Armorsmith Archive

Thread: Have Jedi ruined your business?

ElvisTheKing
Thu Jun 09, 2005 9:35 am
#1

Seeing as Jedi do not need armor (or weapons) and it seems that on Wanderhome the jedi population has exploded, has this had an impact on your sales?


On Wanderhome, there is a very noticeable lack of Armorsmiths still in practice. According to some I have spoken with, its just too hard to make armor now, takes too long and the results are not very satisfying.


I think all of this is made worse by the fact that there are so few PVPers left that are not Jedi. PvP players used to eat up armor.


I am asking because I do not think the Devs considered the impacts on the player economy by letting jedi run amok.


Thanks,

Eawet



__________________________
N Eawet Ami N
Master Bounty Hunter
NeXuS
"My gun is for hire."
__________________________

racer383
Thu Jun 09, 2005 9:48 am
#2

No, SOE killed the AS by making the resources needed so insain. I for one will not pay 2-4 mill for armor. Not going to happen...



- Koridane
SOE loves to take baby steps. Unfortunatley its just before they PUNT the baby!

"Dear SOE: Thank you so much for the time and effort you have put into the NGE." - Blizzard
Da-Mastah
Thu Jun 09, 2005 9:55 am
#3

well dunno how it looks like on yuor servers , but as to farstar , we are pretty blessed with jedi, but as to sales since cu hit live i sold 4k pieces of armor.


well resourses are hard to get now but like for cu did pretty nice economy impact to AS prof , i cant say bad word about it ( in economy ofc , since rest of it sucks)




IGN Trecky Plz deliver my winnigs to my chef vendor

-EHO- Inc. 956 -5332 just 1200m from Coronet
Vendors stocked wiht Recon , Battle and Assault Armors
Rebel Faction Armros stocked for sale , ip faction armors coming soon
samijx
Thu Jun 09, 2005 11:10 am
#4

I can't answer your question as I am a new armorsmith...but Jedi are quickly ruining the SWG experience for me. It is so annoying that every time I turn around there's some group of Jedi F'ing off, dueling, playing games, or gang bang PvP. It is so fricking stupid for 1/2 the server to be Jedi. I know it's not that bad yet...but it's certainly beginning to look that way. They need to address this issue quick. I've heard of a non-Jedi server idea. I wonder how many people would prefer that server over the current ones,that are flooded with them?I know I would.



Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
Scoutloch
Thu Jun 09, 2005 11:34 am
#5


on Corbantis i see no slow down. with the increase of Jedi yes, but there has also been a huge jump in BH's, Carbiners, and riflemen.


BH's hunting Jedi actually helps the sales as they do some decent damage to the BH's armor and with the decay issues i don't see it hurting.



I actually see a lot of BH's coming back about every 2-3 days for a new set of armor, at least for some parts.



the biggest hurt i see was SOE's fault by killing us AS's with the resources.




Message Edited by Scoutloch on 06-09-2005 01:35 PM



Scoutloch
Master Rifleman,Master Pistoleer,Master Marksman, Novice Medic
Kbee
MAS (R.I.S. Certifed) 12 point, +34 Repair, +27 Assem, Master Artisan 12 point, ( Basically Nerfed if no decay )
Relicant
MCH, MCM ( NOW NERFED)
Make deliveries to -2851 -132 Kbee's RIS Armor on Dantooine In City Noresta
Brutus_Krylop
Thu Jun 09, 2005 11:45 am
#6

All those new Jedi? They get alts. And with Jedi now having armor-resistable damage, it's definitely worth it for people to be wearing high-energy armor.


The only things "ruining" my business right now are the factory colorization problems, the general non-utility of PSGs, and the fact that any "Respec Rick" armorsmith can buy a few 30K deeds and crank out the same stuff I can.






Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

raider7734
Thu Jun 09, 2005 2:36 pm
#7






samijx wrote:
I can't answer your question as I am a new armorsmith...but Jedi are quickly ruining the SWG experience for me. It is so annoying that every time I turn around there's some group of Jedi F'ing off, dueling, playing games, or gang bang PvP.



Ya the abundance and high visibility of jedi just flies in the face of continuity.


If two or morejedi arefoolishly displaying their force powers in a main city, DarthVader needs to show up with 100 elite novatroopers and grief everyone:


-All RebelSF and Combatants killed on sight.


-All jedidetected by Vader's force powers, attacked by all the troopers, incapped& deathblowed, losing exp. This includes Imperial jedis too!The Empire does not tolerate insubordination via force mastery, therefore you get killed and busted to the next lower Imperial rank if Vader finds you out.And no, you can't get a bunch of people together & beathim,he is invincible & can only be defeated in the movies.


-Anyone getting within 15m of Vader and failing to show proper respect by kneeling, a /bow or /salute, gets force choked to half health and loses 500 Imperial FP. Anyone violating hispersonal space by getting within 3m of him,gets force choked to incap & deathblowed, losing 1000 Imperial FP.


-When Vader shows up with the grief squad, you better run!!


That's how I would fix things




----------
IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
samijx
Thu Jun 09, 2005 2:54 pm
#8







Brutus_Krylop wrote:

All those new Jedi? They get alts. And with Jedi now having armor-resistable damage, it's definitely worth it for people to be wearing high-energy armor.


The only things "ruining" my business right now are the factory colorization problems, the general non-utility of PSGs, and the fact that any "Respec Rick" armorsmith can buy a few 30K deeds and crank out the same stuff I can.







Heya Brutus...I think I take offense to that. I was a Master Weaponsmith and Master Shipwright and I didn't hear about the respec for crafters until the respec was already over. I tried to respec on the first day and it wasn't allowed for crafters initially. (I actually wanted to go back to being a WS + Smuggler) Anyway,my BH character needed some new armor and was shocked to see regular ol' Wookiee armorfor 990k credits! (See the link below).


http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=97542


It was then Idecided to drop shipwright and pick up AS, so I started to grind. I was up to 2 0 0 2 when the latest "one last time respec" thing occured. I'd be stupid not to do it, so I did it. I dropped what little combat I had remaining from my smuggler days and all of my master shipwright to gain master AS, then I dumpedthe rest into merchant, where I previously was only 3 0 0 1. Anyway, I don't consider myself a "Respec Rick" although you probably do. The truth is, although I'm an experienced crafter from WS and SW, but I don't know much about AS. I still need to build up my resource stockpile, prepare my house for another influx of resources, spent a few million credits on resources (Perhaps froman old stockpile of yours if you havesome on a vendor) I need to learn the ins and outs of this profession, and build up my own customer base.I can't even think about making RIS or faction armor until I get my feetfirmly set on the ground.Although my story may be different from someone who has given up combat to be a crafter (Doubt many have done that...probably more the other way around) I don't think we deserve to be called names like "Respec Rick" I, and others like me are now part of the AS community. I don't like the fact that 50% of all the combat types have now picked up BH, a profession that I earned the hard way by running bugged mission after bugged mission. I accept them as BH's and wish them good luck on their next kill, I think you, and people whoshare your attitude ought to do the same.


P.S. Any opinions from the Armor Smith corresponent as to us "Respec Ricks"are welcome here?






Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
ravingbantha
Thu Jun 09, 2005 2:56 pm
#9

Just the opposite, becuase of jedi I'm making a ton of money. The demand for high energy assault and recon is bringing me about 1.5 million for a non-factional suit of armor.
Brutus_Krylop
Thu Jun 09, 2005 4:10 pm
#10





samijx wrote:




<A lot of stuff>






Umm ... yeah ... feel free to take offense if you want, but I think you totally missed my point.


Let me put it this way: There is a cap on armor resists now. This cap is ridiculously easy to hit for unlayered cores. Those of us who spent two years in the armorsmith profession gathering resources, making armor, striving for the "perfect" armor sets (ridiculously low-HAM 80/80 RIS, anyone?) sort of feel devalued by this new system.


Twelve points? No longer needed or even very worthwhile.


Server best resources? As long as you can get 5600 cores, who cares?


Organic stockpiles that you led groups to get months ago, hoping they'd be useful someday? Hah, let's just use our 30K resource deeds!


Heck, throw in slicing, and you don't even need to get anywhere near capped armor -- the slice will do it for you!


Prior tothe CURB, armorsmiths were easily differentiated by their products. Base resists of 73% were superior to 69%, though the savvy customers knew that 80 Electric (or Cold) / 71% base was generally better for them than 80 Kinetic / 73 base. Some smiths were doing 80x3 builds. Some did low-HAM. You also had your stun armors.


Now? Unlayered 7K/5K/6K Assault, 6000 Battle, and 5K/7K/6K Recon are the order of the day. No one really bothers to look at condition, and any differences are generally minor. If you see any layered armor at all, it's going to be 4EL Recon, or maybe some 4PL suits. Occasionally you'll see some 4KL Assault or even 4EL Battle. But by and large, everyone's making the same stuff.


Sorry if this upsets you, but in my opinion, veteran smiths who did the two-year legwork to grind out their toons, get their resources, pay their dues, and build their operations damn well should have a marked advantage over the "Respec Ricks" who are looking for a quick buck.





Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

RydOnRadiant
Thu Jun 09, 2005 7:18 pm
#11

Have TKMs ruined your business? I mean, TKMs used to use armor and tanking stuff used to destroy armor!


/sarcasm off


How many doctors used to wear armor? Now most will. I admit that the resources required to make are are insane now, but it is still doable.


And before you complain too much, realize that on some servers, Radiant for example, comp armor that is 5500 to all stats and 40+K condition only sells for 225-250k.


Good luck!



Okram2k
Fri Jun 10, 2005 12:33 am
#12

if anything, jedi are making for high demand quad layered energy recon armor. Which can easily net you 1.5 mill on my server.

as for everything else... buisness slowed down dramatically since I went to custom order only, think I sell average 2-3 suits a day.



dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
donkei
Fri Jun 10, 2005 4:31 am
#13






ElvisTheKing wrote:

Seeing as Jedi do not need armor (or weapons) and it seems that on Wanderhome the jedi population has exploded, has this had an impact on your sales?


On Wanderhome, there is a very noticeable lack of Armorsmiths still in practice. According to some I have spoken with, its just too hard to make armor now, takes too long and the results are not very satisfying.


I think all of this is made worse by the fact that there are so few PVPers left that are not Jedi. PvP players used to eat up armor.


I am asking because I do not think the Devs considered the impacts on the player economy by letting jedi run amok.


Thanks,

Eawet





I've seen the exact opposite on Wnaderhome. I can't keep up with demand. I also know many smiths that don't stock non faction armor on vendors due to the coloring issues. Myself and others simply make non faction armor by order only to ensure the customer gets what they want. I'm still selling 5-10 suits a day.








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