Artisan Archive
Thread: Droid Engineers asking what Artisans want
Page 1 of 3
Guruweaver
Wed Nov 17, 2004 10:40 am
#1
Hey all,
I had an intrepid DE PM me today, Gron_DM, asking what kinds of droid features or modules Artisans would like. So, I take it to you! Post what you'd like to see in Droids, from an Artisan's perspective.
Take care,
Guru
I had an intrepid DE PM me today, Gron_DM, asking what kinds of droid features or modules Artisans would like. So, I take it to you! Post what you'd like to see in Droids, from an Artisan's perspective.
Take care,
Guru
Message Edited by Guruweaver on 11-17-2004 12:41 PM
Chaosium_451
Wed Nov 17, 2004 10:49 am
#2
Do you mean droids as they current are? Or what we would like to see from the Devs?
Fodder650
Wed Nov 17, 2004 10:52 am
#3
We have one of these threads on the Ranger forum to. Its an interesting way to follow up with all the professions and their use of droids. Since droids are one of the main things that will help you with immersion into the starwars universe.
OK that out of the way
Enhance the Interplanetary survey droid or add a module to it to allow it to show you the numbers on the materials its found.
More along the idea of survey. A module for droids that would scan an area out larger then an artisan's range for organic/inorganic concentrations. Think of it as the droid doing a patrol and surveying.
OK that out of the way
Enhance the Interplanetary survey droid or add a module to it to allow it to show you the numbers on the materials its found.
More along the idea of survey. A module for droids that would scan an area out larger then an artisan's range for organic/inorganic concentrations. Think of it as the droid doing a patrol and surveying.
Fodder650
Wed Nov 17, 2004 10:53 am
#4
Future droids just think of new things that don't currently exist
KaetlinAiudeh
Wed Nov 17, 2004 11:21 am
#5
Harvesting, harvesting, harvesting.
1) The IS droid is nice, but is really only useful in large (numerically or geographically) operations. Split the IS droid into two new droids.
A) The 'New' IS Droid: same as old one, just return stats AND a topographical map (colors represent altitude, not terrain) and/or a political map (no-build zones).
B) The Resource Scanning Droid (RS Droid): return planet-wide concentrations for a single resource. (say, 40pts x 12000m) The RS droid should take a considerable amount of time to return, say 6-12 hours (about what it would take for you to manually survey the entire planet)
2) Maintenance Droids: Droids that will deposit mainenance and power and return with resources. Essentially a 'Harvestor Control Device'
A) Allow the deposit of x credits to one or all harvestors.
B) Allow the deposit of x power to one of all harvestors.
C) Keep power and maintenance at a specifed level indefinitely for one or all havestors
The scenario I envision is:
1) I bid on, and win, a steel contract for a Shipwright.
2) I send out IS droids to each planet to see where the steel is, and how good it is, and where I could place my harvs.
3) I send out RS droids to each resource I'm interested in.
4) I place my harvestors.
5) I setup my maint. droid to keep all my harvs at 10 days of power and maintenance.
I would be more than willing to pay a cost of 50 - 100k credits for steps 2-3.
Some other droid-related wants:
A droid recharge station: with a 'fleet' of droids, keeping them recharged will be a chore. Give me a piece of furniture that my droids are aware of that I can put a crate or two of batteries in. When the droid is low, he can visit my house and recharge himself.
This is not a realistic list, I know, but a 'what-if' list. My major points are the IS Droid returning stats, and being able to get a topographical/political map.
1) The IS droid is nice, but is really only useful in large (numerically or geographically) operations. Split the IS droid into two new droids.
A) The 'New' IS Droid: same as old one, just return stats AND a topographical map (colors represent altitude, not terrain) and/or a political map (no-build zones).
B) The Resource Scanning Droid (RS Droid): return planet-wide concentrations for a single resource. (say, 40pts x 12000m) The RS droid should take a considerable amount of time to return, say 6-12 hours (about what it would take for you to manually survey the entire planet)
2) Maintenance Droids: Droids that will deposit mainenance and power and return with resources. Essentially a 'Harvestor Control Device'
A) Allow the deposit of x credits to one or all harvestors.
B) Allow the deposit of x power to one of all harvestors.
C) Keep power and maintenance at a specifed level indefinitely for one or all havestors
The scenario I envision is:
1) I bid on, and win, a steel contract for a Shipwright.
2) I send out IS droids to each planet to see where the steel is, and how good it is, and where I could place my harvs.
3) I send out RS droids to each resource I'm interested in.
4) I place my harvestors.
5) I setup my maint. droid to keep all my harvs at 10 days of power and maintenance.
I would be more than willing to pay a cost of 50 - 100k credits for steps 2-3.
Some other droid-related wants:
A droid recharge station: with a 'fleet' of droids, keeping them recharged will be a chore. Give me a piece of furniture that my droids are aware of that I can put a crate or two of batteries in. When the droid is low, he can visit my house and recharge himself.
This is not a realistic list, I know, but a 'what-if' list. My major points are the IS Droid returning stats, and being able to get a topographical/political map.
Fodder650
Wed Nov 17, 2004 11:28 am
#6
BTW take note that droid batteries now last 4 times longer then they used to.
Animi
Wed Nov 17, 2004 12:19 pm
#7
A droid module that gives you a better vendor interface. It would let you restock items en masse. It wouldlet you switch items from vendor A on planet X to vendor B on planet Y. It would let you retrieve items from and restock items to a vendor on a different planet. It would let you do all sorts of neat things with your vendors.
Br-10n
Wed Nov 17, 2004 12:49 pm
#8
The maintenance module is a good start. Even better would be a power module, and a resource collection module. Instead of taking an hour or so every day to visit all my harvesters, I should be able to send a droid out to pay maint, add power, and pick up resources.
Chaosium_451
Wed Nov 17, 2004 12:53 pm
#9
For future advances, I;d love to see the following:
1. Power droids being able to replenish power supplies at extractors.
2. Binary load lifters able to pick up resources for an extractor.
3. A new "Delivery droid" capable of delivering special orders to a specific customer.
4. Interplanetary Survey Droids retuning the qualities of the resources. I don't care about waypoints or maps, but I want to know if it worth my while to go and survey for a spot before I invest thje time and money for a ticket to Dathomir.
5. A decent bodyguard droid so that I am more than meatlump to those damn scyk and squill that camp my extractors all the time. Not sure how to implement that without unballancing things. I don't care how much damage it can do, but I want it to be able to take a beating, and get the MOBS to aggo it, and not me. Sort of like the ranger 'Rescue' ability (or whatever it is called).
6. An additonal module available that you could mount (similar to a structure maintenance module) that can report the status and condition of your extractors. It would give % hopper utilization, power reserves and maintenance reserves, as well as if the unit if functioning or not. (I'd actually prefer my harvs to e-mail me directly if they stop for any reason, but having a droid able to check statuses might be anoter way to accomplish the same thing).
7. Have a maintenance droid be able to care for more strucutres that it can now. Some of us maintain a fleet of extractors, and we are not able to own enough droid to care for them all. So, either up the number of structures a droid can maintain, or allow the owning of more droids.
8. (Kinda OT) My astomech droid should be able to repair damage to my ship in-flight. Mounting a ship auto-repair module in an astromech (similar to the droid auto-repair modules). This would slwoly repair your ship over time, and would need to be turned on and off, consuming power as it worked.
9. A local survey droid module (as opposed to interplanetary survey) that gives you a bonus to your surveying if you survey with it out. This would boost the range / grid stuff as well as assist in the extraction rate.
1. Power droids being able to replenish power supplies at extractors.
2. Binary load lifters able to pick up resources for an extractor.
3. A new "Delivery droid" capable of delivering special orders to a specific customer.
4. Interplanetary Survey Droids retuning the qualities of the resources. I don't care about waypoints or maps, but I want to know if it worth my while to go and survey for a spot before I invest thje time and money for a ticket to Dathomir.
5. A decent bodyguard droid so that I am more than meatlump to those damn scyk and squill that camp my extractors all the time. Not sure how to implement that without unballancing things. I don't care how much damage it can do, but I want it to be able to take a beating, and get the MOBS to aggo it, and not me. Sort of like the ranger 'Rescue' ability (or whatever it is called).
6. An additonal module available that you could mount (similar to a structure maintenance module) that can report the status and condition of your extractors. It would give % hopper utilization, power reserves and maintenance reserves, as well as if the unit if functioning or not. (I'd actually prefer my harvs to e-mail me directly if they stop for any reason, but having a droid able to check statuses might be anoter way to accomplish the same thing).
7. Have a maintenance droid be able to care for more strucutres that it can now. Some of us maintain a fleet of extractors, and we are not able to own enough droid to care for them all. So, either up the number of structures a droid can maintain, or allow the owning of more droids.
8. (Kinda OT) My astomech droid should be able to repair damage to my ship in-flight. Mounting a ship auto-repair module in an astromech (similar to the droid auto-repair modules). This would slwoly repair your ship over time, and would need to be turned on and off, consuming power as it worked.
9. A local survey droid module (as opposed to interplanetary survey) that gives you a bonus to your surveying if you survey with it out. This would boost the range / grid stuff as well as assist in the extraction rate.
Fodder650
Thu Nov 18, 2004 1:09 am
#10
3. A new "Delivery droid" capable of delivering special orders to a specific customer.
- When i first heard about the merchant modules i thought this was what it did. I didnt add this to my list since it felt more like a merchant thing then an artisan thing. But i completly agree
4. Interplanetary Survey Droids retuning the qualities of the resources. I don't care about waypoints or maps, but I want to know if it worth my while to go and survey for a spot before I invest thje time and money for a ticket to Dathomir.
- I think we all want to see this. And I would like to hear a dev say if its easy or diffucult to do.
5. A decent bodyguard droid so that I am more than meatlump to those damn scyk and squill that camp my extractors all the time. Not sure how to implement that without unballancing things. I don't care how much damage it can do, but I want it to be able to take a beating, and get the MOBS to aggo it, and not me. Sort of like the ranger 'Rescue' ability (or whatever it is called).
- R3's are up to 4300 HAM and work nice as this. And LE Repair droids can have a combat module and 5500 HAM so they tank even better. Might be time you contact your local DE
6. An additonal module available that you could mount (similar to a structure maintenance module) that can report the status and condition of your extractors. It would give % hopper utilization, power reserves and maintenance reserves, as well as if the unit if functioning or not. (I'd actually prefer my harvs to e-mail me directly if they stop for any reason, but having a droid able to check statuses might be anoter way to accomplish the same thing).
- It would seem this and your number 7 idea are parts of what should be a maintence module revamp. Right now the maintence module is broken for most droids. Its a shame because even with it just doing money it was nice to have for taking care of multiple factories and homes.
9. A local survey droid module (as opposed to interplanetary survey) that gives you a bonus to your surveying if you survey with it out. This would boost the range / grid stuff as well as assist in the extraction rate.
- This was brought up awhile ago as a module for vehicles. Allow the X34, since its larger, to have things like this in it so you can survey while mounted and on the move.
- When i first heard about the merchant modules i thought this was what it did. I didnt add this to my list since it felt more like a merchant thing then an artisan thing. But i completly agree
4. Interplanetary Survey Droids retuning the qualities of the resources. I don't care about waypoints or maps, but I want to know if it worth my while to go and survey for a spot before I invest thje time and money for a ticket to Dathomir.
- I think we all want to see this. And I would like to hear a dev say if its easy or diffucult to do.
5. A decent bodyguard droid so that I am more than meatlump to those damn scyk and squill that camp my extractors all the time. Not sure how to implement that without unballancing things. I don't care how much damage it can do, but I want it to be able to take a beating, and get the MOBS to aggo it, and not me. Sort of like the ranger 'Rescue' ability (or whatever it is called).
- R3's are up to 4300 HAM and work nice as this. And LE Repair droids can have a combat module and 5500 HAM so they tank even better. Might be time you contact your local DE
6. An additonal module available that you could mount (similar to a structure maintenance module) that can report the status and condition of your extractors. It would give % hopper utilization, power reserves and maintenance reserves, as well as if the unit if functioning or not. (I'd actually prefer my harvs to e-mail me directly if they stop for any reason, but having a droid able to check statuses might be anoter way to accomplish the same thing).
- It would seem this and your number 7 idea are parts of what should be a maintence module revamp. Right now the maintence module is broken for most droids. Its a shame because even with it just doing money it was nice to have for taking care of multiple factories and homes.
9. A local survey droid module (as opposed to interplanetary survey) that gives you a bonus to your surveying if you survey with it out. This would boost the range / grid stuff as well as assist in the extraction rate.
- This was brought up awhile ago as a module for vehicles. Allow the X34, since its larger, to have things like this in it so you can survey while mounted and on the move.
Chaosium_451
Thu Nov 18, 2004 7:09 am
#11
Fodder650 wrote:
5. A decent bodyguard droid so that I am more than meatlump to those damn scyk and squill that camp my extractors all the time. Not sure how to implement that without unballancing things. I don't care how much damage it can do, but I want it to be able to take a beating, and get the MOBS to aggo it, and not me. Sort of like the ranger 'Rescue' ability (or whatever it is called).
- R3's are up to 4300 HAM and work nice as this. And LE Repair droids can have a combat module and 5500 HAM so they tank even better. Might be time you contact your local DE
I have tried out combat droids, and they simply have no staying power. I'm talking about a special ability similar to the "Rescue" ability of rangers that can pull a MOB off me so I can get to the blasted extractor.I'll have another look, but the last time I had a combat droid go up against that big bad mountain squill that always camps my extractor farms, it took a huge beating in no time and I never did get to service those harvs. Had to come back later with a couple of combat characters as bodyguards to get the work done.
6. An additonal module available that you could mount (similar to a structure maintenance module) that can report the status and condition of your extractors. It would give % hopper utilization, power reserves and maintenance reserves, as well as if the unit if functioning or not. (I'd actually prefer my harvs to e-mail me directly if they stop for any reason, but having a droid able to check statuses might be anoter way to accomplish the same thing).
- It would seem this and your number 7 idea are parts of what should be a maintence module revamp. Right now the maintence module is broken for most droids. Its a shame because even with it just doing money it was nice to have for taking care of multiple factories and homes.
Structure maintenance droids do work fine, as long as you never redeed a structure while it is still on the maintenance droid's list. I'm thinking of ways to give DE's a little love, in addition to giving us the ability to remotely manage our extractor farms. Adding a "management" module would be a good way to do this, I think. Of course, my preferred method would just be to get an e-mail from any equipment I have placed if it stops of any reason. But failing that, I think this idea is a good compromise. I don't think we need to add more abilities to the structure maintenance modules. It makes sense that a structure management module would add to the game, and give DE's some love too.
9. A local survey droid module (as opposed to interplanetary survey) that gives you a bonus to your surveying if you survey with it out. This would boost the range / grid stuff as well as assist in the extraction rate.
- This was brought up awhile ago as a module for vehicles. Allow the X34, since its larger, to have things like this in it so you can survey while mounted and on the move.
I'm not sure I like this idea. There is a reason why vehicles are so simple to make, without any sub components. I have no freakin' idea what that reason is, but there must be a reason.It makes sense that you could put a survey module into a droid to have it assist you with surveying. This falls right into line with the scout harvesting modules that they can use to get help collectings hides, bone and meat. Adding something similar seems to make sense to me, and it gives DE's some love.
I know that some of this has been brought up before, but Guru asked again, so I thought I'd toss it out again.
Message Edited by Chaosium_451 on 11-18-2004 08:13 AM
JeCy
Thu Nov 18, 2004 10:45 am
#12
Heyya, ill chime in,
1, planetary sample droids,
i know im the rare guy, but i do NOT want survey droids to get stats. Unless, they are similar to a usable droid, as in you must havethe droid out to use him. He would be allowed only one task at a time. Meaning he can only take one sample and then must return to you.The entire function would take about an hour or maybe longer. Bascially with interplanetary survey droids, Swgcraft, and freinds that already takes 3/4's thework outta surveying and locating resources and spots. you should have to do some work. Sending out drones to get all this info, finding good spots, good resources, powering harvesters, picking up resources blah blah blah blah,, why not just put blue frogs at all the starports and give us 1k across the board resources., If it takes you an hour every day to maintain harvesters and you are not having fun i think you should cut back and maybe give up mining a bit. Its like the arguement that stimpack droids should use B's or or interplanetary drones getting all the stats, whats the point of medic, whats the point of surveying if droids can do it all.. Why not make a marco buff bot and just expectt tips cuase you know how to run a macro, ohh wait people do that /frown Aritsan is part miner, dont take that outta the artisan equastion. Some people are good at it, just like some people are good at combat, just cuase your not good at combat doesnt mean you should get asuper battle droids to kill a tusken kings. Dont wanna survey/mine buy from a resource vendor.
2,Vehicle survey module
This i like there is nothing i want more than to ride in my x-34 with my little astromech siting shot gun helping me scan for resources and not having to get out. Possibly making the vehicle slow for 2 seconds while the pulse goes out which would be helpfull for directional changes. I know its not a droid but id love a sheild generator module for my speeder too : ) People are saying that this would make vehicles more complicated. I beg to differ. They could be just like starship chasis. They have slots that you could add modules. The survey module would be like a flight computer in a starship that the droid interlnks to. You would have to have the interface installed in the vehicle, and a survey module installed in an astro-mech.
3, Planetary sample droid,
this type of sample droid im all for. A droid that you pull out that give you a boost in your chance to get a sample. I have +18 tapes, and use +15 food and i still can fail a bit too often true not as often as my lvl 4 survey, nontape, non food eater, but still.Sure if im on a 15% i guess i should have a % fail but when i fail 2-3-4 times in a rowon a 80% + that can tick me off. seams like some days i fail 2 outta 3 times.Generally this doesnt happen but at times it does.Ithink it would add more of a starwarsy feel having a droid help me analysis the samples.
4, combat droids
need no change, these things rock. I can take out just about any spawn with very few exceptionon any of the non adventure planets with my little R3. Sure i cant take out tusken observers, or imperial at-st spawns, butwetake down mauler spawns, Reclusive gurk kings, Fambaa, Plains stalkers, you name it.this is unbuffed in my tantle/bone armor thoughi do have to suck on pixeyfrom time to time"ahh thats the stuff" You just need practice. A 5 combat module R3 with a Stim-Amodule and a 1800 + repair kit is a crafters best freind, learn to use um and you will never have trouble with harvesters again. (i have no combat or medic btw and a crate of C12's in combo with your Combat R3is down right deadly)
5, merchant/vendor restock droid
I love this idea, Maybe a proticol only module that can help you repost. After spending nearly 25 mins reposting power ups that didnt sell last night this thing would have been a god send. my finger still hurts from clicking to repost 400 items, JTL really has cut into sales /grin
6,Resource storage,
This would be a binary load lifter only module, Adding a double sized storage that would hold only resources This would give us 20 slots of storage that could hold resources that we use in crafting and free up some backpack space : )
7,Harvester buddy module,
This would help you maintain, power, name, set permission on harvesters. You would have to be at or near the harvester but the droid would set all this for you. You could program in what your wanted to for all these values and possibly your could Cue multiple harvesters. The droid would Have to be a power droid with storage, and radio-active to use the power up harvester feature. It would do all others in any other droid. EXyou drop 10 harvesters, You have your droid out youclick on the building harvester and use your /say command (what ever youprogram)The droid goes to work setting all that up whlie you go and set the resources and turn them on. and possibly /checkstatus.You both would finish about the same time. It would reduce time spent and some of the teadium in setting up harvesters thiswould also give big +'s to thecool factor and IMO be much neater than using a macro. Only draw back would be it would only work on harvesters you have permission on. Itcould be used on harvestes that are already set up that you are maintaining soo you could just empty hoppers or reset what your mining while the droid deals with the mundane task of pay/power. This is differentthan the normal maintance style as you are right in the area, and taking an active roll in maintance.
Thats all i can think of atm, and my 2 cents : )
Je'Cy Dax
Shadwe
Thu Nov 18, 2004 6:58 pm
#13
Droids with modules that let a new type of med & heavy harvester extract resources from hills, mountains or water.
Droids & new harvesters would would only be usable by artisan, med harvester would need survey 4 to use and heavies would require master artisan to use.
Droids that let MASTER ARTISANS (note master) to place heavy harvesters on hills, mountains or in water. With artisan X-X-X-4 being able to place medium harvesters.
This would also require a new line of harvesters for architect to have place to install droid for type of harvesting being done.
Note these droids would be a component that can be installed and removed the harvester (like ship components are) you could change droid out for type of terrain being harvested or type of resource minerial, gas, flora etc.
Droids & new harvesters would would only be usable by artisan, med harvester would need survey 4 to use and heavies would require master artisan to use.
Droids that let MASTER ARTISANS (note master) to place heavy harvesters on hills, mountains or in water. With artisan X-X-X-4 being able to place medium harvesters.
This would also require a new line of harvesters for architect to have place to install droid for type of harvesting being done.
Note these droids would be a component that can be installed and removed the harvester (like ship components are) you could change droid out for type of terrain being harvested or type of resource minerial, gas, flora etc.
Message Edited by Shadwe on 11-20-2004 12:40 AM
Page 1 of 3