Artisan Archive

Thread: Resource Pricing

AlannaMyles
Mon Jan 19, 2004 6:33 am
#1

Hi,


I've been selling a fair few resources on the bazaar, but I've had a couple of players come to me trying to buy in bulk.


Is there a guideline on pricing resources? On the bazaar I usually stickwith prices similar to what's already on sale, but how about when selling directly to players? I've seen one for organics, but I was thinking more about minerals, chemicals, gases, water...


woovie
Mon Jan 19, 2004 6:46 am
#2

I have never sold on the bazar, one reason it is to impersonel. but as far as the pricing. Average resources (stat) wise 2.5 to 3 cpu is a good price.. but if you find a resource that is really high quality all 900's or somthing like that .. or one that is great for a particular profession i would go maybe 5 cpu at the most.. these are just my prices.. i dont like charging alot because then in turn they have to charge alot fot the items that they are making..


plus i found that suppling one person or one profession is the easiest. I stick with suppling Padre and what he does not take i sell to other people.. but he gets first dibs. so i try and get the resources that he needs..


I hope this helps





Woovie / Hewi Intrepid Serenity You need it i will get it
Mad-Jack
Mon Jan 19, 2004 8:12 am
#3

OK pardon my ignorance but when you say cpu are you talking cost per unit? So in other words if you have a resource w/ lower stats ie 200 to 300's you'd charge maybe 2.5 cpu or so and 1000 units would be around 2500 credits? Again pardon my ignorance, i'm new to the game.



Mad-Jack
VIII
I"M TOO SEXY FOR MY SIG!
Appro
Mon Jan 19, 2004 9:28 am
#4

CPU = cost per unit.


3cpu is the standard price, but it really depends on the quality of a resource. The lowest I have sold anything for is 2.5cpu. If you're patient, someone will buy it. An experienced player is a bit more savvy. They'll only pay the minimum they have to.


But, it's a supply and demand thing. If a resource is in demand, people will pay for it. Ask around to find out what's in demand. I recently shifted some steel for 5cpu, but others were selling it for 7-8cpu. It also depends on what u want to do. If u need quick cash, flog it cheap. If you've got plenty of cash, hold out for a fair price. But, I do get a lot of repeat customers, so try to get a good name for yourself.


Appro




Appro Crimson
DREAM - Eclipse
Master Shipwright
'The Purple Headed Warrior'
Redguard
Mon Jan 19, 2004 9:59 am
#5

One thing to bear in mind when pricing resources is the value of the credit. Right now there are way too many credits in game which means for the quality resources people should be paying a bit more. Quality would mean a resource with a majority of stats in the 900 range. Grinding material should go for about 3 cr per unit, 2.5 is too low unless you're selling in bulk.


Remember they're not just buying your goods they're buying your time is well so place a value on it.




Given the choice between style over substance. I'll take a sandwich.
CheeseBurgerAnimal
Mon Jan 19, 2004 11:33 am
#6

This issue has always frustrated me. Im an Architect and have always harvested my own resources. With an Ion Fussion Gen and 7 BER10 mediums my costs for harvest are about .2 cpu. I do agree that extremly high quality resources or very rare resources could have a market value of 2-3 cpu. But for the average stuff thats way too high. It just inflates the economy and makes things harder on newbies.


Surveyor is not a profession, just a skill




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Tarquinas

swyteck
Mon Jan 19, 2004 12:07 pm
#7

I think the supply and demand thing has gotten way out of control. I see dolovite iron going for like 50cpu. What is that? I had to get rid of doc skills to redo scout because nobody is selling good avian meat. I wish they would at least make the dolovite and avian readily available or more so than it is.



Crockett Sonnian - Master WS/Master Architect/Master Artisan
Tubbbbss Miami - Jedi Knight
Tantiss, Naboo
PHO
Tsuruchi
Mon Jan 19, 2004 2:45 pm
#8

I have been selling stuff at 3-6 CPU. Lower quality gets 3cpu, higher goes higher. It just depends. I also have found that I can go all week with out a sale, but come weekend, no matter what, everything WILL SELL. it almost doesn't matter what I charge.


Steel with 850-950 SR/OQ/unit toughness is good. I did amazing sale of that this weekend.


Ore is always good to sell at 3-4cpu. architechs love it.


hig





Chargoth AMON
Chilastra

Big Bob's Flying cars, weapons and powerups.
Come to Big Bobs for all your brutal needs. Vehicles, Campkits, power ups and killing machines. Cheap prices.Great Newbie stuff. CLose to Tyrena and Coronet!
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-Brawler 0/4/00
Master Artisan
DE in Training

"The Organics Must go. They stand in the way of the next evolution of Droids. They are obsolete, and it is time to send them on their way." KT8-1X

Bunch of other, not important skills.


"Yoda is my copilot."
mahz
Tue Jan 20, 2004 1:48 pm
#9

i sell based on the quality of the resource and its demand. for example, i sold 180k of 15 oq gemstones for 1.5cpu the other day but sold 370k of 800ish oq steel for 3.2 cpu last week.


Remember your cost and aim for a decent profit without killing your customer. i produce my resources below .5cpu so anything beyond that is profit.




Mahzrim (Gorath) Master of all but: Rifleman and Fencer

No more jedi grind for me!

Jedur
Sun Mar 21, 2004 6:37 pm
#10

I have heard a few different ways to price our goods (cpu) but that was long ago. I was wondering if anyone had some advice on that?



Gravy is not a Beverage!
Nemo0
Sun Mar 21, 2004 7:28 pm
#11








Jedur wrote:

I have heard a few different ways to price our goods (cpu) but that was long ago. I was wondering if anyone had some advice on that?







At the current point in time, it is easiest to just check your galaxy trade forum for people offering money for the resource. Around now, anything you ask for will be construed as highway robbery (even if you could get 10 times that by walking a couple of k to a vendor and dropping it off). As an example, Fred_Skinner offered to sell someone a recent Naboo Avian on Eclipse at 17cpu. They thought he was nuts asking that much. The going price on the galaxy trade forums for that same meat was 200cpu. Go figure.


Did I mention that all the people on the Eclipse forum keep saying how greedy the harvesters are for asking 200cpu? Most of them forget that the price was set by a couple of Doctors within a day or two of the resource shifting in. But that's a personal rant.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server




Lythender Nirou
Crazy Bothan


34234235
Wed Jan 19, 2005 5:02 pm
#12

Who the heck determines the cost of uber resources? I have seen them as high as 500 cpu on Starsider..thats robbery in my opinion. Its no wonder prices are high and the economy over-inflated. I am weaponsmith and someone asked why a DE-10 cost so much.. I responded with the schem aare around 150k-250k, the barrels 500-600k and them throw in power-handlers that may be enhanced with Krayt tissue at 60k a piece or more x2. After all that addd in uber resources and HQ Bespin and Polly cake and viola you have one expensive weapon!


I hate the supply and demand theory..we as craftsman should simply say to those combat types who get the schems and barrels lower your prices or we simply refuse to craft them. But I guesss if you have enough credits thrown at you to make it people will break down and the economy will always have high prices.


ah well...




Gorion Takran
12pt Master Weaponsmith
=DSC= Weapons and Resources
Tenebrae, Corellia and ICOS Fort Oasis, Tatooine
mistereous1
Wed Jan 19, 2005 5:12 pm
#13

That's the beauty of a player run economy and it's curse. Think of it as baseball. Did every team in baseball believe A-Rod was worth 250 million??? Probably not, you only have to find one that does. The question is do you have the patience to look. I'm sure you can find your resource for less than 500 cpu, but the answer is don't buy it, and if enough people pass, the price will come down. If it's sold, then perhaps you've misjudged the value of the resource.



Please Make all Deliveries to vendor Corellia 314 -3356
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