Armorsmith Archive

Thread: question about armor

BigChooch
Wed Jul 23, 2003 5:09 pm
#1

I have a question about the armor situation. Today I bought a helm and also a pair of gloves and tried to equip them, but I got a message saying that the armor is not available to equip. The encumbrance levels are fine, but not sure why I can't equip it. If anyone has any sugestions please response to this message.
Rishaka
Wed Jul 23, 2003 5:41 pm
#2

It is possible you have encountered a bug. I have run into several items that would not let me equip or otherwise use them until I had logged out and come back the next day.


Give it another try and make sure you are not a Wookiee.

Veltos
Thu Jul 24, 2003 7:06 am
#3

I have found when i have trouble, logging out and coming backs fixes most things,


.

cyancey
Fri Jan 09, 2004 4:37 pm
#4

Hi, I've been playing SWG going on 3 days now and I'm wondering if anyone could explain armor to me. I got some armor crafted from a friend but I can't equip it all at once. It says I need more Stamina to equip certain pieces. How can I tell what kind of requirements I need to equip an item and what my limitations are? And how do I know which armor is better? Any help would be appreciated.
dimmu-borgir
Fri Jan 09, 2004 4:45 pm
#5

examine the armor, near the bottom, it should say the health, action and mind encumbrances. that is the number it subtracts from your secondaries


some solutions include:


stat migration: move some of your health action or mind to the secondaries you need it in (such as stamina)


get it sliced: if you can get a good encumbrance slice on your armor, that should solve the problem




Dimmu Borgir

I art in thine base

Slaying thine doodz

jassi007
Wed May 05, 2004 12:25 am
#6

ok segments are things that go into the armor when crafting, enhancements are things that go into segments before the segments go into crafting. So what are the things that go into armor after crafting to fill the sockets?



Jassi Cowin
Master Doctor/ Master Swordsman
Officially Klaws biznitch.
"I don't do hawtpants"
darthbock
Wed May 05, 2004 12:48 am
#7

armor attachments - these work the same as clothing attachments and give skill mod bonuses.



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
SentrySteve85
Mon May 17, 2004 3:32 pm
#8

I am a newbie (Marksmen 3 - 3 - 3 - 2, scout 2 - 2 - 2 - 2 ) been playing for about 3 or 4 days. I bought some compostion armor and the comp. helmet. I cannot wear both at one time. It gives me some error about needing more points (focus, mind, etc.) How do I get more of these points? Leveling up skills didnt appear to give me any...




Member of Team Majestic
Master Bounty Hunter

Ottergame
Mon May 17, 2004 3:42 pm
#9

You need to find a doctor to buff you, and then you need to find a musician to buff your focus and willpower. These buffs, however, can be very expensive. You need to find armor such as low HAM ubese that you can fit into without buffs.



Calaneil O'Connel - Bothan Dark Jedi
Kalacon - FOTM BH
SentrySteve85
Mon May 17, 2004 4:50 pm
#10

I thought buffs were temporary... or do these buffs last forever




Member of Team Majestic
Master Bounty Hunter

Angustus
Mon May 17, 2004 4:58 pm
#11

Different armors have different encumbrance values on them (inspect a piece and you will see this) What the encumbrance number means that when you put the piece on your secondary stats for that value are decreased by that much.


for example. you have a helmet that says encumbrance of 10 for health, 15 for action, 20 for mind.


if you put it on, your heath secondary stats are reduced by 10 (constitution -10, strength -10), your action secondary stats are reduced by 15 (quickness -15 agility -15) and mind secondary by 20 (willpower -20 and focus -20).


(i think i got the names right)


But these stats cant be taken below 0, so if putting on the helmet would take these stats below 0, you wont be allowed to put it on. There are several things you can do to make your secondary stats higher so you can put on the armor.


1. Buffs. Doctors can temporarily increase your physical stats and entertainers can temporarily increase mental stats


2. food. different foods can also increase various physical and mental stats for a short time.


3. Image designet. The can moove your stats around for you, increasing some as they decrease othere (no loss of points either) and these changesdo not wear off (but can be altered agin if desired).


Hope this helps



Nichoemo


MCH, TKA


Angustus
Mon May 17, 2004 4:59 pm
#12


Different armors have different encumbrance values on them (inspect a piece and you will see this) What the encumbrance number means that when you put the piece on your secondary stats for that value are decreased by that much.


for example. you have a helmet that says encumbrance of 10 for health, 15 for action, 20 for mind.


if you put it on, your heath secondary stats are reduced by 10 (constitution -10, strength -10), your action secondary stats are reduced by 15 (quickness -15 agility -15) and mind secondary by 20 (willpower -20 and focus -20).


(i think i got the names right)


But these stats cant be taken below 0, so if putting on the helmet would take these stats below 0, you wont be allowed to put it on. There are several things you can do to make your secondary stats higher so you can put on the armor.


1. Buffs. Doctors can temporarily increase your physical stats and entertainers can temporarily increase mental stats


2. food. different foods can also increase various physical and mental stats for a short time.


3. Image designet. The can moove your stats around for you, increasing some as they decrease othere (no loss of points either) and these changesdo not wear off (but can be altered agin if desired).


Hope this helps



Nichoemo


MCH, TKA


Angustus
Mon May 17, 2004 5:02 pm
#13

Sorry for the extra posts, each time i hit submit it took me to someones profile, so i didnt realize it had successfully posted it :-(


Nichoemo


MCH, TKA


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