Armorsmith Archive

Thread: Feedback: xp too low?

Myn_Opias
Thu Jul 21, 2005 2:19 pm
#1

I'm wondering if I could get some feedback on this so I know whether to try and make a request about it, but does anyone else feel that we need the xp per item raised? I know many might ask "What for?" and the simple answer is that those of us who are grinding up AS by doing chestplates are having to do it over a matter of months, whereas many other professions can be mastered in weeks.

E.g. I'm crafting Mabari Chest Plates because they give xp, and I'm having to wait up to 4-5 days for the cores then spend ages sitting here with a macro building the chest plates. And finally I MIGHT hit the xp needed for one of the Tier 1 boxes.

I REALLY hope the xp gets better on the higher tier's otherwise I might begin to rethink AS


Ok so I've rambled on for a bit. Here's the point: it's very difficult to get credits nowadays. Unless you spend weeks hunting on Dantooine to get a few hundred thousand credits. I barely get enough for the resources to craft with. By the time I get to Master I won't have the money to buy the resources to sell armor.


Anyways, anyone else think we need more xp from crafting?



Myneuwaeroa Opias MyaKayp OpiasNeyo Niner


Elder Jedi Elder ArmoursmithImage DesignerMedic Commando


Keeper32
Thu Jul 21, 2005 2:29 pm
#2

Making ubese shirts I can max AS xp at 120k every 82.3 minutes, disregarding lag-hickups.


I don't think that's too bad. But the grind from novice to 3-0-0-0 is horrid and is an issue we have.



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
Myn_Opias
Thu Jul 21, 2005 3:25 pm
#3

And do you think 120k in 80 minutes is good enough?


I agree the grind up to it is a big issue. I pay £14 a month to play the game, not be spending days waiting for factories to turn out grinding materials.





Myneuwaeroa Opias MyaKayp OpiasNeyo Niner


Elder Jedi Elder ArmoursmithImage DesignerMedic Commando


Keeper32
Thu Jul 21, 2005 11:20 pm
#4

AS can be mastered in about 7 hours once you have 3-0-0-0.

I think that compares reasonably to what could be achieved pre-cu. (Where it to my knowledge also was about 7 hours). Of course, that was noviceto master. It's not right that the first three skills should take that long.

However, the fact that you HAVE to grind it now using one particular item instead of being able to actually make the armor for it is ridicoulous.


It is unacceptable that the first three skills should take almost as long as the rest of the grind, and you have no choice as to HOW you want to gain your skills.

Pre-CU you got about 3k xp for making a suit of comp. Now you get around 200-300. There is only one way leftto become a master.



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
GatorSpear
Fri Jul 22, 2005 2:16 am
#5

With the double experience days ..........those are travesty. The grind is tough and needs to stay that way. Btw.. once you get done grinding to master AS that is only the start and please don't consider it "your earned right" that you then should be entitled to make the best of armors you see floating around. The crafting professions in general are much different then combat in terms of seeing instant results. It's best to collect resources for 6 months while doing something else to eek out a living...then grind up the profession. Unless you have magical credits with which to buyout tons of the resource you will need of course.



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Myn_Opias
Fri Jul 22, 2005 4:08 am
#6

I calculated I can get 60k xp from a factory run of 1000 cores. This is a run that consists of waiting for 1000 Segments to be made for several days, then waiting for the cores to be made for a couple of days, if you're a tailor it means more factory runs for synthetic cloth and reinforced fiberplast panels, or if you're feeling lazy or not a tailor, just buy them, and then the actual crafting takes about 30-40 minutes if you're quick on your toes.



Myneuwaeroa Opias MyaKayp OpiasNeyo Niner


Elder Jedi Elder ArmoursmithImage DesignerMedic Commando


BigfootKC
Fri Jul 22, 2005 4:22 am
#7



Myn_Opias wrote:
I calculated I can get 60k xp from a factory run of 1000 cores. This is a run that consists of waiting for 1000 Segments to be made for several days, then waiting for the cores to be made for a couple of days, if you're a tailor it means more factory runs for synthetic cloth and reinforced fiberplast panels, or if you're feeling lazy or not a tailor, just buy them, and then the actual crafting takes about 30-40 minutes if you're quick on your toes.





well you can do it that way and make a litlte money, or you can do it the grind way.

Eiter way, if you dont want to do that then maybe you arent cut out to be a crafter.



Poti's Protection ~"~ Armor with no artificial additives of any kind!


Find me on Tatooine, near Bestine in Mos Bahamut (-1691 -6540)
erli
Fri Jul 22, 2005 4:48 am
#8

Its too slow if your grinding on Ubese shirts the whole way. But, the numbers are similar amongst crafting professions based upon resources and I think due to low resources required per item Tailors and Chefs have it slower/worse than Armorsmith.


If you are going the Chestpiece Grind method I'd advise switching to Kashyyykian Chests, they only require three cores each and this lets you get closer to 100k xp per 1000 cores.
Keeper32
Fri Jul 22, 2005 4:56 am
#9

You'd be better off factory crafting segments and then grinding cores.


The mabari grind really isn't valid anymore when you use 7 cores that you don't get xp for. It's justa waste of resources now.



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
Myn_Opias
Fri Jul 22, 2005 2:20 pm
#10






RedlineJunkie wrote:





Myn_Opias wrote:

I'm wondering if I could get some feedback on this so I know whether to try and make a request about it, but does anyone else feel that we need the xp per item raised? I know many might ask "What for?" and the simple answer is that those of us who are grinding up AS by doing chestplates are having to do it over a matter of months, whereas many other professions can be mastered in weeks.

E.g. I'm crafting Mabari Chest Plates because they give xp, and I'm having to wait up to 4-5 days for the cores then spend ages sitting here with a macro building the chest plates. And finally I MIGHT hit the xp needed for one of the Tier 1 boxes.

I REALLY hope the xp gets better on the higher tier's otherwise I might begin to rethink AS


Ok so I've rambled on for a bit. Here's the point: it's very difficult to get credits nowadays. Unless you spend weeks hunting on Dantooine to get a few hundred thousand credits. I barely get enough for the resources to craft with. By the time I get to Master I won't have the money to buy the resources to sell armor.


Anyways, anyone else think we need more xp from crafting?





Wow, I'm novice armorsmith too and I'm finding it's very easy to make a lot of credits by selling armor on the bazaar. I've probably made 300K or more in the week or so that I've been novice AS. I sell biceps and bracers for 3K each, chestplates for 7K,helmets/boots for 5K each, and gloves/boots for 1500 each. All bone armor, basic cores. Every day I log in I have to restock the bazaar, sometimes even twice a day. Rather than just grinding for XP, you could solve your money problem by making armor and selling it.







The difference being that Europe-Chimeara is a different economy to Flurry (I'm guessing you're on Flurry because I looked your name up and found you on the Flurry Trade Forum)


Bone armor may sell well for you on there, but on Chim, I've learnt from experience that it's a different matter. I've tried selling armor made with voritor standard battle cores, and selling them at 3-4k a piece, and no luck.





Myneuwaeroa Opias MyaKayp OpiasNeyo Niner


Elder Jedi Elder ArmoursmithImage DesignerMedic Commando


RedlineJunkie
Fri Jul 22, 2005 3:06 pm
#11






Myn_Opias wrote:

The difference being that Europe-Chimeara is a different economy to Flurry (I'm guessing you're on Flurry because I looked your name up and found you on the Flurry Trade Forum)


Bone armor may sell well for you on there, but on Chim, I've learnt from experience that it's a different matter. I've tried selling armor made with voritor standard battle cores, and selling them at 3-4k a piece, and no luck.






Yep, I think there are a ton of new players on Flurry so it's pretty rewardingfor a new armorsmith who can only craft crummy cheap armor.

Myn_Opias
Fri Jul 22, 2005 7:04 pm
#12

Yup. By the time most of the Chim newbies have spent their first few hours in the game they've either sold their BARC to some exploiter for 100k or less, then don't trust anyone to buy stuff from like my armor, or sold it for 2-3 millions and therefore have enough money for a good set of armor.


Unfortunately, there's just no selling armor with those stats





Myneuwaeroa Opias MyaKayp OpiasNeyo Niner


Elder Jedi Elder ArmoursmithImage DesignerMedic Commando


Kynn_Kandorf
Fri Jul 22, 2005 8:37 pm
#13

I find the grind a bit annoying but thats part of being an AS. When you start bringing in some good money I'm sure you won't really mind grinding away. I'm a novice AS too soknow what you're talking about. It took me a few hours just to make 5 sets of bone armor for my vendor. I'm hoping by tomorrow morning I'll have sold some. Luckily for me I have some cool guildies who throw organic resources my way that they gather while out hunting so that leaves me to the other stuff (mostly FIBERPLAST *yuck*). I know that I'm looking at days upon days of grinding at the little stuff before I can even attempt the good stuff but it will be worth it in the end I think.



Kynn Kandorf - Master Carbineer / Novice Pikeman - Chilastra
Bal-Am - Master Artisan / Novice Armorsmith - Sunrunner
Le'nira - Novice Entertainer - Tempest
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