Armorsmith Archive
Thread: Anyone have clarification on the new stuff in tc to affect entertainer buffs and experimentation?
freedomwarrior wrote:
And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?
Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.
Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.
thegreywolfe wrote:
freedomwarrior wrote:
And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.
Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.
I'm glad for you that resources are spawning super on chilastra for you, they haven't been doing that for us on Bria. And reading this and subsequent posts, as well as posts in other threads, the complaint seems to be that you're not going to make as much money. Now the guys that try out the profession will actually be able to get in and compete to a point where it is worthwhile. Frankly I'm getting sick of the elitist attitude the long time crafters have towards new people getting in to their profession and actually being able to work it now. After all that would put a crimp in the long time armorsmiths who have had control on the market and set prices on the secondary resources that they begrudginly sell to the rest of the profession.
Show me one post in this thread or this forum where someone is worried that they won't be able to make money like they used to. Please.
This is a game and it should be fun. For to me, the fun comes in the challenge of improving my game, and as a crafter, that means improving my product. Right now I can cap all my unlayered armor only by using resource deeds for a few things. With a 10 percent boost, I'll routinely cap everything. I don't care about the value of my resources dropping because I don't sell resources. I'll have to check, but I think a 10 percent boost will cap my primus layers, too. Maybe energy as well.
Eventually, armorsmiths both old and new, will be selling the same armors. This entertainer buff will just let it happen that much quicker. I complaining not because another smith can match my efforts but because I will have no where else to go in improving my craft. I'll have huge stockpiles of resources that are good enough. Then the game will be about production and when that happens, we will all just be blue frogs.
thegreywolfe wrote:
freedomwarrior wrote:
And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?
Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.
Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.
I'm glad for you that resources are spawning super on chilastra for you, they haven't been doing that for us on Bria. And reading this and subsequent posts, as well as posts in other threads, the complaint seems to be that you're not going to make as much money. Now the guys that try out the profession will actually be able to get in and compete to a point where it is worthwhile. Frankly I'm getting sick of the elitist attitude the long time crafters have towards new people getting in to their profession and actually being able to work it now. After all that would put a crimp in the long time armorsmiths who have had control on the market and set prices on the secondary resources that they begrudginly sell to the rest of the profession.
There's always been a market for lower quality goods. They just have to be priced cheaper.
I didn't grind my way through AS. I spent a couple of months selling Mabari on bazaar to maintain my harvs, house and new found fun...crafting armor. If memory server, I was selling 5+ suits per day.There were master smiths selling armor that I couldn't touch then too.
Awwww.....poor me. I had to actually collect resources and strive to where I am now. The CU...and this....feel like a kick in the sac to the work I invested.
To think....I could have cancelled right after the CU. Saved a few $$ and this new agravation.
Toe-KneeG wrote:
thegreywolfe wrote:
freedomwarrior wrote:
And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?
Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.
Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.
I'm glad for you that resources are spawning super on chilastra for you, they haven't been doing that for us on Bria. And reading this and subsequent posts, as well as posts in other threads, the complaint seems to be that you're not going to make as much money. Now the guys that try out the profession will actually be able to get in and compete to a point where it is worthwhile. Frankly I'm getting sick of the elitist attitude the long time crafters have towards new people getting in to their profession and actually being able to work it now. After all that would put a crimp in the long time armorsmiths who have had control on the market and set prices on the secondary resources that they begrudginly sell to the rest of the profession.
Yeah, but the ones who control the market do for a reason - hard work. Just like the CU, we will find a way to adapt.
Dont like the elitest attitude? Not hardly, sounds to me like you have some envy there. They said the established MAS didnt want the CU because "they are lazy".
We adjusted with the learning curve and STILL dominate the market.
Get used to it.
thegreywolfe wrote:
Toe-KneeG wrote:
thegreywolfe wrote:
freedomwarrior wrote:
And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?
Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.
Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.
I'm glad for you that resources are spawning super on chilastra for you, they haven't been doing that for us on Bria. And reading this and subsequent posts, as well as posts in other threads, the complaint seems to be that you're not going to make as much money. Now the guys that try out the profession will actually be able to get in and compete to a point where it is worthwhile. Frankly I'm getting sick of the elitist attitude the long time crafters have towards new people getting in to their profession and actually being able to work it now. After all that would put a crimp in the long time armorsmiths who have had control on the market and set prices on the secondary resources that they begrudginly sell to the rest of the profession.
Yeah, but the ones who control the market do for a reason - hard work. Just like the CU, we will find a way to adapt.
Dont like the elitest attitude? Not hardly, sounds to me like you have some envy there. They said the established MAS didnt want the CU because "they are lazy".
We adjusted with the learning curve and STILL dominate the market.
Get used to it.
You're right I do have envy, I'm a greedy one at heart. However, everyone is reacting to this like they did to the CU, as you yourself say above, you all adjusted to the changes and still dominate the market. As freedomwarrior stated above they just had the best ever of some resources on his server, so this means that the recent armorsmiths on his server have been able to get resources to compete with the big boys there. It's almost like you guys hope that awesome resources never spawn again so that the new guys can't compete without paying you 100cpu or more for the resources they need to compete.
Life's a btich aint it?
thegreywolfe wrote:
freedomwarrior wrote:
And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?
Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.
Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.
I'm glad for you that resources are spawning super on chilastra for you, they haven't been doing that for us on Bria. And reading this and subsequent posts, as well as posts in other threads, the complaint seems to be that you're not going to make as much money. Now the guys that try out the profession will actually be able to get in and compete to a point where it is worthwhile. Frankly I'm getting sick of the elitist attitude the long time crafters have towards new people getting in to their profession and actually being able to work it now. After all that would put a crimp in the long time armorsmiths who have had control on the market and set prices on the secondary resources that they begrudginly sell to the rest of the profession.
Cry me a river. Your just lazy. You dont want to work as hard as the other smiths had too. You expect things to be handed to you on a silver platter so you can be lazy and not have to actually work a little bit at it.
Yes, a long time established smith should have 1 up on the competition. But all the whiners such as yourselve, saying its too hard to get into the market or I dont wanna have to actually get all the resources I need, is whats pulling the craft down.
An architect made a BER 11 Medium on Test Center. That is a theoretical impossibility. This thing is going to stir up more than what they anticipate, I think.
This is from the Business and Economy Forum:
Dancer - General, Artisan, Ent, Chef, Tailor, BE, Merchant, ID & Musician
Any crafting prof:
- Increase that specific crafting experience (e.g. Architect, Weaponsmith) by 15%
- Increase resource quality for that specific crafting by 10%
- Increase assembly success for that specific crafting by 10%
- Increase experimentation success for that specific crafting by 10%
-Tell Hell
-Start on orders
-Start up factories
-Try and look for resources if there's time
-Stock vendor if there's time
Oh, please, can we add in a trip to the cantina everytime I unsheathe my crafting tool... please? Socializing, I enjoy. Socializing for a benefit not related to socializing, with an order hanging over my head, is lame.
(Oh, and it IS about time those new smiths got a break. That sort of thing really should happen monthly if not every other day.)
I'd like to reiterate. Frequent, functional trips to the cantina being required is not enjoyable for me.
BobtheChef wrote:
Beije if you are so stupid to think that this won't make allweapons,armor, etc. the same within 6 months you'reeven dumber than I thought. There are tons and tons of resources thathave OQ,PE,DR,UT,etc of at least 900. That means with the buff then it's 1000. It won't be hard to get your hands on stuff that is 900 whatever stat you need. And what about all the resources we have bought for 20 to 100 cpu over the years, it won't sell for 10cpu because it won't be necessary to people cuz they can hit their respective caps with lesser resource and a inspire buff. Too bad if you're sick of a so called elitest attitude, I'm sick of what I've worked hard for years being handed to new players for nothing. That has been the case time and time again and I'm going to voice my disgust for it whenever I feel necessary.
First, read the post between yours and this one about the medium harvester on test center that has an 11BER. This means that you're super resources won't quite be as wasted as you seem to think.
Second, there may be tons of resources available that are average 900, but buying them is difficult as even those are held by guys that want 125cpu or more. Are you going to drop prices on what you sell them for? I didn't think so, no one else will either. If anything I probably spend more on a per unit basis for my resources to craft good armor than you ever did.
Third, what exactly is being handed to the new players for nothing? All this means is that everything crafted will be 10% better, how exactly is this giving your hard work to new players?
freedomwarrior wrote:
thegreywolfe wrote:
freedomwarrior wrote:
And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?
Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.
Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.
I'm glad for you that resources are spawning super on chilastra for you, they haven't been doing that for us on Bria. And reading this and subsequent posts, as well as posts in other threads, the complaint seems to be that you're not going to make as much money. Now the guys that try out the profession will actually be able to get in and compete to a point where it is worthwhile. Frankly I'm getting sick of the elitist attitude the long time crafters have towards new people getting in to their profession and actually being able to work it now. After all that would put a crimp in the long time armorsmiths who have had control on the market and set prices on the secondary resources that they begrudginly sell to the rest of the profession.
Cry me a river. Your just lazy. You dont want to work as hard as the other smiths had too. You expect things to be handed to you on a silver platter so you can be lazy and not have to actually work a little bit at it.
Yes, a long time established smith should have 1 up on the competition. But all the whiners such as yourselve, saying its too hard to get into the market or I dont wanna have to actually get all the resources I need, is whats pulling the craft down.