Armorsmith Archive

Thread: Wookiee Armor might be one of the most expensive and rarest armor.

nolan007
Wed Jul 21, 2004 5:24 am
#1


Wookiee Armormight be one of the most expensive and rarest armor.


The Ceremonial Armor is already hard to come apparently due to the Tailor required components (or so I'm told when I ask why Wookiee armor isn't being made at a particular armorsmith's shop)... now, the new Wookiee armor will require horn loot??


I hope horns drop like mad or the Wookiees will once again the shaft (can't find their armor or be force to pay top credits).


Also, the initial armor stats that are being reported donotput the Wookiees on equal footing.




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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Etyrnal
Wed Jul 21, 2004 5:26 am
#2

this may actually be good



since people are gonna have to find alot of stuff the prices on this stuff will DROP alot, and it wont be as rare anymore..



"NO DISINTEGRATIONS!"

"As you wish..."
nolan007
Wed Jul 21, 2004 5:30 am
#3






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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Etyrnal
Wed Jul 21, 2004 5:33 am
#4

the horn issue definatly needs to be dealt with... unless you can now harvest/loot horn.


However everything else seems ok. You dont need great resource stats on the armor... someone already got some with 50% and 60% Kin Resists with no layers which are pretty good.


The stuff isnt that hard to come by if people try, just the horn needs to be dealt with.



"NO DISINTEGRATIONS!"

"As you wish..."
Lari-KoTari
Wed Jul 21, 2004 5:43 am
#5

well, if just dantooine horn...so maybe you can harvest it from bols...lets see however what makes it expensive is the amount of hide needed to make just even the chest pieces...


330 units of hide just to make the Hunting chest piece....which means about 100 units each about to make each of the arms and about 200 to make the legs so in total @700 units of hide plus or minus some ....Thats a lot of hide for one suit.
Jordan_Karr
Wed Jul 21, 2004 6:07 am
#6

Its not even funny...


90% of the resouces are either wood or hides... with the armor padding using a ton of other hides...


HORN can not even be harvesterd and is a very rare loot drop... I think I have had around 12 units during the entire couse of this game... and I have been here sense june of last year...


AND why in gods name did they select AVIAN bone of all things... *Rolls Eyes*


This is the biggest slap in the face to the few wookiees left... Why should their armor be harder and more expensive to make than the normal armor... Its just another form of SOE DEVs not being crafters on a live server and knowing thier own system.... They dont really understand the crafting system and the organic supply and demand system on a live server...


I will be really angry if the Ithorians get their own armors witch are easer to make than the wookiee armors and they are stated as pacifists for the most part in the EU information about them....


The Easy way of fixing and making things abit more reasonable would be to just add metal to help break up the organic cost...


6 Named resouces just for the 3 layered armor is a joke... and thats the composite like armor... COMPOSITE DOES NOT EVEN HAVE 6 NAMED Resouces... mater of fact it only has 1 Named resource and thats the NABOO Fiberplast....


Yes I am angry and I think it should be changed... I am both a wookiee and an armorsmith and I know for a fact that MOST of us dont even like using named resouces except for when we have too.. Until all armors have to use some 6 Named resouces... then maybe then I would accept this list as it is... but until then... I wont stand for it...


I dont make padded because of the amount of Named/Organic resouces used in the armor... now the wookiee armors are 3 times more intensive than Padded...



Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
Blutzoll
Wed Jul 21, 2004 6:09 am
#7

you can't expect a quality like today's composite right from the start.

it needed months to collect the resources you need to build the high quality composite we have now - and it will need months for the new wookiee armor too
nolan007
Wed Jul 21, 2004 6:15 am
#8









Waste93 wrote:


As for the armor itself here is a repost of what I said about the requirements.


First is the Horn issue. It's not just that you need Horn, you need Dantooine Horn. Horn is a very rare loot. Yet right now it requires 40 units. As things stand now this Wookiee armor is going to be custom order only just for this reason. Which means much higher prices than normal.


Secondly is the whole Wookiees are primitives view that seems to be prevelant. The main resource for these armors is Wood. Wookiees are technologically advanced, not backwards. They don't make their ships from Wood nor are they likely to make all their armor from such. Replace some of most of the Wood requirements with other materials. Such as metals and polymers I would think.


Thirdly is the named resources requirements. The vast majority of the resources needed are named resources. Not much of an issue if Ubese and Composite ( which these two suits are suppose to represent for the Wookiee ) also require these. But if not they need to be toned down. Named resources will severly limit the stats on the suits since you have a much smaller pool to choose from and have to settle on lower resource stats generally. It also increases the price.


If this armor goes live with the current requirements expect the following. Either the prices will be extremely high. Or you will be required to provied all the resources yourself. In which case be very afraid of a crit failure at any of the steps required to make the armor or in experimentation. But in either case you will not see factory runs of this armor.




I'm hoping the developers actually take FEEDBACK and make changes to the requirements before they push these new armors to live.


Also, armorsmiths have limited space... they're probably not going to tie up a lot of their inventory space and time for 9% of the species population.



Developers: Please consider all of these things and make changes before it goes live.








~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Jordan_Karr
Wed Jul 21, 2004 6:16 am
#9

Right Blunt... BUT we can ask for some thing a bit more reasonable than the stupid amouts of organic resouces that all most all wood is stat caped on the sock resistance witch is the required stat to make decent armor Resistances in any form...


I dont mind taking a few months to collect what is nessary to make good armor...


AND its in testing now so its eaiser to get them to change it now then to have to wait for them to change it 6 months down the road...



Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
nolan007
Wed Jul 21, 2004 6:16 am
#10





It's the old "Got Milk?" problem.





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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Jordan_Karr
Wed Jul 21, 2004 6:45 am
#11

I just did some math... ok to do a run of 333 suits of the hunting armor heres my costs just to get what i need...


Adv. Segment

25000 units of Dath Leathery hide... Humm... Ok thats around 50 credits a unit = 1.25 million just for the 25k needed

16000 units of Dant Avain bone (dont know, whats avian on dantooine)

8000 units of Yavin Evergreen (thats a harveser for a shift so thats 20k in cash and 18k in power)

1000 layers to make the layred armor...


thats 1000 segments so thats several days of factory time and maintance


then the armor itself uses

333 suits will be

33300 units of Dath Evergreen wood (see yavin evergreen for costs)

33300 units of Lokian leather hides at 50 credits a unit again 1.25 million

26640 units of Tat. Wooly hides at 100 credits a unit (because its wooly hide) thats 2.664 million


Oh and I forgot that the armor paddings are being used again...


For me to even be able to recover losses off of the hide requirements alone on this armor I will have to charge around 300 to 400k a suit... and thats starting off... let alone waiting for good spawns of resouces...


So by the time its all finished a suit will have to be sold at around 500k just to make any money back with these resouce requirements..


the Got Milk is the understatement of the month...



Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
Lari-KoTari
Wed Jul 21, 2004 6:53 am
#12

Great Math Jordan.....I forgot to add in the layers and its requirements.


Dantooine avain is dropped by vortiors you can get about 3k of bone from one lair of slinking vortiors....its about 220 a hravest if you are not grouped. This will go about 20 cpu for it.


Well I am off making kinetic and stun layers now for the wookie armor.
Dark_0ne
Wed Jul 21, 2004 6:55 am
#13






Jordan_Karr wrote:

16000 units of Dant Avain bone (dont know, whats avian on dantooine)




err - for some reason, I seem to recall that voritor lizards drop avian bone............


bizarre - but there you go ... that's the game for you :-)





Tony Weyland - semi retired
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