Armorsmith Archive
Thread: so when is wookie armor going live?
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justapilgrim
Fri Jul 23, 2004 10:21 pm
#1
title says it all
like Tuesday? Tomorrow? when?
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AtPlay
Sat Jul 24, 2004 11:46 am
#2
These things usually go out on Tuesday or Wednesday. I dont think there are any serious problems caused by this patch, but that doesnt mean that it will come out next week. There have been a few crashes caused by video cards trying to render the new Wookiee armor, and Im not sure if they will be able to get it fixed by next week (with the move and all). They also might try to throw in a fix for the BH/Jedi TEF problem, which could further delay the patch.
sej
Sat Jul 24, 2004 12:06 pm
#3
Id imagine some time next week in one of their "mini"-publishes.
Can never be sure tho , bugs may push itback
RonninOtnemem
Sat Jul 24, 2004 2:05 pm
#5
If they are staying on schedule, it will come out August 3.
That is 2 weeks (plus 1 day) from the last publish, 9.1.
Oh, and it's spelled wookiEE 
AtPlay
Sat Jul 24, 2004 2:09 pm
#6
RonninOtnemem wrote:If they are staying on schedule, it will come out August 3.That is 2 weeks (plus 1 day) from the last publish, 9.1.Oh, and it's spelled wookiEE
Well, publish 9.1 had a lot more in it with some serious bugs they fixed. 9.2 just seems to be about the armor, so it might not take that long. It really all depends on whether or not they wanna add anything else.
Jordan_Karr
Sat Jul 24, 2004 2:13 pm
#7
My moneys on tuseday...
the devs seem never to want to work more than 4 days..
j/k
Seriously the armors ready, they probably need to get the video card problem fixed, but I suspect they will get it out before hand... as its ready, it was ready at 9.1 it just got moved back to 9.2 because they need to fix key jedi issues..
RonninOtnemem
Sat Jul 24, 2004 2:36 pm
#8
AtPlay wrote:
RonninOtnemem wrote:
If they are staying on schedule, it will come out August 3.
That is 2 weeks (plus 1 day) from the last publish, 9.1.
Oh, and it's spelled wookiEE
Well, publish 9.1 had a lot more in it with some serious bugs they fixed. 9.2 just seems to be about the armor, so it might not take that long. It really all depends on whether or not they wanna add anything else.
The fact that publish 9.2 has less problems in it than 9.1 is not the issue.
9.2 has 2 completely new armor sets and will push the second swoop track to live. The swoop track may be a small thing, but 2 completely new armor suits that LITERALLY mean life and death for us wooks (am I right?
) is nothing to mess around with.
I still say that given that and the fact that they are moving their offices means that they will not push it to live until the first week in August.
Stemman-Intrepid
Sat Jul 24, 2004 4:04 pm
#9
i checked the site, today, it said tuesday... and im glad too, ive been waiting forever...
-Stemman
royalewitcheez
Sat Jul 24, 2004 4:28 pm
#10
What site? This one? Where did you see that, and you mean this coming Tuesday, right ?
Drocyc
Sat Jul 24, 2004 6:33 pm
#11
royalewitcheez wrote:
What site? This one? Where did you see that, and you mean this coming Tuesday, right ?
on the starwarsgalaxies.com home page click the "In Testing" tab under "Dev Cycle"
it says that its scheduled to go live on the 27th wich is this tuesday w00t!!!
cshauny
Sun Jul 25, 2004 6:53 am
#12
I'm a Wookiee myself but I would rather the devs wait till everything is satisfactory with the two new armours. There have been a LOT of complaints over the amount of hides required for each of the sets and I would prefer that the devs address that issue before pushing the armours to Live.
Jordan_Karr
Sun Jul 25, 2004 8:10 am
#13
The hides is only a small issue... of the larger one...
The main issue is that these armors requires moreNamed organic resouces to even produce than any single other armor in the game... The Hunting armor alone uses 8 Named organics where its cohort in the master box uses 1 named resouces... and thats a chemical that can be minned in great qunatities
I am ok with using both Dant Leather and Lokian leather both can be gathered up in great quatites from both planets... Tat wooly is a long drawn out process... really need at least a ranger or two hunting and harvesting banthas.. It would be easier if it they would switch it to just normal wooly hides...
The then the Gated Soft woods are an issue but when a good shift of soft woods comes in then its easy to slap some harvesters down and just mine a bunch up...
One issue I have found is that the DEVs choice of forcing the wookiee armors to use all these organics is going to end up making suits of super light weight hunting armor... Witch as a wookiee armorsmith I am ok with... But as we can already see people will complain about the armor being so light a wookiee can wear it with out a buff...
The simple soultion would be to remove The Dantooine avian bone and add a steel, Iron or Ore of some type into the Hunting armor segments, and then switch out the Dath Evergreen Wood for a Steel, Iron or Ore... Considering that high quality Minnerals tend to spawn with low end Maliability stats..
And the same holds true for the Black Mountain Armor Take out the Yavin Decidius Wood and make it an Iron or Steel in the segment and add back the yavin Decidius wood in a smaller quantity just like the hunting armor..
You can leave the endorian Decidious wood in the Black Mountian armor but maybe add in to it a Steel or Iron and move the leather down from 80 units to 60 and add the minneral at the 80 point...
But I suspect they wont change any of this so I am ok with it... I managed to get all of the resouces for the armor over the past few days... I will attempt on tuseday when I try out the armor what I am looking at in stats with the crap resouces I have no choice in using... If the results are not satisfactory I will not commit anymore resouces to the armor until I see better spawns of them on Eclipse..
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