want to see what the max damage a commando can do to an AT-ST with a flamethrower. So obviously the duel must start with the commando at ideal range within the 16m radius... this means sniffing the metal chickens feet... and aiming up (0m if you dont have an imagination) obviously the duel now starts and the commando opens up with his 3k special move after /aiming to insure he gets the first shot. Even here we find the commando must now wait 15 seconds while the chicken shoots at him. Now we get to the MUCH more likely scenario. Both partys are beyond 70m from eachother when they see eachother and target eachother. Commando (being a stupid test dummy) doesn't have any HWs he can use (just a partical cannon and he doesn't have HW1 cause he spent all his time getting Flame3). He decides to go for the gold and use his flamer cause he heard all these really incredible storys about the flamer killing AT-STs, he targets the giant metal chicken and starts his charge! The imperial (being rather cockey) sees him comeing and blazeing the AT-ST for 600-1200 damage a shot and sits down and picks up a tub of popcorn. Heres the Scenario.
Commando:
you shoot a AT-ST for 1200 damage!
an AT-ST shoots you for 1200 damage!
you have been incapacitated by an AT-ST
Cockey Imperial says: HAHAHAHAHA thanks pal I needed a good laugh!
system message: theres a long run between 64m (both the flamers max range and the AT-STs max range) and 16m (the flamers special attacks max range).... get a rocket launcher you poor pitiful being......
To finish. A flamer never ever ever has a chance to kill an AT-ST unless the AT-ST is shooting something else, in which case the AT-ST will likely finish quickly and start shooting you and your STILL waiting for that 15 second timer to go away..... STOP CALLING NERF!