Artisan Archive
Thread: artisans whine about not making money? Want harv certs? Try selling something....
clothing
droid batteries (post pub-8 droids are widely used)
crafting tools (damn near EVERYONE uses a crafting tool)
weapon pups (this should be damn near to #1 money maker for artisans)
personal harvs (great for casual harvesters or newbies)
vehicles (who doesn't have/need a vehicle these days?)
vehicle customization kits
electronics GP modules (DE's MUST have these)
electronic memory modules (DE's MUST have these)
travel packs! (any serious merchant, especially armorsmith goes though these like water)
So answer me this, why do aritsans need to be the only people that can use harvs? If an aritsan can't make money, its because they do not understand the game. To be a crafter you must understand what is in demand, where it will sell, and how much it will sell for.
Example, every artisan should "contract" to DE's. They need you for the EGP's and EMM's, and offer to sell droid batteries for there customers as well.
Contract out to armorsmiths for crates of travelpacks for there special orders.
Run a vendor with low end clothing, crafting tools, weapon pups, travel packs, vehicles, vehicle customization kits, personal harvs, and droid batteries.
I don't see how an Artisan could think they need more ways to make money. The fact is they can run vendors that have items a wide varitey of players need. Harv certs would accomplish nothing but driving up the price of ALL player made goods, and creating a **edit**load of ill will toward artisans. Oh and how about help convince more people to get second accts for crafting alts. Which of course lowers player interdependancy. I frankly thing alot of Artisans don't understand what things they can make and sell.
Oh wait, thats a stupid idea.
The problem is that there's so many artisans, and not enough buyers. The problem too is that many of the things artisans sell are low cost things, so they don't make much per sale, and a lot of things like tools don't sell for much if at all unless they're made with high quality material, which most artisans don't have. Also the main selling area for artisans is the bazaar, since they make mainly small little things most of the time that aren't worth someone going anywhere but to the bazaar for.
More into the GP and electrical modules... Many droid engineers (and architects also need some of these things as well) have master artisan themselves, so they wouldn't buy them from a normal artisan. Not to mention they usually want high wuality modules, which again, most artisans don't have (unless they have artisan and an elitie profession). As for personal harvestors... I see about 100+ personal harvestors on the bazaar for 500c each, which is far less than the cost to produce one of these. These are the product of people making a lot of these harvestors to grind and then dumping them on the bazaar trying to get rid of them, so any artisan who doesn't actually have the credits to grind and is trying to profit from selling personal harvestors can't compete because the competition is underselling them for much less than the cost to even produce one.
As for me, I don't have a problem making money with artisan. I found some 975 conductivity copper and ended up harvesting over 160k of it before the spawn shifted. I sell 14.25 tools and 97.52% repair tools on the bazaar for 3000c each, and I have to restock daily. i usually make 40k a day from it, which is decent for an artisan, but as an architect in training, it's not enough to sufficiently support the costs of my material to train with. But that's the issue. I got lucky enough to find and harvest a considerable amount ofhigh conductivity copper. Most artisans don't get as lucky as I did, so their tools aren't anywhere as good as mine and therefore don't sell.
I'm DE and MA, I make 1000 factory run on those at least once a week and I don't sell alot of droids.
As for quality, worst crap in the galaxy is enough to make a droid. Quality of sub component doesn't matter, except for repair kit that are all DE only stuff.
For vehicle custom kit, DE comp is required to make them (I'm thinking of selling crate of those).
True you see loads of Personal harvester on bazaar for very cheap price, but they usualy sux.
When I was grinding to master artisan, I was making BER 4 personal and BER 9 wind power generator and had no problem sell them 1.5K - 2K.
In fact, when I was making mainly artisan stuff, I was meking money with mainly clothes and Personal Harvesters, and now that I am DE, I'm making mainly money from Droid battery crates.
Also, I didn't had time yet for the surveying droids, as they are a pain to build, but these require surveying tools, and destroy them in the process.
I'm also getting interested in Artisan food when I realised there are some that reduce incap time (I do incap alot), I think others are usefull too.
Ad to those the vehicle, that are more needed than any droid I can build, and do decay, and have new models, I can tell you, there is plenty of money maker for artisan.
Kharn_JB wrote:
...Most artisans don't get as lucky as I did, so their tools aren't anywhere as good as mine and therefore don't sell.
Those very same artisans will run into the same problems when they try to take their playstyle to a crafting profession that requires high quality resources, such as weaponsmith, armorsmith, or chef.
The problem with most artisans is that they're true novices. Nothing wrong with that, because it's a novice profession, but increasing dependency on them is never good. I could tell you absolute horror stories about trying to get schematics made for master artisan components to use in shield generators. Sure, there are competent master artisans (I was one for a while) but after about a week they realize that their dedication to crafting will be rewarded tenfold in an elite crafting profession, and they leave for greener pastures (again, that's exactly what I did).
I simply cringe when I think of those very same true novices being put in charge of resource mining.
DirthNader wrote:
Kharn_JB wrote:
...Most artisans don't get as lucky as I did, so their tools aren't anywhere as good as mine and therefore don't sell.
Those very same artisans will run into the same problems when they try to take their playstyle to a crafting profession that requires high quality resources, such as weaponsmith, armorsmith, or chef.
The problem with most artisans is that they're true novices. Nothing wrong with that, because it's a novice profession, but increasing dependency on them is never good. I could tell you absolute horror stories about trying to get schematics made for master artisan components to use in shield generators. Sure, there are competent master artisans (I was one for a while) but after about a week they realize that their dedication to crafting will be rewarded tenfold in an elite crafting profession, and they leave for greener pastures (again, that's exactly what I did).
I simply cringe when I think of those very same true novices being put in charge of resource mining.
I understand that aritsans don't make high profit margins on there items, but they can make profit! And yes they use the bazaar, whats wrong with that? I check the bazaar daily for this and that. You can make money off bazaar sales of lower end items like batteries and such.
If you get truly un-lazy you can make weapon pups which will net you a steady never ending income. And if an artisan has trouble locating resources, seeing as how the survey tree is in the artisan skill and all, well again they are lazy.
Artisans have more money making opportunities than you can shake a stick at. There is no valid arguement for artisans being the "miner class"
Stated in another tread il say it again artisan is a BASIC prof , why hsould you have the certs for heavies? in my book it better to place them at eitehr master elite crafters all artisan elites + smuggler and doctor, than placing it in a novice prof. thats placing the T21 at rifles 2. You already have a better money making potential than all other profs needing the same amount of SP, a Scout cant make tons harvesting withoutcombat skills for instance, a master brawler cant like earlier said solo a Kimogila, a M.Swordsman can, giving master artisans theonly cert for heavy mining installations would hurt the entire playerbase asthe "few" master artisans there are, dont have enough lots to cover the resource demand for all elites requirering materials myself being asmuggler need 90keither copper or aluminium every 2 weeks to make more clamps that alone is about 80% of what a heavy can pull in one shift on other words 1 artisan can cover 10 smugglers but what if there are 30 smugglers there will be high pricing on resources.
You say "other novice profs get more for they're sp than us" no they dont they can make vehicles that sell for 25k+ they cant even get missions thatpay that much since running high level missions ned high level skill and equipment which is hard to come by as astarter prof but get better as an elite. its that simple mster artisans cant expect to get that much more for they're sp, the ability to make20 - 30 mill pr week at least being the only "miners"that means you make more than AS's WS's de's elite profs thatinvest alot more sp-
Bugbait wrote:
As I stated in another thread, the harvester certifications are not about greed or trying to make more money. Go ahead and think it is if it makes you feel better. It's been explained to death and you still don't get it. I'll sum it up in one sentance in afinalhope that it might sink in: It's about correcting the game so you no longer something for nothing. Yes, it's that simple. Go on, sprout some more greed theories.
Who's getting something for nothing? Nowhere in the survey line does it say anything about harvestor certs. The skill points invested in surveying allow you to--are you ready for this?--survey! Surveying is something no other profession can do. Being able to place harvestors with no certification is something for all professions, including Artisans. It is not written anywhere that artisans are entitled to be the sole benefactors of harvestors. The fact that artisans can survey gives them an immense advantage when using harvestors.
Trying to claim that harvestor certs isn't about money or greed is disingenuous at best. The entire harvestor cert issue is about giving huge money making potential to a novice profession. With harvestor certs, the artisan profession would have a lock on the resource market. And please spare me the personal harvestor BS--compared to medium and heavy harvestors, personal harvestors are worthless (which is one reason why they don't sell for much).
Instead of trying to enhance artisans by nerfing everyone else in the game, how about proposing changes that add something to artisan. Many people have suggested some kind of harvestor bonus for the survey line or for master artisans. This sounds like a much better idea to me, because it adds something to the game, it adds something to the Artisan profession and doesn't nerf 90+% of the other players in the game.
Slim Vargo, Corbantis
Gavvot wrote:
When I was grinding to master artisan, I was making BER 4 personal and BER 9 wind power generator and had no problem sell them 1.5K - 2K.
I find I can no longer sell personal harvesters at any BER, any price in Coronet or Theed on Bria due to the public bazaar being too dang full. There are hundreds and hundreds for sale, all different BERs, anywhere from 500 to 6000 credits, with no rhyme or reason.
I'm also getting interested in Artisan food when I realised there are some that reduce incap time (I do incap alot), I think others are usefull too.
Good job trying to use your head.
- Carmelized Pkneb (Dancing Wound Healing)
- Dustcrepe (reduces damage-over-time condition duration)
- Jaar (innate Wookiee Roar)
- Jawa Beer (Mask Scent)
- Travel Biscuits (Terrain Navigation)
WOW WINNER POST! SAY YES TO GAME INBALANCE AND NO TO HARVESTER CERTIFICATIONS!
CMON PRICES WILL GO UP AND THERE WONT BE ENOUGH RESOURCES EVEN THOUGH OMG THATS NOT TRUE BUT I AM LEET KID SO HA!
OMG LIKE WTH I HAVE RESOURCE SUPPLIER IN MY SIGNATURE ALTHOUGH OMG NO WAY THAT IS WHY I VOTED NO!
NO HARVESTER CERTIFICATIONS DUH!
LIKE....
OMG.