Armorsmith Archive

Thread: New Armorsmith Question

Lekri
Thu Oct 02, 2003 6:18 pm
#1

Hello all,


I just became novice armorsmith and i was wondering what i should craft to gain the max amount of XP to reach master? Any tips or hints that will speed up the process?

Cagi
Thu Oct 02, 2003 7:03 pm
#2

Mabari Chest Plates make for great exp, but you need to have a reliable source of synth cloth and they require 40 hide each. (call it 400+ exp per chest plate) That's what I do. Some people also recommend AUKs (Armor Upgrade Kits, note you do not make these with a clothing and armor tool, but a general, weapon, and droidone). Then of course after you get armor 3 you can grind ubese shirts, which give around 150 apiece, but at that point Mabari Chest Plates are much more do-able anyways.
orangehz
Sun Feb 01, 2004 8:01 pm
#3

Hey, my holo told me armorsmith I figured it would suck as I have played nothing but combat classes but i actually like crafting! Anyways, when im putting together armor i see this optional slot for armor component or something. My question is this: what do i put in this slot and how do i come about getting this ingredient? I assume this is where you would put the krayt dragon pearls or kimo scales or whatever but I dont even know how to get them. Do i loot dead animals or do i extract hide and have a small chance of getting the scales/pearls/etc?


thanks for any help
DHUScreed
Sun Feb 01, 2004 9:19 pm
#4

Things that are looted go there, Krayt Segments (composite), Rancor (Padded) etc..



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

Lomar4976
Mon Feb 02, 2004 4:15 am
#5

Not quite:



Krayt SCALES not segments go into those slots (as an example, same with janta hides, nightsister shards etc)


Krayt segments fit into the regular segment slot in the final combine and are used directly - the loot components are used in the segments then built into the suit.



And you get these from killing the creatures that carry them, then choosing the 'loot' option from their corpse - chances are that you wont get anything as most creatures only carry about a 1 in 50 to 100 chance of getting anything from their corpse.





====================================================================
Kharnak Griss - TKA/FS - J'akara Tyrannis - Master Armoursmith - Dashton Starstrider - MD
J'akaras Armour - At the following locations:
----------------------------------------------------------------------------------------------------------
Mos Omenos Combat Store, Tatooine / Llama Industries Inc, Coronet / Assassins Hutt, Theed
------------(-2906, -6755)--------------------------(724, -5220)---------------(-5347, 3431)------
Drop Offs To Doaba Guerfel, Corellia (2483, 4288)

====================================================================

MrMud
Mon Feb 02, 2004 4:21 am
#6

Oh and rancor does not work in padded unless they have fixed it the last month or so



Seltak
(Retired) Master Armorsmith with 12 Experiemental points, RIS capable
Seltak Armor - Coronet - Corellia (625 -5113), EFF Fortress Mall - Fortress - Lok ( -2186 -3778)
Buying Giant Dune Kimogila Scales - Price negotiable
Brissa
Unlocked 24 April 2004 @ 32 professions
mawgspawn
Mon Feb 02, 2004 5:13 am
#7

No, rancor does not work in padded.

BUT...and this is funny, rancor padded segments work like a charm in BONE armor.

Adds heat resistance

Interesting eh?



Mawg Marmont

My Charachter was Destroyed by NGE.

Wondering why I ever believed anything I was told on these boards.
DHUScreed
Sun Feb 22, 2004 4:36 pm
#8



Ok, I read over "The complete guide to Armor and Armor Crafting" and my head is spinning , needless to say I suck at math. My question is rather simple, but confusing as well.


I have started tinkering with Advanced Composite Armor Segments and how their %'s are directly related to the piece of armor you put them into.

Heres what I dont understand:

I made a segment and experimented it to be;

1100 Durability

15% Base Resist

50,50,50 HAM

33% Kinetic Resist

14% Electricity Resist


Ok, so I need 4 identical peices made in a factory to work in a composite armor chest plate, so I was thinking 15% x 4 = 60% Base resists 33% x 4 = 132% (capped at 80%) and 14% x 4 = 56%


I know this isnt correct. So how do these segments fit into the final resists of the chestplate? Also, only 2 segments are required for boots, bracers etc. So how do the resists of those segments fit into the final product of the boots etc?


Does it take the base resists of the chestplate and just add 15% to the default resists?


Example:

Chest plate is 30% base.

Outcome: 30%+15% = 45% New base Resistance

30%+33%= 63% New Kinetic Special Resistances

30%+14%= 44% New Electricity Special Resistance


The above sounds a hell of alot better than what I had earlier and im just wondering if I was on the right track or not?



Message Edited by DHUScreed on 02-22-2004 06:38 PM



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

Overmind85
Sun Feb 22, 2004 5:10 pm
#9

well you have to understand that when u add a kinetic layer to a cmop seg, its base + kinetic = kinetic on the seg.

and the % of the kinetic on the suit is based of the materials you use, not a simple math equation.



Jeri's Armor located on Corellia in Sabacc city.
3660,-2247 is the location of my composite vendor,
i sell 80 ( or 78) kinetic suits and decently base at 60ish for 180k.
Cheap don't mean poor quailty.
DHUScreed
Sun Feb 22, 2004 5:21 pm
#10






Overmind85 wrote:

well you have to understand that when u add a kinetic layer to a cmop seg, its base + kinetic = kinetic on the seg.

and the % of the kinetic on the suit is based of the materials you use, not a simple math equation.






Not to sound rude or ungrateful, but if you write a reply back that doesnt make sense save me the confusion please, and dont.


You gotta explain things to me like im an idiot, b/c now im really confused.

Message Edited by DHUScreed on 02-22-2004 07:23 PM



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

owako
Sun Feb 22, 2004 7:57 pm
#11

The chest needs 4 segments because it is so big. the boots need 2 because they are smaller, the chest peice is larger and needs more resources, so it needs more segments to cover everything. How many segments are used does not change the resists on the armor, it is purly from the size of the item. Let me put it this way. say the segments are like playing cards. To build a house of cards you need cards. Now for a one tirangle house, you only need 3 cards. That is like the gloves, they only need one segment. For a larger house, you need more and more cards. That is like the boots, or for larger the helm or chest. The cards are not added to each other, they are simply a required element, and to make something larger you require more of the base ingredient. The base at the start is not purly from the segments base, that is where the original number comes from but then other factors are added in, such as how well the assembly went and an amalgum of the other resourceses stats. The base on your segment will be slightly higher than 15%, the kinetic will be slightly greater than 48% (15% base + 33% kinetic from layer) and the electical will be slightly higher than 29% (15% base + 14% electrical). Hope this helps, if not please try to stat what still confuses you and I will try to be more specific.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
DHUScreed
Sun Feb 22, 2004 8:44 pm
#12

AHA! Now I understand, thank you very much!


Another question: What do you try to get your segements/layers resists too? Is 15% Base, 33% Kinetic 14% Electricity a decent segment?



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

owako
Sun Feb 22, 2004 10:28 pm
#13

Kinetic is based on the layer, so that is special, just get the best you can. I usually put all the points I can into raising the base, since raising the base will raise elec. Composite experimentation is kinda bugged as it stands, I usually put about 8-9 points into general, which raises the normal resists, then 1 or two into the top box. Putting many points into raising the general reists then putting points into the HAM lowering will for some reason raise the elec reist a good chunk. My most recent stuff I get 53% base with 9 points in general, and 1 point in the HAM lowering box raises the elec resist from 49% to 60%. Dosen't really make sense since I didn't put any points into raising the elec resist, but whatever. Putting points into raising the elec resist often dosen't actually raise the resist, so its useless to anyway. Feel free to post any other questions you may have and I will try to answer them.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
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