Armorsmith Archive
Thread: Publish 9 Force Experimentation Welcome to the dawn of the 14 point armorsmith
Message Edited by DirthNader on 05-27-2004 06:10 AM
What prevents us from currently moving beyond 12 experimentation points? The +25 limit to skill enhancements. Seems to me that if "Force Experimentation" is going to add experimentation points that they won't affect that +25 to "Armor Experimentation".
This had better not be the dawn of the 14-point armorsmith. SOE can make the Jedi hopefuls jump through all the hoops they want them to, but if this is in fact what I think it is it means that we'll need to stop what we're doing and go through some innane quests (this is SOE after all, author of EQ's Epic Quests and SWG's RIS armor "epic quest") just to maintain our status as top-tier armorsmiths.
BTW, it looks as if FSCS unlocks will be stopped from Publish 9 to Publish 10. That means that if in fact these FS crafting bonuses add experimentation points, you won't be able to do anything about it for roughly six weeks after Publish 9 goes live.
Mother **edit**er!!!
Click on that link above. Hover over one of the "Force Experimentation +5" mods and read the description that pops up. "This skill mod directly affects how many experimentation points you recieve when crafting any object".
If this goes live, I won't be an armorsmith after Publish 10.
Message Edited by Tansun on 05-27-2004 06:17 AM
Message Edited by Tansun on 05-27-2004 06:19 AM
JaatoWaals wrote:
I'm wondering if it has something to do with lightsaber/robe crafting, rather than the other crafting professions.
Doubt it...
I suspect the 4 force sensitive trees are those for people who unlock, but don't want to become a jedi, they give small bonuses to a variety of things, including one for crafting.