Armorsmith Archive
Thread: Question For Armorsmiths
is there a good website that will help me decide on what armor I should be wearing? Resistance rates, protections , encumberence etc?? ? Think I need more melee but also some ranged protection as well
Thank you
Jaimie
Unfortunately, there is so much variation between armors crafted by different people, and what layers they use, & etc, that there's no "right" answer for you. If you're rich(in-game), I suggest msging a MA & requesting a special suit for your needs. Otherwise, just shop around. I can give you a quick breakdown if you like:
Bone: Cheap & good against ranged humans(energy), low encumbrance.
Mabari: Still cheap & fewest pieces; layers are broken right now though.
Tantel: Not a lot of coverage, nor the best specific protection, but offers a threshold against the most kinds of damage.
Chitin: Probably the best all-around bang for your buck, Chitin made by an MA is relatively inexpensive & offers good coverage, although it's cumbersome.
Ubese: Great protection but extremely expensive: This is the best armor to get for PvE though, as it has the best cost-to-protection ratio for kinetic damage, which is 85-95% of environmental encounters.
Padded: I haven't screwed with this stuff much; I had trouble finding all the resources.
Composite: Best protection but you'll have to take drugs or get it sliced if you want to equip it. Waaay expensive.
Ultimately you may want to mix & match, or have different armor for different situations. If you're fighting Krayyt Dragons, wear something cheap & easy to replace. I myself wear Ubese with Chitin Bracers, and drop my secondary stats to less than 10.
Hope this helps.
I am looking for an armorsmith on gorath selling composite armor.Also, what is the difference between new and old composite armor. Will the old armor be worthless soon?
I'm wondering if you armorsmiths are having problems making high-end gear or getting frustrated at resource shifts. I just lost my favorite architect to the resource shift situation, and I'm about to lose my favorite armorsmith, now, too. (I haven't come out and asked him yet, but I'm beginning to wonder if this is a pervasive resource-shiftthing.)
Is it a lot of work to maintain a business such as armorsmithing and architecture in this game? I'm able to spend an hour each day working on chef things with one of my characters, but she isn't Master level yet, and I just kind of want to know what I have to look forward to. Is it possible for a casual player (no more than one hour each day) to run a business based on crafting in the game?
Opinions wanted, but be sure to back up with specifics as to why you feel the way you do. I'm REALLY curious. I'm beginning to think we may need a general craft-oriented forum to address time-saving techniques, too, so that maintenance on a crafter isn't so darn time-consuming. [For instance, I'd like to be able to operate/maintain/energize my harvesters from a control pad set in my designated home. This doesn't address the issue of resource shifting, but it's a start toward time-saving possibilities.] I'm willing to suggest that if we can keep the commentary and suggestions constructive, too! (I'm all about seeing constructive comments!)
I just feel sad that people who had such nice stores with good items are giving up their skills in this manner. (One said it'd be easier to just be a fighter type, which says a lot for where the game could go.) I've been feeling sad about fellow chefs dropping the class, too, as it is!
--Brellian, fellow crafter (main secondary character)and player of someone who USES a plethora of crafted items (primary character)
It's very possible for a casual player to run a business as vendors and factories will do all the work for you.
However- resources are a problem for the casual player.
The best thing to do with armoursmith resources are to buy in bulk or mine in bulk if theyre available - to do that you need cash - lots of cash.
If you have a decent business, the sales will offset the cost of getting the resources in bulk, but until you get a good client base, and sales going this can be a problem to keep up - especially for someone who may only play once a week and misses a good resource spawn which comes early in the week - the only way to get the good resources then is to buy them off players at over inflated prices - and until you have the financial backing to be able to compete, theres no way you can compete with the smiths who can stock materials en masse.
It is alot of work to maintain all the harvesters on various planets and keep up with all the resource shifts for me. This is disconcerting for me because I'm still not a Master Armorsmith yet and haven't yet experienced the quests for the rarer resources to craft composite and advanced ubese etc.. The resource shifts do seem to be awfully close anymore and there are times when I have the time to get on that they are still in the process. (high percentages on survey but too low of a concentration to sample anything to test quality)
Actually, I'd really like something like a harvester interface I could put in my house to check on power/maintenance/resource status without having to run all the way there just to find out. ![]()
I read the guide stickied at the top but did not see this in the examples of the guide on how the armor actually works. So I figured I would ask the experts. (Sorry if this was there and I missed it or if it has been asked and answered before)
Question about the examples you gave in the guide.
AP3 (T-21 Rifle) vs. AR1 (Composite Armor with say 70% Base Resistance)
What will be the reduction of damage in PVP if any?
Thanks
If I understand things correctly, because the T-21 is heavy AP and the armor is light so there will an increase of 50% to the damage.
So, lets say the damage from the weapon is 300, the damage would be increased to 450, then 70% would be blocked by the armor so 315 would be blocked and you would be hit for 135.
Does that sound correct?