Armorsmith Archive
Thread: PSG Question
Don't worry so much about materials yet, go up the Tech tree. The extra experimentation points will make a huge difference in your Mk2's and 3's before better materials will.
However as for materials, simply look at the experimental properties of what you're making. You can find them either in your datapad schematic listing or in the lower right hand window of your crafting tool. Find materials that have a good mix of the stats listed the expirmental properties listed.
Ya, you should climb the Tech skills before most anything else.
It makes such a huge difference.. I have Tech4 and made my first mk2 last night... all secondary stats 18%, primary stat 15%.
JeffMasterJeff, PSGs are good, because they have 0 encumberances. A mk3 does block all types of damage I believe. The mk2 and mk1 block less types.
I just hit Deflectors 1 last night, and when I went to start making the new stuff that skill gave me, the blueprints weren't showing up in my Clothing and Armour crafting tool. Do I need a different type of tool to make PSGs, or do I just need to be using a crafting station as well as the tool? Thanks for helping. ![]()
Lee
you have to have a personal crafting station to make psg components. now to actually make psgs you have to have deflectors 2 to craft mk1
Styx has proposed an idea of shields with a normal armor like condition number and a much lower number that is the protection number and would recharge, but in game now they simply act like normal decaying items and don't recharge.