Armorsmith Archive
Thread: Complete CU AS schematics updated April 16th
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Layers
Acid
20 non-ferrous metal
12 polymer
10 crystalline gemstone
14 malab siliclastic ore
Cold
20 non-ferrous metal
12 polymer
10 laboi crystalline gemstone
14 malab siliclastic ore
Electrical
20 non-ferrous metal
12 polymer
10 Bal'ta'ran amorphous gemstone
14 ardanium siliclastic ore
Energy
20 ferrous metal
12 polymer
10 plexite amorphous gemstone
14 alantium carbonite ore
Heat
20 ferrous metal
12 polymer
10 kerol fire-gem crystalline gemstone
14 frasium carbonite ore
Kinetic
20 ferrous metal
12 polymer
10 amorphous gemstone
14 chromite carbonite ore
Advanced Armor Layer Primus + kin/ener - stun/acid/blast
25 neutronium steel
14 polymer
14 gravatonic fiberplast
16 vintrium extrusive ore
12 perovskitic aluminum
Advanced Armor Layer Secundas + heat/cold - acid/ener/elec
25 thallium copper
14 polymer
14 gravatonic fiberplast
16 chronamite extrusive ore
12 perovskitic aluminum
Advanced Armor Layer Tertius + blast/elec - heat/cold/ener
25 conductive borcarbitic copper
14 polymer
14 gravatonic fiberplast
16 dylinium intrusive ore
12 perovskitic aluminum
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Segments
Assault
10 steel
5 iron
15 polymer
5 scaley hide
(optional)
4 layers (not identical)
1 enhancement
Battle
10 steel
5 aluminum
15 polymer
5 wooly hide
(optional)
4 layers (not identical)
1 enhancement
Reconnaissance
10 steel
5 copper
15 fiberplast
5 leathery hide
(optional)
4 layers (not identical)
1 enhancement
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Cores
Basic Assault/Battle/Recon
30 hide
30 fiberplast
30 metal
25 gemstone
1 appropriate segment
(optional)
1 core enhancement
Standard Assault
35 wooly
35 dath fiberplast
35 intrusive ore
30 iron
30 copper
25 amorphous gemstone
2 assault segments
(optional)
1 core enhancement
Standard Battle
35 bristley
35 correlia fiberplast
35 extrusive ore
30 aluminum
30 copper
25 amorphous gemstone
2 battle segments
(optional)
1 core enhancement
Standard Recon
35 leathery
35 naboo fiberplast
35 polymer
30 steel
30 aluminum
25 crystalline gemstone
2 recon segments
(optional)
1 core enhancement
Advanced Assault Core
45 dant wooly
45 dath fiberplast
45 intrusive ore
40 kammris iron
40 mythra copper
35 amorphous gemstone
3 assault segments
(optional)
1 core enhancement
Advanced Battle Core
45 naboo bristley
45 corellia fiberplast
45 extrusive ore
40 phrik aluminum
40 beyrllius copper
35 amorphous gemstone
3 battle segments
(optional)
1 core enhancement
Advanced recon core
45 lokian leathery
45 naboo fiberplast
45 polymer
40 carbonite steel
40 link-steel aluminum
35 crystaline gemstone
3 recon segments
(optional)
1 core enhancement
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Suits
Yes believe it or not it was easier to type it this way instead of repeating the same thing over and over and over.
Optional to ALL pieces except gloves and boots
1 biological-mechanical cartridge
1 feathered appearance enhancement
1 armor appearance enhancement
1 and 2 are resource requirments listed, 3 and 4 are tailor items only 1 of each listed is needed.
The last 2 just werent worth sorting like this.
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Similar suits (9 piece standard)
bone (battle)
1) bone 2) metal 3) FP 4) RFP
chitin (assault)
1) bone 2) metal 3) FP 4) RFP
composite (assault)
1) wooly 2) solid petro fuel 3) cloth 4) RFP
ithorian defender (battle)
1) polymer 2) extrusive ore 3) cloth 4) RFP
ithorian guardian (recon)
1) bone 2) metal 3) cloth 4) RFP
ithorian sentinal (assault)
1) leathery 2) intrusive 3) FP 4) RFP
marauder (battle)
1) bristley 2) low-grade ore 3) FP4) RFP
padded (battle)
1) scaley 2) metal 3) cloth 4) RFP
tental (recon)
1) avian bone 2) aluminum 3) cloth 4) RFP
Resource Quantity
resource1 resource2 cores
chest 50 50 3
biceps 25 25 1
bracers 25 25 1
pants 45 45 2
helmet 40 40 2
boots 25 10 0
gloves 15 10 0
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Kashyyykian
black mountain (battle)
1) wooly 2) endorian evergreen 3) cloth 4) RFP
ceremonial (recon)
1) leathery 2) endor conifer 3) cloth 4) RFP
hunting (assault)
1) scaley 2) endorian deciduous 3) cloth 4) RFP
Resource Quantity
resource1 resource2 cores
body 135 100 5
bracers 25 25 1
legs 40 45 2
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Mabari (recon)
body
1) 150 hide 2) 150 metal 3) cloth 4) RFP (7 cores)
pants
1) 45 hide 2) 45 metal 3) cloth 4) RFP (2 cores)
helmet
1) 40 hide 2) 40 metal 3) cloth 4) RFP (2 cores)
boots
1) 25 hide 2) 10 metal 3) cloth 4) RFP
gloves
1) 15 hide 2) 10 metal 3) cloth 4) RFP
Ubese (recon)
body
1) 100 leathery 2) 100 steel 3) cloth 4) RFP (5 cores)
pants
1) 45 leathery 2) 45 steel 3) cloth 4) RFP (2 cores)
bracers
1) 25 leathery 2) 25 steel 3) cloth 4) RFP (1 core)
helmet
1) 40 leathery 2) 40 steel 3) cloth 4) RFP (2 cores)
boots
1) 15 leathery 2) 10 steel 3) cloth 4) RFP
gloves
1) 25 leathery 2) 10 steel 3) cloth 4) RFP
Message Edited by NiBorg on 04-14-2005 07:25 AM
Message Edited by NiBorg on 04-16-2005 02:24 PM
Message Edited by AndJusticeForAll on 04-12-2005 09:11 PM
Kalandra wrote:
Very useful post, I shall put it in my stickies.
One question though... you only mentioned one type of marauder, battle. However, we see on the frogs that there is marauder armour for all 3 types. Is the final type dependant on the cores put into the marauder skin schematic, or are there seperate schematics for all 3 types?
According to the craftable schematics it was only listed to take the core types shown. I too thought it was weird and thought there were a few types that could be all 3 styles but as it sits right now that's what it shows.
It's all subject to change as we know happens often with the developers, I just wanted to give the list as it sits currently. Some of them are rather disturbing for resource requirments.
hunting (assault)
AndJusticeForAll wrote:
kash hunting armor appearance?
1) scaley 2) endorian deciduous 3) cloth 4) RFP