Armorsmith Archive

Thread: Feedback: xp too low?

RedlineJunkie
Sat Jul 23, 2005 12:22 am
#14






Myn_Opias wrote:

I'm wondering if I could get some feedback on this so I know whether to try and make a request about it, but does anyone else feel that we need the xp per item raised? I know many might ask "What for?" and the simple answer is that those of us who are grinding up AS by doing chestplates are having to do it over a matter of months, whereas many other professions can be mastered in weeks.

E.g. I'm crafting Mabari Chest Plates because they give xp, and I'm having to wait up to 4-5 days for the cores then spend ages sitting here with a macro building the chest plates. And finally I MIGHT hit the xp needed for one of the Tier 1 boxes.

I REALLY hope the xp gets better on the higher tier's otherwise I might begin to rethink AS


Ok so I've rambled on for a bit. Here's the point: it's very difficult to get credits nowadays. Unless you spend weeks hunting on Dantooine to get a few hundred thousand credits. I barely get enough for the resources to craft with. By the time I get to Master I won't have the money to buy the resources to sell armor.


Anyways, anyone else think we need more xp from crafting?





Wow, I'm novice armorsmith too and I'm finding it's very easy to make a lot of credits by selling armor on the bazaar. I've probably made 300K or more in the week or so that I've been novice AS. I sell biceps and bracers for 3K each, chestplates for 7K,helmets/boots for 5K each, and gloves/boots for 1500 each. All bone armor, basic cores. Every day I log in I have to restock the bazaar, sometimes even twice a day. Rather than just grinding for XP, you could solve your money problem by making armor and selling it.
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