Armorsmith Archive

Thread: Anyone have clarification on the new stuff in tc to affect entertainer buffs and experimentation?

thegreywolfe
Wed Aug 24, 2005 1:21 pm
#14






freedomwarrior wrote:


And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?


Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.


Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.






I'm glad for you that resources are spawning super on chilastra for you, they haven't been doing that for us on Bria. And reading this and subsequent posts, as well as posts in other threads, the complaint seems to be that you're not going to make as much money. Now the guys that try out the profession will actually be able to get in and compete to a point where it is worthwhile. Frankly I'm getting sick of the elitist attitude the long time crafters have towards new people getting in to their profession and actually being able to work it now. After all that would put a crimp in the long time armorsmiths who have had control on the market and set prices on the secondary resources that they begrudginly sell to the rest of the profession.




@@The Grey Wolfe@@
@Bria - Bieje Master Muni (RIS Cert) -RgB-/ Bria Stuusko Master Cmnd-RgB-@
@Vendors Are In Blood Gulch Mall in Blood Gulch on Talus, south of Nashal 4510 3493@
Vanguard - Thunderaxe - Bieje Ikadi - Lvl 10 Necormancer / Blacksmith
pykescylla
Wed Aug 24, 2005 1:44 pm
#15



thegreywolfe wrote:


freedomwarrior wrote:

And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?
Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.

Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.



I'm glad for you that resources are spawning super on chilastra for you, they haven't been doing that for us on Bria. And reading this and subsequent posts, as well as posts in other threads, the complaint seems to be that you're not going to make as much money. Now the guys that try out the profession will actually be able to get in and compete to a point where it is worthwhile. Frankly I'm getting sick of the elitist attitude the long time crafters have towards new people getting in to their profession and actually being able to work it now. After all that would put a crimp in the long time armorsmiths who have had control on the market and set prices on the secondary resources that they begrudginly sell to the rest of the profession.



Show me one post in this thread or this forum where someone is worried that they won't be able to make money like they used to. Please.

This is a game and it should be fun. For to me, the fun comes in the challenge of improving my game, and as a crafter, that means improving my product. Right now I can cap all my unlayered armor only by using resource deeds for a few things. With a 10 percent boost, I'll routinely cap everything. I don't care about the value of my resources dropping because I don't sell resources. I'll have to check, but I think a 10 percent boost will cap my primus layers, too. Maybe energy as well.

Eventually, armorsmiths both old and new, will be selling the same armors. This entertainer buff will just let it happen that much quicker. I complaining not because another smith can match my efforts but because I will have no where else to go in improving my craft. I'll have huge stockpiles of resources that are good enough. Then the game will be about production and when that happens, we will all just be blue frogs.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Slider067
Wed Aug 24, 2005 1:45 pm
#16






thegreywolfe wrote:





freedomwarrior wrote:


And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?


Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.


Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.






I'm glad for you that resources are spawning super on chilastra for you, they haven't been doing that for us on Bria. And reading this and subsequent posts, as well as posts in other threads, the complaint seems to be that you're not going to make as much money. Now the guys that try out the profession will actually be able to get in and compete to a point where it is worthwhile. Frankly I'm getting sick of the elitist attitude the long time crafters have towards new people getting in to their profession and actually being able to work it now. After all that would put a crimp in the long time armorsmiths who have had control on the market and set prices on the secondary resources that they begrudginly sell to the rest of the profession.






There's always been a market for lower quality goods. They just have to be priced cheaper.


I didn't grind my way through AS. I spent a couple of months selling Mabari on bazaar to maintain my harvs, house and new found fun...crafting armor. If memory server, I was selling 5+ suits per day.There were master smiths selling armor that I couldn't touch then too.


Awwww.....poor me. I had to actually collect resources and strive to where I am now. The CU...and this....feel like a kick in the sac to the work I invested.


To think....I could have cancelled right after the CU. Saved a few $$ and this new agravation.






__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
LeviticusD
Wed Aug 24, 2005 1:45 pm
#17

Let's face it, new ones will never like the old and the old will never like the new...we know this, but I'd like this thread to stay on what exactly the changes mean...anybody able to test on TC if we can go over 8200?




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
thegreywolfe
Wed Aug 24, 2005 1:47 pm
#18






Toe-KneeG wrote:






thegreywolfe wrote:





freedomwarrior wrote:


And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?


Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.


Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.






I'm glad for you that resources are spawning super on chilastra for you, they haven't been doing that for us on Bria. And reading this and subsequent posts, as well as posts in other threads, the complaint seems to be that you're not going to make as much money. Now the guys that try out the profession will actually be able to get in and compete to a point where it is worthwhile. Frankly I'm getting sick of the elitist attitude the long time crafters have towards new people getting in to their profession and actually being able to work it now. After all that would put a crimp in the long time armorsmiths who have had control on the market and set prices on the secondary resources that they begrudginly sell to the rest of the profession.






Yeah, but the ones who control the market do for a reason - hard work. Just like the CU, we will find a way to adapt.


Dont like the elitest attitude? Not hardly, sounds to me like you have some envy there. They said the established MAS didnt want the CU because "they are lazy".


We adjusted with the learning curve and STILL dominate the market.


Get used to it.








You're right I do have envy, I'm a greedy one at heart. However, everyone is reacting to this like they did to the CU, as you yourself say above, you all adjusted to the changes and still dominate the market. As freedomwarrior stated above they just had the best ever of some resources on his server, so this means that the recent armorsmiths on his server have been able to get resources to compete with the big boys there. It's almost like you guys hope that awesome resources never spawn again so that the new guys can't compete without paying you 100cpu or more for the resources they need to compete.




@@The Grey Wolfe@@
@Bria - Bieje Master Muni (RIS Cert) -RgB-/ Bria Stuusko Master Cmnd-RgB-@
@Vendors Are In Blood Gulch Mall in Blood Gulch on Talus, south of Nashal 4510 3493@
Vanguard - Thunderaxe - Bieje Ikadi - Lvl 10 Necormancer / Blacksmith
Toe-KneeG
Wed Aug 24, 2005 2:45 pm
#19






thegreywolfe wrote:





Toe-KneeG wrote:






thegreywolfe wrote:





freedomwarrior wrote:


And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?


Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.


Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.






I'm glad for you that resources are spawning super on chilastra for you, they haven't been doing that for us on Bria. And reading this and subsequent posts, as well as posts in other threads, the complaint seems to be that you're not going to make as much money. Now the guys that try out the profession will actually be able to get in and compete to a point where it is worthwhile. Frankly I'm getting sick of the elitist attitude the long time crafters have towards new people getting in to their profession and actually being able to work it now. After all that would put a crimp in the long time armorsmiths who have had control on the market and set prices on the secondary resources that they begrudginly sell to the rest of the profession.






Yeah, but the ones who control the market do for a reason - hard work. Just like the CU, we will find a way to adapt.


Dont like the elitest attitude? Not hardly, sounds to me like you have some envy there. They said the established MAS didnt want the CU because "they are lazy".


We adjusted with the learning curve and STILL dominate the market.


Get used to it.








You're right I do have envy, I'm a greedy one at heart. However, everyone is reacting to this like they did to the CU, as you yourself say above, you all adjusted to the changes and still dominate the market. As freedomwarrior stated above they just had the best ever of some resources on his server, so this means that the recent armorsmiths on his server have been able to get resources to compete with the big boys there. It's almost like you guys hope that awesome resources never spawn again so that the new guys can't compete without paying you 100cpu or more for the resources they need to compete.





Life's a btich aint it?



WoW: Illidan Server

Annthonny - Alliance Hunter

Guild: Derelict


BobtheChef
Wed Aug 24, 2005 3:04 pm
#20

Beije if you are so stupid to think that this won't make allweapons,armor, etc. the same within 6 months you'reeven dumber than I thought. There are tons and tons of resources thathave OQ,PE,DR,UT,etc of at least 900. That means with the buff then it's 1000. It won't be hard to get your hands on stuff that is 900 whatever stat you need. And what about all the resources we have bought for 20 to 100 cpu over the years, it won't sell for 10cpu because it won't be necessary to people cuz they can hit their respective caps with lesser resource and a inspire buff. Too bad if you're sick of a so called elitest attitude, I'm sick of what I've worked hard for years being handed to new players for nothing. That has been the case time and time again and I'm going to voice my disgust for it whenever I feel necessary.



OldBob
12 Pt. Master Chef , 14 Pt. Master Artisan , 12 Pt. Bio Engineer
OldBob's Fine Cuisine
Ghost Town Mall, Dantooine
freedomwarrior
Wed Aug 24, 2005 3:36 pm
#21






thegreywolfe wrote:





freedomwarrior wrote:


And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?


Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.


Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.






I'm glad for you that resources are spawning super on chilastra for you, they haven't been doing that for us on Bria. And reading this and subsequent posts, as well as posts in other threads, the complaint seems to be that you're not going to make as much money. Now the guys that try out the profession will actually be able to get in and compete to a point where it is worthwhile. Frankly I'm getting sick of the elitist attitude the long time crafters have towards new people getting in to their profession and actually being able to work it now. After all that would put a crimp in the long time armorsmiths who have had control on the market and set prices on the secondary resources that they begrudginly sell to the rest of the profession.





Cry me a river. Your just lazy. You dont want to work as hard as the other smiths had too. You expect things to be handed to you on a silver platter so you can be lazy and not have to actually work a little bit at it.


Yes, a long time established smith should have 1 up on the competition. But all the whiners such as yourselve, saying its too hard to get into the market or I dont wanna have to actually get all the resources I need, is whats pulling the craft down.







-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

AschMhaRhee
Wed Aug 24, 2005 4:03 pm
#22


An architect made a BER 11 Medium on Test Center. That is a theoretical impossibility. This thing is going to stir up more than what they anticipate, I think.


This is from the Business and Economy Forum:


While it has long been awaited that entertainers would be important to society again, the current state of the new system about to be published should be looked at carefully by those who are concerned about the economic impact of crafting and trade. There is currently a heated debate going on in the Scylla Forum that everyone should get a look at:


http://forums.station.sony.com/swg/board/message?board.id=Scylla&message.id=356495


The following is part of the new buff system that is currently on Test Center and the yellow highlighted part iswhat has eyebrows being raised:


Musician - General, Artisan, Ent, Arch, DE, WS, SW, AS & Dancer
Dancer - General, Artisan, Ent, Chef, Tailor, BE, Merchant, ID & Musician

Any crafting prof:
- Increase that specific crafting experience (e.g. Architect, Weaponsmith) by 15%

- Increase resource quality for that specific crafting by 10%
- Increase assembly success for that specific crafting by 10%
- Increase experimentation success for that specific crafting by 10%


The overall suggestion in our little galaxy is that the resource quality should be dropped to 1-3% so as not to distrub the fun in crafting and resource gathering as well as saturating the market with capped out maxed stat perfect crafted items thus removing the variety of crafted goods from the galaxy and tipping the economic curve at a devasting level for crafters, scouts, rangersand miners.




öAsche Mha'Rhee ™˜ Eniya ™˜ Jamoanit
Starsider- Asche-Jamoanit-Nedda-Pebie-Aiaa-Eniya-Isila-Mapi
Scylla - Ascha-Nedda-Isila-Eniya-Jammer-Imoanit-Ede-Pebie

TC Prime - Nedda-Asch-Pebie-Aia-Aiwoud-Eniya-Isila-Anere-Reirea
Vastar
Wed Aug 24, 2005 4:55 pm
#23

-Log in
-Tell Hell
-Start on orders
-Start up factories
-Try and look for resources if there's time
-Stock vendor if there's time

Oh, please, can we add in a trip to the cantina everytime I unsheathe my crafting tool... please? Socializing, I enjoy. Socializing for a benefit not related to socializing, with an order hanging over my head, is lame.

(Oh, and it IS about time those new smiths got a break. That sort of thing really should happen monthly if not every other day.)

I'd like to reiterate. Frequent, functional trips to the cantina being required is not enjoyable for me.



____Zlatan Fulgere________________
Zlatan baby, Zlatan
Meaningful labels don't require self application.
Carason
Wed Aug 24, 2005 8:03 pm
#24


Ok, I figured I would run a test on this.... to see how easy it would be to make some battle armor with cheap resources bought off the bazaar. On Corbantis, it seems like our Battle Armor has been the biggest challenge to cap. I've been capped on Assault and Recon, but about 100 points short on Battle (haven't used any resource deeds or shelled out a ton of money to buy the resources... just been mostly harvesting myself)


I spent 1/2 an hour on the Galaxy-wide vendor search (and we all know how well THAT works for resources)... and came up with the following. My goal was not to spend more than 5cpu for anything.


Segments:


Steel: Kirobo 707 932 5cpu

Aluminum: Oubevaelosis 750 607 3cpu

Polymer: Isicip 696 935 3cpu

Wooly Hide: Bifov 825 646 I didn't find any decent size stacks, so I went with the best current spawn (cause maybe someone I know has novice scout)


With the 10% resource bump, the segments would come out to about 882.56


Cores:


Naboo Bristley: Iskiaf 887 442 Again... current spawn

Cor. Fiberplast: Ieteko 692 749 5cpu

Extrusive Ore: Ofommi 733 996 5cpu

Phrik Alum: Carbivoc 287 852 2cpu (we've been hurting for good Phrik for a long time)

Beyrllius Copp: Gono 935 423 3.5cpu

Amor. Gem: Oapire 8409985cpu


With the 10% resource bump, using the sements listed above, this should come out to about 5635 (5208 today, without the buff)on the final armor. If I had budgeted myself 8-10cpu.... capping it would not have been a problem. I probably could have even spent a little more time at the bazaar terminal and found some better resources that still fell within the 5cpu budget that would have increased the protection a bit more, but you get the idea.... I only wanted to search for about half an hour.


I dont mind the fact that I'm not capped on Battle right now. For me... the fun (and challenge) of crafting is BECOMING the best..... not having it handed to you. When I hopped from planet to planet and found that one new resource spawn that put me over the cap on Assault and Recon, I felt a great sense of accomplishment for all the work I put into it... literally throwing my hands up in the air and shouting YES!! FINALLY!! If I get capped on Battle due to this upcoming buff... well... great.. now I'm capped.. but I really dont feel good about it... I didn't EARN it. Please... don't take that away from me, or any other upcoming crafters out there!


As Dennis Miller would say after a rant: "That's just my opinion... I could be wrong."







Carason - *FORMER 12pt Master AS (RIS Certified) / *FORMER 12pt Master WS
Jai' - Master Ranger/Elder Jedi, Kyan' - Master BH/Master Rifleman
Sher Kar ==Hall of Shame== List
thegreywolfe
Wed Aug 24, 2005 8:08 pm
#25






BobtheChef wrote:

Beije if you are so stupid to think that this won't make allweapons,armor, etc. the same within 6 months you'reeven dumber than I thought. There are tons and tons of resources thathave OQ,PE,DR,UT,etc of at least 900. That means with the buff then it's 1000. It won't be hard to get your hands on stuff that is 900 whatever stat you need. And what about all the resources we have bought for 20 to 100 cpu over the years, it won't sell for 10cpu because it won't be necessary to people cuz they can hit their respective caps with lesser resource and a inspire buff. Too bad if you're sick of a so called elitest attitude, I'm sick of what I've worked hard for years being handed to new players for nothing. That has been the case time and time again and I'm going to voice my disgust for it whenever I feel necessary.





First, read the post between yours and this one about the medium harvester on test center that has an 11BER. This means that you're super resources won't quite be as wasted as you seem to think.


Second, there may be tons of resources available that are average 900, but buying them is difficult as even those are held by guys that want 125cpu or more. Are you going to drop prices on what you sell them for? I didn't think so, no one else will either. If anything I probably spend more on a per unit basis for my resources to craft good armor than you ever did.


Third, what exactly is being handed to the new players for nothing? All this means is that everything crafted will be 10% better, how exactly is this giving your hard work to new players?








@@The Grey Wolfe@@
@Bria - Bieje Master Muni (RIS Cert) -RgB-/ Bria Stuusko Master Cmnd-RgB-@
@Vendors Are In Blood Gulch Mall in Blood Gulch on Talus, south of Nashal 4510 3493@
Vanguard - Thunderaxe - Bieje Ikadi - Lvl 10 Necormancer / Blacksmith
thegreywolfe
Wed Aug 24, 2005 8:14 pm
#26






freedomwarrior wrote:





thegreywolfe wrote:





freedomwarrior wrote:


And are you so dumb that you cant tell from resource spawns that have been happening, that it will not be hard to get to 1000 with these buffs? or are you just plain blind?


Look at the number of spawns hitting of late, and then look at the stats for your profession and then come back and tell me its not going to be a problem. New intrusive ore spawned on chilastra just the other day, that with the 10% buff, would make the stats 997oq 1000 shock, 1000 toughness using the 10% buff. Now compound this with spawns hitting 3 and 4 a week or more. This will indeed be a problem unless its curbed here.


Something similar to this was proposed back before the cu, way before, like 7 or 8 months. IT was in for 1 day and cut out, and why you might ask. The reason was, it wasnt a boon to the crafting a community, but a complete dismal destruction to it.






I'm glad for you that resources are spawning super on chilastra for you, they haven't been doing that for us on Bria. And reading this and subsequent posts, as well as posts in other threads, the complaint seems to be that you're not going to make as much money. Now the guys that try out the profession will actually be able to get in and compete to a point where it is worthwhile. Frankly I'm getting sick of the elitist attitude the long time crafters have towards new people getting in to their profession and actually being able to work it now. After all that would put a crimp in the long time armorsmiths who have had control on the market and set prices on the secondary resources that they begrudginly sell to the rest of the profession.





Cry me a river. Your just lazy. You dont want to work as hard as the other smiths had too. You expect things to be handed to you on a silver platter so you can be lazy and not have to actually work a little bit at it.


Yes, a long time established smith should have 1 up on the competition. But all the whiners such as yourselve, saying its too hard to get into the market or I dont wanna have to actually get all the resources I need, is whats pulling the craft down.










I'm lazy? I don't expect anything to be handed to me on a silver platter. I went out and spent millions of credits the other night just to get 20k of Dant Wooly hide that someone was selling in dribbles at 125 cpu. This is the best that ever spawned on Bria, and the only guy selling it is someone that has around a million units of it sitting on the floor in his house.


I'm not saying that long time established smith's should get the shaft or not have there 1 up. I personally feel that the resources should go over 1000 for them when they get the buff and allow even better equipment to be made. I've gotten into the market as an armorsmith, I can't mass produce yet, but my stuff does sell and I do make decent money at it. If I had more hours in the day to play, I would and probably get up to the point where I am on par with the uber smiths on my server.





@@The Grey Wolfe@@
@Bria - Bieje Master Muni (RIS Cert) -RgB-/ Bria Stuusko Master Cmnd-RgB-@
@Vendors Are In Blood Gulch Mall in Blood Gulch on Talus, south of Nashal 4510 3493@
Vanguard - Thunderaxe - Bieje Ikadi - Lvl 10 Necormancer / Blacksmith
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