Armorsmith Archive

Thread: Are we able to safely pull armor from crates yet?

One-of-Fourteen
Thu May 19, 2005 11:03 am
#1

Is it safe to pull armor from crates that were made before CU yet without causing the stats to be cut in half?
DesktopSaki
Thu May 19, 2005 1:38 pm
#2

I'd like to be able to pull pre-CU composite from crates and be able to refit it. Our last AS left our town with a full crate of every composite piece, and we can't refit them to our classes now. (I think I'm the only one able to wear assault.)



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

nimalaP
Thu May 19, 2005 3:20 pm
#3

Every week that goes by with no response, and no fix makes it appear that this was intentional.. and no fix is coming. I sure hope I'm wrong. I've really been trying to give them the benefit of the doubt, but it's getting more and more difficult. Even a "we'll fix it in a month" reply would be better than silence.




> - PALAMIN - <
Grumpy Old School Armorsmith
Retired
bleh...


freedomwarrior
Fri May 20, 2005 7:15 am
#4


Actually there is a dev who came in and worked with an AS on this issue. He stated he had figured out the problem and was going to try and get it corrected as soon as he could. HE did state that it wouldnt be overnight and might take a few weeks.


But, to your answer, this is not corrected at this time. Anything made prior to the CU still converts wrong when pulled from the crate. However, anything post cu works just fine.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

Seloth
Fri May 20, 2005 9:53 am
#5

Fyi this is still an issue, tried to pull some old armor and bam 1/2 the resists across the boards.
AviStetto
Fri May 20, 2005 9:58 am
#6

If you pull from converted crates now, the pulled armor will still have incorrect values and not have the refit script. If all goes well, the fix for this will be part of Publish 17. The fix should also correct armor that has already been pulled from converted armor crates.


There are 3 problems with armor pulled from converted crates:



  • Armor has incorrect general protection values. These values are lower than the value shown on the crate. In many cases the pulled armor stats are only 50-60% what they should be.

  • Assault and Recon armor do not have the proper adjustments to the kinetic and energy protection values.

  • The script to allow the armor to be refit is missing

-Avi Stetto


blazse
Fri May 20, 2005 10:03 am
#7






AviStetto wrote:

If you pull from converted crates now, the pulled armor will still have incorrect values and not have the refit script. If all goes well, the fix for this will be part of Publish 17. The fix should also correct armor that has already been pulled from converted armor crates.


There are 3 problems with armor pulled from converted crates:



  • Armor has incorrect general protection values. These values are lower than the value shown on the crate. In many cases the pulled armor stats are only 50-60% what they should be.

  • Assault and Recon armor do not have the proper adjustments to the kinetic and energy protection values.

  • The script to allow the armor to be refit is missing

-Avi Stetto







So when does this publish go live?

Message Edited by blazse on 05-20-2005 10:03 AM



:-Vanive Talon-Elder BH-
:-Peety Pablo-Elder Jedi-
:-Evinav Talon-Engineer-
Jehdrick
Fri May 20, 2005 10:07 am
#8

The question should be what "Compensation" are you going to give the player base for the incorrect programming? Which has wiped out millions of credits from all the players who purchased armor and weapons prior to the CURB that didn't convert because you released an ALPHA version onto live servers.



Heane
Jadai
Fri May 20, 2005 10:08 am
#9



Misc.
Added brand new saber animations
Re-added some old saber animations
Added Master/Apprentice relationship. The Master and Apprentice will recieve force bonuses when grouped.
Added 6 new styles of jedi robes to increase diversity.



Visibility.

Reduced Visibility decay timer to one week.


Combat.

Saber Damage has been significantly increased.
Force attacks now have an increased range of 50 meters.
Fixed a bug where improved force lightning was not appearing in the command list (ctrl+A)
Force breach should now work properly

Fixed PreNerf Saber (Added special action attack costs)


Missions.

A bounty hunter will now have to wait one week if he is deathblowed by the jedi before that bounty hunter can take his mission again.
The max number of bounty hunters that can take a jedis mission has been decreased to three.
Reduced jedi's experience loss upon a Bounty Hunters Deathblow by 1/4 th.


Pearls.

Krayts should now properly drop quality pearls.
Fixed a problem where crystals where not showing their elemtal damage when tuned and out of the saber.

Force Ranking System.

You can no longer get FRS from bounty hunter.

Everyone has been reset back to knight status


Jedi Specials

Reduced Force Drain powers


Oh wrong forum

Message Edited by Jadai on 05-20-2005 10:08 AM

Message Edited by Jadai on 05-20-2005 10:12 AM

blazse
Fri May 20, 2005 10:29 am
#10







Jadai wrote:



Misc.
Added brand new saber animations
Re-added some old saber animations
Added Master/Apprentice relationship. The Master and Apprentice will recieve force bonuses when grouped.
Added 6 new styles of jedi robes to increase diversity.



Visibility.

Reduced Visibility decay timer to one week.


Combat.

Saber Damage has been significantly increased.
Force attacks now have an increased range of 50 meters.
Fixed a bug where improved force lightning was not appearing in the command list (ctrl+A)
Force breach should now work properly

Fixed PreNerf Saber (Added special action attack costs)


Missions.

A bounty hunter will now have to wait one week if he is deathblowed by the jedi before that bounty hunter can take his mission again.
The max number of bounty hunters that can take a jedis mission has been decreased to three.
Reduced jedi's experience loss upon a Bounty Hunters Deathblow by 1/4 th.


Pearls.

Krayts should now properly drop quality pearls.
Fixed a problem where crystals where not showing their elemtal damage when tuned and out of the saber.

Force Ranking System.

You can no longer get FRS from bounty hunter.

Everyone has been reset back to knight status


Jedi Specials

Reduced Force Drain powers


Oh wrong forum

Message Edited by Jadai on 05-20-2005 10:08 AM


Message Edited by Jadai on 05-20-2005 10:12 AM




Hehe I like that publish,


It caused so much confusion on the Bh forum, it was pretty funny


Message Edited by blazse on 05-20-2005 10:30 AM



:-Vanive Talon-Elder BH-
:-Peety Pablo-Elder Jedi-
:-Evinav Talon-Engineer-
aries_liak
Fri May 20, 2005 10:33 am
#11







AviStetto wrote:

If you pull from converted crates now, the pulled armor will still have incorrect values and not have the refit script. If all goes well, the fix for this will be part of Publish 17. The fix should also correct armor that has already been pulled from converted armor crates.


There are 3 problems with armor pulled from converted crates:



  • Armor has incorrect general protection values. These values are lower than the value shown on the crate. In many cases the pulled armor stats are only 50-60% what they should be.

  • Assault and Recon armor do not have the proper adjustments to the kinetic and energy protection values.

  • The script to allow the armor to be refit is missing

-Avi Stetto







I thought you had worked through everything that could be done on test before the cu went live and it had to hit live?


This to me seems pretty stupid to have not tested a refit scriptagainst all game objects that would be converted. how could you miss crates? Isn't that a pretty large think to skip over?

Message Edited by aries_liak on 05-20-2005 01:35 PM



There are those with loaded guns and those who dig. You, my friend dig.
MurfThrelklya
Fri May 20, 2005 10:56 am
#12






AviStetto wrote:

If all goes well, the fix for this will be part of Publish 17.







Sloppy. Poor craftsmanship, poor planning, poor leadership. Shame on you SOE for not properly testing this before release.



Murf Threlk'lya
Clan Alya - Starsider
Cafa
Fri May 20, 2005 1:42 pm
#13






Warryyr wrote:





AviStetto wrote:

If you pull from converted crates now, the pulled armor will still have incorrect values and not have the refit script. If all goes well, the fix for this will be part of Publish 17. The fix should also correct armor that has already been pulled from converted armor crates.


There are 3 problems with armor pulled from converted crates:



  • Armor has incorrect general protection values. These values are lower than the value shown on the crate. In many cases the pulled armor stats are only 50-60% what they should be.

  • Assault and Recon armor do not have the proper adjustments to the kinetic and energy protection values.

  • The script to allow the armor to be refit is missing

-Avi Stetto







I will chime in and say that Publish 17 had better be one HECK of a Publish, for every single profession in this game.


There are way too many issues to list, but many of them include problems with basic levelling of professions (Creature Handler, who none of you Devs have bothered to communicate with after you gated all of your NEW players from levelling to even Tier 1 - for over 3 weeks).


Entertainers are STILL waiting to have their elite professions of Dancer and Musicians actually DO something for being an elite master. Obsolete Musical/Dance Mind Enhancement skill mod should NEVER have hit Live servers.


The CU Publish was the one time when quality seriously mattered on a Publish. And you guys dropped the ball, big time. I certainly hope that all of you have the capacity to realize how upset you've made the playerbase. You won't see a massive drop in player subscriptions immediately, but you likely WILL see a gradual decline in the game's population. If you intend to have SWG survive the fall and winter, I suggest you reinstill the playerbase's faith in you, because your sloppy and shoddy code you threw onto Live (and followed up with minimal changes) has disillusioned many. Make no mistake, you have betrayed the trust many gave to you with making the CU the quality that it needed to be.


Many veterans came back, as they said they would, to try the new SWG. Unfortunately, many saw the same old buggy SWG they left, but in a new form, with new bugs, and some more severe than when they left.


This game deserves better.


And, how the Dev team goofed up something as fundamental as crates of armor, I will never understand. Never.


Don't even get me started on how lightsabers do 1/2 theDPS of any other elite profession weapon, when Obi-Wan sliced a guy's arm off with little to no effort in Episode IV, and cut Darth Maul clean in two with one swing in Episode I. I'm not asking for 1-shot kills, but when 4 Jedi take a few minutes to kill a Level 82 bantha - you're doing something very wrong.







What? You didn't enjoy double XP week? Tempest was only down or lagging so hard that no one could play the game for 4 out of 7 days.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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