Armorsmith Archive
Thread: How to make Armor Smith more fun
sorry double post
Self explanatory.
Message Edited by Alanis on 07-22-2004 10:15 AM
If they put this in, I would drop AS. Also, I like the fact that all I have to really look at is OQ/SR. I guess that makes me pretty lazy, I just want the factory to do the work and I don't want to have to study resources. (Or plug them into some spreadsheet that will tell me which one's best.)
Grinding was the worst part about armorsmith, and if I had to handcraft armor to make it the best I could, I would drop tommorrow. =(
And this is the most fun profession I've found, but that would be too much for me.
I like the handcrafting versus factory run idea just to make things different. Regardless of whether it every gets implemented, I'll still handcraft. I've got enough money for what I want, so I don't need to factory craft to bring in the HUGE bucks.
I would really love to see HAM mean more. I have a few discriminating customers, but for the most part, they dont care about HAM which means whatever SOE intended for HAM isn't working.
It’s funny because my main Idea about the HAM doesn’t seem to bother anyone. The part about Factories seems to be about split. But if the HAM part went in it would mean Handcrafting Armor using things like NS Layers and Segments would mean a lot more. I remember back in the early days when people first found out they could get buffs to put on heavy armor was thought to be a bug. As time went on and nothing was said it just became part of the game. I just have a real problem with running out and getting a shot to wear a tank.
Well I seem to be getting a lot of 5 Star ratings but no comments. So I would like to take the main idea a step farther and explain why I think the first point would change things.
1 Doc buffs
A lot of people feel that the Doc buffs should be nerphed and this would also cause them to fall more in line with what they should be. The problem is most PvP Players I know simply crank down their secondary stats to the minimum and rely on the buffs to even play. This means secondary stats really mean nothing.
2 ID Skill
This would also give a big boost to them because people would be constantly changing their stats to match their Armor.
3 Resources
It’s a constant search for the Highest OQ and SR only. With HAM Meaning something you would now have to take a closer look at the MA of a resource. If a resource were close in OQ SR but the MA had a big difference then you would have to consider this.
I’m just so tired of simply searching for the Highest OQ SR resource and stockpiling millions and simply putting all my Points into Base resist with the remainder into HAM. I would love the chance to actually have to work with all the items of my Armor from the layer and Segments to the Final Assembly to create the best Armor.
Alanis wrote:
Well I seem to be getting a lot of 5 Star ratings but no comments. So I would like to take the main idea a step farther and explain why I think the first point would change things.
1 Doc buffs
A lot of people feel that the Doc buffs should be nerphed and this would also cause them to fall more in line with what they should be. The problem is most PvP Players I know simply crank down their secondary stats to the minimum and rely on the buffs to even play. This means secondary stats really mean nothing.
2 ID Skill
This would also give a big boost to them because people would be constantly changing their stats to match their Armor.
3 Resources
It’s a constant search for the Highest OQ and SR only. With HAM Meaning something you would now have to take a closer look at the MA of a resource. If a resource were close in OQ SR but the MA had a big difference then you would have to consider this.
I’m just so tired of simply searching for the Highest OQ SR resource and stockpiling millions and simply putting all my Points into Base resist with the remainder into HAM. I would love the chance to actually have to work with all the items of my Armor from the layer and Segments to the Final Assembly to create the best Armor.