Armorsmith Archive

Thread: Complete CU AS schematics updated April 16th

NiBorg
Tue Apr 12, 2005 6:47 pm
#1


--------------------------
Layers

Acid
20 non-ferrous metal
12 polymer
10 crystalline gemstone
14 malab siliclastic ore

Cold
20 non-ferrous metal
12 polymer
10 laboi crystalline gemstone
14 malab siliclastic ore

Electrical
20 non-ferrous metal
12 polymer
10 Bal'ta'ran amorphous gemstone
14 ardanium siliclastic ore

Energy
20 ferrous metal
12 polymer
10 plexite amorphous gemstone
14 alantium carbonite ore

Heat
20 ferrous metal
12 polymer
10 kerol fire-gem crystalline gemstone
14 frasium carbonite ore

Kinetic
20 ferrous metal
12 polymer
10 amorphous gemstone
14 chromite carbonite ore

Advanced Armor Layer Primus + kin/ener - stun/acid/blast
25 neutronium steel
14 polymer
14 gravatonic fiberplast
16 vintrium extrusive ore
12 perovskitic aluminum

Advanced Armor Layer Secundas + heat/cold - acid/ener/elec
25 thallium copper
14 polymer
14 gravatonic fiberplast
16 chronamite extrusive ore
12 perovskitic aluminum

Advanced Armor Layer Tertius + blast/elec - heat/cold/ener
25 conductive borcarbitic copper
14 polymer
14 gravatonic fiberplast
16 dylinium intrusive ore
12 perovskitic aluminum

--------------------------
Segments

Assault
10 steel
5 iron
15 polymer
5 scaley hide
(optional)
4 layers (not identical)
1 enhancement

Battle
10 steel
5 aluminum
15 polymer
5 wooly hide
(optional)
4 layers (not identical)
1 enhancement

Reconnaissance
10 steel
5 copper
15 fiberplast
5 leathery hide
(optional)
4 layers (not identical)
1 enhancement

--------------------------
Cores

Basic Assault/Battle/Recon
30 hide
30 fiberplast
30 metal
25 gemstone
1 appropriate segment
(optional)
1 core enhancement

Standard Assault
35 wooly
35 dath fiberplast
35 intrusive ore
30 iron
30 copper
25 amorphous gemstone
2 assault segments
(optional)
1 core enhancement

Standard Battle
35 bristley
35 correlia fiberplast
35 extrusive ore
30 aluminum
30 copper
25 amorphous gemstone
2 battle segments
(optional)
1 core enhancement

Standard Recon
35 leathery
35 naboo fiberplast
35 polymer
30 steel
30 aluminum
25 crystalline gemstone
2 recon segments
(optional)
1 core enhancement

Advanced Assault Core
45 dant wooly
45 dath fiberplast
45 intrusive ore
40 kammris iron
40 mythra copper
35 amorphous gemstone
3 assault segments
(optional)
1 core enhancement

Advanced Battle Core
45 naboo bristley
45 corellia fiberplast
45 extrusive ore
40 phrik aluminum
40 beyrllius copper
35 amorphous gemstone
3 battle segments
(optional)
1 core enhancement

Advanced recon core
45 lokian leathery
45 naboo fiberplast
45 polymer
40 carbonite steel
40 link-steel aluminum
35 crystaline gemstone
3 recon segments
(optional)
1 core enhancement


--------------------------
Suits
Yes believe it or not it was easier to type it this way instead of repeating the same thing over and over and over.

Optional to ALL pieces except gloves and boots
1 biological-mechanical cartridge
1 feathered appearance enhancement
1 armor appearance enhancement

1 and 2 are resource requirments listed, 3 and 4 are tailor items only 1 of each listed is needed.
The last 2 just werent worth sorting like this.

--------------------------
Similar suits (9 piece standard)
bone (battle)
1) bone 2) metal 3) FP 4) RFP
chitin (assault)
1) bone 2) metal 3) FP 4) RFP
composite (assault)
1) wooly 2) solid petro fuel 3) cloth 4) RFP
ithorian defender (battle)
1) polymer 2) extrusive ore 3) cloth 4) RFP
ithorian guardian (recon)
1) bone 2) metal 3) cloth 4) RFP
ithorian sentinal (assault)
1) leathery 2) intrusive 3) FP 4) RFP
marauder (battle)
1) bristley 2) low-grade ore 3) FP4) RFP
padded (battle)
1) scaley 2) metal 3) cloth 4) RFP
tental (recon)
1) avian bone 2) aluminum 3) cloth 4) RFP


Resource Quantity
resource1 resource2 cores
chest 50 50 3
biceps 25 25 1
bracers 25 25 1
pants 45 45 2
helmet 40 40 2
boots 25 10 0
gloves 15 10 0

--------------------------
Kashyyykian
black mountain (battle)
1) wooly 2) endorian evergreen 3) cloth 4) RFP
ceremonial (recon)
1) leathery 2) endor conifer 3) cloth 4) RFP
hunting (assault)
1) scaley 2) endorian deciduous 3) cloth 4) RFP


Resource Quantity
resource1 resource2 cores
body 135 100 5
bracers 25 25 1
legs 40 45 2

--------------------------
Mabari (recon)
body
1) 150 hide 2) 150 metal 3) cloth 4) RFP (7 cores)
pants
1) 45 hide 2) 45 metal 3) cloth 4) RFP (2 cores)
helmet
1) 40 hide 2) 40 metal 3) cloth 4) RFP (2 cores)
boots
1) 25 hide 2) 10 metal 3) cloth 4) RFP
gloves
1) 15 hide 2) 10 metal 3) cloth 4) RFP


Ubese (recon)
body
1) 100 leathery 2) 100 steel 3) cloth 4) RFP (5 cores)
pants
1) 45 leathery 2) 45 steel 3) cloth 4) RFP (2 cores)
bracers
1) 25 leathery 2) 25 steel 3) cloth 4) RFP (1 core)
helmet
1) 40 leathery 2) 40 steel 3) cloth 4) RFP (2 cores)
boots
1) 15 leathery 2) 10 steel 3) cloth 4) RFP
gloves
1) 25 leathery 2) 10 steel 3) cloth 4) RFP


Message Edited by NiBorg on 04-14-2005 07:25 AM

Message Edited by NiBorg on 04-16-2005 02:24 PM

AndJusticeForAll
Tue Apr 12, 2005 7:07 pm
#2


dude, you kick so much ass, thanks alot!

*****

And what about hunting armor appearance?

Message Edited by AndJusticeForAll on 04-12-2005 09:11 PM



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
kesstral
Tue Apr 12, 2005 7:08 pm
#3

/salute

/cheer


Awesome job!





Kesstral Mistrider - Sunrunner

-n*Ware- Armor by Desrei:
"When look is everything.. since bugs make it unwearable"
12 pt *RIS* AS
-1584, 178 SOAL Valley, Corellia
Kalandra
Tue Apr 12, 2005 7:43 pm
#4

Very useful post, I shall put it in my stickies.


One question though... you only mentioned one type of marauder, battle. However, we see on the frogs that there is marauder armour for all 3 types. Is the final type dependant on the cores put into the marauder skin schematic, or are there seperate schematics for all 3 types?



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NiBorg
Tue Apr 12, 2005 8:04 pm
#5






Kalandra wrote:

Very useful post, I shall put it in my stickies.


One question though... you only mentioned one type of marauder, battle. However, we see on the frogs that there is marauder armour for all 3 types. Is the final type dependant on the cores put into the marauder skin schematic, or are there seperate schematics for all 3 types?







According to the craftable schematics it was only listed to take the core types shown. I too thought it was weird and thought there were a few types that could be all 3 styles but as it sits right now that's what it shows.


It's all subject to change as we know happens often with the developers, I just wanted to give the list as it sits currently. Some of them are rather disturbing for resource requirments.

Okram2k
Tue Apr 12, 2005 8:05 pm
#6

/sticky



dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
NiBorg
Tue Apr 12, 2005 8:08 pm
#7

Holy cr** guess I shouldnt say that for my first sticky.
MBLAST
Tue Apr 12, 2005 8:15 pm
#8

Good job! ^_^



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AndJusticeForAll
Tue Apr 12, 2005 8:42 pm
#9

kash hunting armor appearance?



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
justapilgrim
Tue Apr 12, 2005 8:57 pm
#10






AndJusticeForAll wrote:

kash hunting armor appearance?




hunting (assault)
1) scaley 2) endorian deciduous 3) cloth 4) RFP




SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
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AndJusticeForAll
Tue Apr 12, 2005 8:58 pm
#11

ah didnt see that lol thanks



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
SleepyRebel
Tue Apr 12, 2005 9:47 pm
#12



Is this where I can complain about the new requirements for the layers?????


Please work on getting these changed back to the previous ones if you could



Tyke Crestingrider - Light Jedi
Cobre - 12pt AS/WS
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Cobre- - 12pt Chef/Tailor
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AndJusticeForAll
Tue Apr 12, 2005 9:50 pm
#13

bah, Ive already bought almost all thethe best new resources on my server.... (except for that damned naboo bristley and of course the wookie woods)got my bases covered now.... i just want to be able to experiment my stuff, regardless of resources.



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
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