Armorsmith Archive
Thread: Anyone have clarification on the new stuff in tc to affect entertainer buffs and experimentation?
There's a good focus thread on the musician board. Add your voice there.
It makes it easier for the combat players to find or makearmor.
pykescylla wrote:
It means we'll all be capping everything. We'll all sell the same stuff. We won't have to look hard for resources. We'll be quite bored.
There's a good focus thread on the musician board. Add your voice there.
It's a 10% buff, that means a 100 point increase on the stats. It's not the end of the world.
You have to look at why people are complaining.
1) I've spent (6 months to 2 years) collecting the best resources on my server.
That's nice for you, however, now that you've done so you are most likely doing the same as everyone else in your position. You are sitting on the stockpile and doling it out in dribbles to the new guys. I just went shopping for Dant Wooly Hide for my armorsmithing and paid over 2 million for 15k worth of the resource. As I left the guys house I found he's got a few million units of it on the floor as decoration. He sells it in 5 to 20k amounts.
2) I'm known for having great (weapons, armor, whatever).
That's also nice for you, you've been at it since before the vendor system went on the bazaar, good for you. 90% of the people who start crafting in your profession are going to quit because they can't compete with your price or quantity.
3) This makes my 98% resources no good.
How's that again? They didn't flip the stats, they just give a 10% buff to it, you'll still need a resource that's 90% in order to reach caps. These aren't as common as you think, and they are very very rarely ever 2cpu. Usually they are 8 to 10cpu as opposed to 100cpu for the 98% resources.
4) Now every thing is going to have the same stats.
This is allready the case people, the stats determine the price, and the guys with the best stats make the most money. However, try finding a high quality item and frequently they are made in small quantities and hard to find. This will increase the number of these and give more people a chance to get an uber weapon or armor.
5) OMFG the sky is falling.
Ok, shut up and go away Chicken Little.
Seriously, do any of you really feel that this is going to make a drastic difference? All it's going to do is increase the quantity of quality items. For those that are complaining that they had to spend many millions to get the resource they needed, are you saying that you just bought it yesterday? Or have you been sitting on it, selling it off in little bits on the bazaar for 10x what you paid for it?
I think this is a good thing.
Slider067 wrote:
It makes it easier for the combat players to find or makearmor.
Considering the ratio of crafters to fighters, it's not surprising that SOE doesn't really care much whether crafting is almost turned into an NPC task. Think about how much content of the game is available to low CL toons.I think they are making it fairly clear what the business direction is for SOE. SWG is becoming more and more like the rest of the MMOs with each patch. Maybe it's a good business decision. Again....refer to the crafter/fighter ratio.
I think you hit the nail on the head with your post. I'm somewhere in the middle of the spectrum. I have some top notch resources built up. I can create some capped armor with decent layers but no where enough resources to even consider mass producing. Most consumers can have a very hard time right now on the smaller servers finding the armor they want, with decent stats at a reasonable price.
While this is certainly not a positive addition for the crafters that have been at it for years and have a good stock of resources, there are not alot of them out there anymore, at least on the smaller servers. I think they're willing to risk having a small number quit outright in order to open up the playing field for many more potential crafters. If this change goes through, they will probably more than replace the number of people that quit with people who previously only had one account who may now purchase another to craft now that they can break into the market.
Owet wrote:
Slider067 wrote:
It makes it easier for the combat players to find or makearmor.
Considering the ratio of crafters to fighters, it's not surprising that SOE doesn't really care much whether crafting is almost turned into an NPC task. Think about how much content of the game is available to low CL toons.
I think they are making it fairly clear what the business direction is for SOE. SWG is becoming more and more like the rest of the MMOs with each patch. Maybe it's a good business decision. Again....refer to the crafter/fighter ratio.
I think you hit the nail on the head with your post. I'm somewhere in the middle of the spectrum. I have some top notch resources built up. I can create some capped armor with decent layers but no where enough resources to even consider mass producing. Most consumers can have a very hard time right now on the smaller servers finding the armor they want, with decent stats at a reasonable price.
While this is certainly not a positive addition for the crafters that have been at it for years and have a good stock of resources, there are not alot of them out there anymore, at least on the smaller servers. I think they're willing to risk having a small number quit outright in order to open up the playing field for many more potential crafters. If this change goes through, they will probably more than replace the number of people that quit with people who previously only had one account who may now purchase another to craft now that they can break into the market.
BASICALLY IT'S THE SAME SH*T THEY BEEN DOING FOR AWHILE NOW. THEY DON'T CARE ABOUT VETERANS OF THE GAME AND THE TIME THEY'VE SPENT COLLECTING RESOURCES OR THE TIME THEY'VE SPENT DOING ANYTHING. YOUR MONTHLY FEE FROM THE PAST HAS BEEN PAID AND YOU CAN'T GET IT BACK FROM THEM, SO WHAT DO THEY CARE. THE ONLY PEOPLE SAYING THAT THIS IS A GOOD THING ARE PEOPLE WHO ARE NOT CRAFTING THE BEST ITEMS OF THEIR PROFESSION ON THEIR SERVER BECUASE THEY WILL BE ABLE TO MATCH THE CRAFTERS WHO WERE OUTDOING THEM NOW. BUT GUESS WHAT, SO WILL EVERYONE ELSE AND NOW MORE CRAFTERS WILL POP UP AND EVERYONE ON EVERY SERVER WILL BE CLONES OF EACH OTHER. SO ALL YOU LONG TIME CRAFTERS WHO HAVE WORKED HARD AND SPENT MILLIONS TO BE AMONG THE BEST CRAFTERS, KEEPING YOUR RESPECTIVE SERVERS GOING, SOE WANTS YOU TO KNOW FROM THE BOTTOM OF THEIR HEARTS, WE DON'T CARE, THANKS FOR YOUR MONEY.
LeviticusD wrote:
freedomwarrior wrote:
Your right leviticus, I just saw that post on going over the 1000. It still doesnt change the facts, that those of us who took the time to get the server best resources, worked hard moving miners and such are now going to be no different then the newguy who comes in. The one thing that kept the crafting fresh, was that not all armors were the same. Some could hit the high caps, but others couldnt and would strive to get to where the long established smiths were.
With this buff, it just basically says it doesnt matter. It says we want everyone to not have to work. This game is turning into candyland MMORG.
This wouldn't be a problem if we had multiple lines and such easy to reach caps. I've only been collecting for two months and can reach cap on all three of my armors (though it has been pointed out that my sever has been lucky). That should be a bigger insult to you guys that have been gathering for years. I'm not really arguing with you though. It should be about 2% max, and one must choose to have either an xp, assembly, resource, or experimentation buff, but not all four at once.
freedomwarrior wrote:
The one thing that kept the crafting fresh, was that not all armors were the same. Some could hit the high caps, but others couldnt and would strive to get to where the long established smiths were.
With this buff, it just basically says it doesnt matter. It says we want everyone to not have to work. This game is turning into candyland MMORG.
The armor pretty much became the same when the CU hit. This just makes it easier to acheive.
I agree. This game is becoming like the rest of the MMOs.....more so with each new patch....or so it seems. The diverse crafting is what sets it apart from the rest....IMO.
LeviticusD wrote:
Before I answer that, is 8200 really a cap or a theroetical cap? I mean we haven't had perfect resources before so we haven't been able to craft up to 8200. I always thought that mathmatically that was a capassuming perfect resources, butI didn't really pay attention to the old system slice effects when they were in. If that is really capped at 8200 also, then yeah...that's no good. I would be fine with this system if there was no cap on layers though (and a reduction in percentage)...then the best will still be the best.
At 93% energy, I'm hitting 1128 total increase. I haven't tried to figure out the math, so am not sure of the cap. If the purposed change goes into effect, I'll stay at least long enough to make some and see.
Slider067 wrote:
LeviticusD wrote:
Before I answer that, is 8200 really a cap or a theroetical cap? I mean we haven't had perfect resources before so we haven't been able to craft up to 8200. I always thought that mathmatically that was a capassuming perfect resources, butI didn't really pay attention to the old system slice effects when they were in. If that is really capped at 8200 also, then yeah...that's no good. I would be fine with this system if there was no cap on layers though (and a reduction in percentage)...then the best will still be the best.
At 93% energy, I'm hitting 1128 total increase. I haven't tried to figure out the math, so am not sure of the cap. If the purposed change goes into effect, I'll stay at least long enough to make some and see.
I make mine at 93% energy and with the 10% buff and capped cores I should be able to make armor over 8200. I want to know if it is capped at 8200 or not. I would go check this if it was bloodfin's turn for TC, but it's not. The cap numbers wittynewt figured were using 1000/1000 resources, well now we can get 1100/1100 no? So is the cap hard coded in at 8200 or can we break it now?