Armorsmith Archive
Thread: GDK scales will probably be rarer now
LeviticusD wrote:
I kind of wish they do! Lol! If the price of RIS can be raisedto an ungodly amount, then maybe I won't get as many daily requests for a suit!![]()
One of my guildies hunted GDKs for me this week and brought back about 20 scales to use for guild RIS armor. Pre-publishhe could handle 2 at a time with his melee template. He went back out today to get me more and barely survived a 1 on 1 encounter with a GDK.
Why in the hell must the devs push out unpopular changes? Do they enjoy angering their players? What other business can afford to totally piss off paying customers and not care?
In any case I'll still make RIS for guild members dirt cheap. But I won't take any outside orders or craft for the public at large unless they bring me all the parts on their own. I'm really tiring of this game.
Message Edited by scion808 on 10-20-2005 02:55 AM
About time these alleged boss mobs got hard to kill. I hope krayts and the woolamander harrower and gurk king are going the same way.
I have a lot to say about the people wanting this kind of stuff to be soloable, but i wont.
BigfootKC wrote:
Yeah!
About time these alleged boss mobs got hard to kill. I hope krayts and the woolamander harrower and gurk king are going the same way.
I have a lot to say about the people wanting this kind of stuff to be soloable, but i wont.
Well as someone from the I prefer to solo crowd, I'd actually say that I agree with you on this 100% My problem is with the Devs and their CL multipliersystem (whatever that means) I cant get XP without a grp, but I can't solo any mobs that grp aggro on me....... but this is getting off subject here.
Message Edited by Capt_Obvious on 10-21-2005 08:06 AM
Khormid wrote:
These changes in how the mobs act and fight make the game more of a challenge and less of walk in the park. Challenge makes the game more fun!
Not really actually. Basically instead of taking 4 minutes to do something, it now takes 6 to do it. Same starting point, same strategy, same results.
Just half again as long to do something.
Thats not fun, its tedious.
Heorot wrote:
Khormid wrote:
These changes in how the mobs act and fight make the game more of a challenge and less of walk in the park. Challenge makes the game more fun!
Not really actually. Basically instead of taking 4 minutes to do something, it now takes 6 to do it. Same starting point, same strategy, same results.
Just half again as long to do something.
Thats not fun, its tedious.