Armorsmith Archive
Thread: Fan Fest: Confirmation on force sensitive bonuses
A: You will get more experimentation points. (paraphrased): 2 points is what you can get from FS. ANd this will stack with skill tapes, for a total of up to 14 experimentation points. All FS skills were designed to be enhancements, butnot overwhelming or unbalancing. Devs do not see this as unbalancing, Crafters will always have the option to sell wares as they are, or pursue force sensitive lines, much as they can pursue skilltapes now.
I know allot of people (including myself) did not want this bonus to stack on top of skill attachment and instead be an alternative to the attachments. We now have confirmation from the devs (albeit through the grapevine).
OH FOR THE LOVE OF....!
Just when I thought the Devs were pulling out of this stratified crafting system they go and make the completely wrong choice.
FS should be the way that crafters who do not want to camp loot piles or buy skill tapes for inflated prices. get their extra 2 skill points.
That way everyone at some point is put on a level playing field and the difference between crafters goes back to the work they put into finding and keeping the best resources. Skill tapes still have a place - they get you the extra skill points earlier and faster, and potentially free up FS skills for other things.
I have a bad feeling about this.
BabyRancor wrote:
That way everyone at some point is put on a level playing field and the difference between crafters goes back to the work they put into finding and keeping the best resources. Skill tapes still have a place - they get you the extra skill points earlier and faster, and potentially free up FS skills for other things.
I have a bad feeling about this.
Well, there it is. I'm trying to look on the positive side. As a current +110 'smith, the difference between 13 and 14 points is smaller percentage-wise than the difference between 11 and 12 points.
Otherwise my only fear is the people who have already unlocked using the time between publish 9 and publish 10 as a chance to use two extra skill points no one else can even attempt to get. Any chance the devs will disable this enhancement until publish 10?
NinjasLovePirates wrote:
BabyRancor wrote:
That way everyone at some point is put on a level playing field and the difference between crafters goes back to the work they put into finding and keeping the best resources. Skill tapes still have a place - they get you the extra skill points earlier and faster, and potentially free up FS skills for other things.
I have a bad feeling about this.
Um, wouldn't it be on a level playing field with the extra two FS points?
Actually, I'm freaking excited about these FS enhancements. Combined with faction armor, this might actually let me feel as if I'm playing IN STAR WARS! These extra two points won't mean much in the way of unbalancing since out of all the Master AS, how many have 12 points? Do those smiths make it impossible for 10 point smiths to sell armor? No they don't. I sell all the armor I make and I turn a nice profit doing so. So, with the VERY FEW 14 point smiths, there won't be much of a difference at all. I don't see 10 points smiths packing up shop, nor do I see the 12-ers going. If the going does get tough, then those 10 point smiths will have to buy skill tapes or go FS. Armorsmiths that spend more time/money on their trade will make better armor (that includes resources hunting).
All this does is add more of a Star Wars feel to the games and raises the bar on armor crafting. I welcome the change. The devs did good.
You are thinking in the current buffed beyond belief mindset. Instead use the post combat balance mindset of reduced buffpower and changed functionality of ham. It might be very, very important to find armor that has significantly lower HAM for their stats than other armor especially when armor might be on the borderline of beeing useful at all.
dont like the idea at all
now I have to drop a lot of my profs just to grind to get FS
ChilastraBH wrote:
dont like the idea at all
now I have to drop a lot of my profs just to grind to get FS
No, remember they are removing the current grind system to a quest system. The devs said an avarage of 3 to 6 months to complete the FS quests. I would imagine that some of the quests are combative in nature and if you dont have any combat skills, you could ask friends to help you.
Like I said, im not crazy about the stacking of the points. However, I would prefer this over what we currently have because the difference between 12 and 14 is smaller than 10 and 12.
I agree with what you are saying in all points Cebanaz. I thinkI speak for most others that dont agree with the stacking of these points is that it puts people who cannot afford to buy the skill attachments at a disadvantage. We were hoping that the force sensitivities would be an alternativeto that. This is especially true for weaponsmiths who have a much lower profit margin than armorsmiths.
In another note from the dev interviews in fan fest they mentioned that they will change the current grind system to a quest system to earn XP. Maybe this will eliminate fly-by-night smiths? who knows but it sounds interesting on paper. Anything to eliminate the repetitive nature of advancing is great news.