Armorsmith Archive

Thread: Merchant Nerf PLEASE READ

FlynGraves
Fri Aug 06, 2004 9:32 pm
#1

The following was recently and brifely posted on the forums by a dev:



"Publish 10 Test Center Update August 6th


These are the Test Center Patch Notes and are subject to change before publish 10 is pushed to live servers.


Major Features


There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.



Bazaar / Vendor Changes



GUI Enhancements



Bazaar/Vendor


Vendors that are empty will no longer be visible on the planetary map (Ctrl-V).



Vendors that have been left empty or abandoned for two weeks will be deleted (owner will receive a warning message prior to deletion).


Email notifications have been added to advise vendor owners of the status of their vendor.


Fixed a bug that caused items to sometimes vanish from vendors.


Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).


Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors


Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors


Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors


Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors


Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors


Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors



Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors


Client


Fixed a problem where experience points (XP) would not show up until you logged out and back into the game


Fixed one of the most common client crashes.


Resolved an issue where non-anonymous crash reporting wouldn't include the user's information if they crashed very early in the loading process.


Commands


Changed the /unstick command so that you can only have one pending unstuck command in the cue at a time.


Furthermore, if you move, the previous unstuck command you have pending will be cancelled.


a /findFriend command has been added. /findFriend will only work when both players are on each other's friends list. As long as both players are on each other’s friend list, the /findfriend command will create or update a 'friend' waypoint to a friend's current location.


Datapad


When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window.




Grouping



Fixed problem with the group user interface (UI) not correctly displaying the group member name under certain situations





GUI



Added option under 'Miscellaneous' menu to disable the camera shake (In-Game, press CTRL-O and press the 'Misc' button)


Crafting user interface (UI) now has additional information about resources


Can put VCD/PCD in toolbar to call/store vehicles and pets



Radar now has "consider mode" which shows con rating of NPC’s and Creatures (Mobiles)



When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window


Fixed some cases where the GUI does not update XP gain



Fix problem with the GUI not updating XP totals when XP is gained or lost


Pets



Pets will no longer suffer vitality loss from PvP deaths.




Profession: Jedi


There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.




Theme Parks / Missions / Quests


Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails.




Vehicle / Mount


Fixed a problem where a player would warp when dismounting a vehicle/mount.


Fixed a problem where vehicle would store too quickly or at the wrong time.




Thanks,



Grant "Rogue_5" McDaniel


SWG QA Buildmaster"



I don't know how many of you out there have someone else handling your sales side of things but I know I do.


Please think seriously about the implications of the proposed vendor item limits and post your feelings on them here. I know that if this goes live it will make my life hell, let's get it killed before they kill our businesses.



Flyn


/mood outraged

FlynGraves
Fri Aug 06, 2004 9:36 pm
#2

This was posted recently and briefly on the forums by a Dev:


"

Publish 10 Test Center Update August 6th


These are the Test Center Patch Notes and are subject to change before publish 10 is pushed to live servers.


Major Features


There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.



Bazaar / Vendor Changes



GUI Enhancements



Bazaar/Vendor


Vendors that are empty will no longer be visible on the planetary map (Ctrl-V).



Vendors that have been left empty or abandoned for two weeks will be deleted (owner will receive a warning message prior to deletion).


Email notifications have been added to advise vendor owners of the status of their vendor.


Fixed a bug that caused items to sometimes vanish from vendors.


Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).


Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors


Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors


Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors


Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors


Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors


Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors



Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors


Client


Fixed a problem where experience points (XP) would not show up until you logged out and back into the game


Fixed one of the most common client crashes.


Resolved an issue where non-anonymous crash reporting wouldn't include the user's information if they crashed very early in the loading process.


Commands


Changed the /unstick command so that you can only have one pending unstuck command in the cue at a time.


Furthermore, if you move, the previous unstuck command you have pending will be cancelled.


a /findFriend command has been added. /findFriend will only work when both players are on each other's friends list. As long as both players are on each other’s friend list, the /findfriend command will create or update a 'friend' waypoint to a friend's current location.


Datapad


When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window.




Grouping



Fixed problem with the group user interface (UI) not correctly displaying the group member name under certain situations





GUI



Added option under 'Miscellaneous' menu to disable the camera shake (In-Game, press CTRL-O and press the 'Misc' button)


Crafting user interface (UI) now has additional information about resources


Can put VCD/PCD in toolbar to call/store vehicles and pets



Radar now has "consider mode" which shows con rating of NPC’s and Creatures (Mobiles)



When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window


Fixed some cases where the GUI does not update XP gain



Fix problem with the GUI not updating XP totals when XP is gained or lost


Pets



Pets will no longer suffer vitality loss from PvP deaths.




Profession: Jedi


There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.




Theme Parks / Missions / Quests


Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails.




Vehicle / Mount


Fixed a problem where a player would warp when dismounting a vehicle/mount.


Fixed a problem where vehicle would store too quickly or at the wrong time.




Thanks,



Grant "Rogue_5" McDaniel


SWG QA Buildmaster



I draw your attention to the proposed new vendor item limits... I'm an AS not a WS but I sell through a Merchant as I kinda like having some combat ability left and this would trun AS from fun into a full time job keeping the vendor stocked. Please apply some serious consideration to how this would effect your business and post your feelings. Ideally let's get thjis killed before they kill out businesses.


Flyn


/mood outraged

CrashNgoBoom
Fri Aug 06, 2004 9:44 pm
#3

So how many merchant's out there have more the 660 items for sale across the galaxy?


/raisehand



!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
justapilgrim
Fri Aug 06, 2004 9:46 pm
#4

the post has been pulled


maybe they will change some things





SkinnyManDo

Armor Sensei, tailor, Rifleman, Businessman, RIS specialist, 12 exp points


New vendor: At Amizar's shop -3915 5427 near theed, & at Ravage's, Bestine -1880 -3960

Visit the Armor Dojo: New Alderaan Dant 4219 -2930, 3 armor vendors, resources (doc, AS and grind), tailor crates, Droids by Iciomax, BE tissues by Gatao, deeds/furniture by Butterbean and Jewelia, Weapons by Shobuck, and the Powerball weekly lottery,

Kung Fu Armor: 80% kin 69% base (375k) Kung Fu Light: 80% kin 62% base (375k) Yokozuna Composite: 80% energy 62% base 4% stun and superlight (425k) Wookie Hunting Armor (NEW) 80% kin 58-62% base or 37% stun/75% kin/58% base (prices vary) 75% ubese, psgs, mabari belts, ubese shirts all in plentiful supply. *Black Mountain and Ceremonial in limited supply*



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
WarlordRhawn
Fri Aug 06, 2004 9:55 pm
#5

Jaatto I beseech you on bended knees and begging could you please find out if this is going to go live. Please let them know that alot of crafters accounts depend heavily on these answers.



Natanial Storm




NatanialStormTRGA

Master Bounty HunterMaster Carabineer

32 Professions completed, RIS made, Next up: Mandelorian Armor

SemiRetired, but loving the NGE



Forum Badges Earned:
... Has proved GarVa's guilt and performed a great service to the boards!
... Wheres his one stars with pride!
... proud to have been a former officer and member of TRGA
Ainwyn
Fri Aug 06, 2004 10:04 pm
#6

If the limits for Master were more than jsut +10 it wouldn't be horrid... like say, +50 per vendor -and- an additional vendor. That would make it real worthwhile for someone to master merchant and keep it.

I have someone else handling my armor sales. She also does my partner's architect stuff and has been doing resources. With this.... I'll need a minimum of 3 vendors jsut to myself.

Thankfully stuff in bags still only counts as a single item. I wonder how long, though.

Tailors... they're going to be the worst hit by this.



Tess (Ainwyn) Dle'kkar
12 point, RIS certified, Master Armorsmith
Wild Side Armor
Rogues Landing, Corellia (4404,2619)
Kettemoor
http://www.rogueslanding.com/wildside/
Shimm
Fri Aug 06, 2004 10:46 pm
#7

This is going to make life hell. I'm seriously contemplating quitting the weaponcrafting/merchant business. Won't be able to keep my reputation for always being in stock without drastic changes.
BuhamutLotde
Fri Aug 06, 2004 11:06 pm
#8

I would make it better for us AS if they would allow us to turn our armor pieces into sets or suits.
add all the pieces into it, and it would average out the resists (helmet and jacket have 65%kinetic 12% base everything else has 60%k and 10% base so the average is 62%k and 11%b) and add up the enc and produce a suit of armor with those stats. that way instead of 7 ubese pieces on my vendor I could place 1 Suit of ubese. I think it would help the DB too.



Mortari - Level 80 Medic -Test Center
Mutabulis - Munitions Master-Test Center
MortuusEs - Level 80 Bounty Hunter -Test Center
Deakor - Level 80 Bothan Spy -Kettemoor
-I support fast combat, sweet loot, and Imperial Honor.
Meplorium
Fri Aug 06, 2004 11:14 pm
#9

What would be nice is if you could view the items in a bad on a vendor. The time is better spend there than on a vendor limit.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Kreicat
Fri Aug 06, 2004 11:24 pm
#10

Yeah I agree. I haven't been a WS that long, but I am trying to keep my vendors fairly well stocked. I currently have vendors in three different locations, and two of them are getting me all my business (I dont sell much out of my house). If this goes in place I will probably have to drop some more skills to get at least one more vendor and drop at least one of my vendor locations so I can have "sliced weapons" and "unsliced weapons" vendors (or something like that).

I do like the fact that they are going to get rid of old unused vendors, but I am not at all happy about the item limit.



Kreicat Crestingwave
Master Weaponsmith, Master Swordswoman

Two vendors:
In Lake Phoenix on Naboo @ -2088, 1415
Just outside Theed @ -4787, 3387

KRONOS1974
Fri Aug 06, 2004 11:55 pm
#11






FlynGraves wrote:

Bazaar / Vendor Changes



GUI Enhancements



Bazaar/Vendor


Vendors that are empty will no longer be visible on the planetary map (Ctrl-V). I like this, i am sick of going to 100 vendors that are all empty looking for just 1 item!



Vendors that have been left empty or abandoned for two weeks will be deleted (owner will receive a warning message prior to deletion). Have no problems with this at all, i keep mine stocked and are used daily.


Email notifications have been added to advise vendor owners of the status of their vendor. Great, i like it.


Fixed a bug that caused items to sometimes vanish from vendors. About time i lost 50 items on my vendor, and when people have bought a few items i get paid emails but the customer hasnt receved their items yet ( 3 times ).


Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors). I do not like this at all, as a triple master crafter ( arch, ws, and artisan) i can only get enough in merchant for 3/4/0/4. And that means i can only have 600 items. I have 20k items on my vendors for sale. What shall i do with all of that? I mean thats kind of stupid -its like telling walmart or sears they can only have 100 items in their store. We are merchants and should have no limits on items we sell. This will hurt the economy, and cause prices to go up probably resulting in custom orders! This is a stupid idea.


Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors


Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors


Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors


Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors


Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors


Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors



Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors



Vehicle / Mount


Fixed a problem where a player would warp when dismounting a vehicle/mount. Didnt they say this last 2 patches? I still warp, i warp for 300+m at times.


Fixed a problem where vehicle would store too quickly or at the wrong time. Good i hate going into homes to buy stuff, and come out and my speeder is gone. Then have to wait another 15 sec to get it out again. Bah!




Thanks,



Grant "Rogue_5" McDaniel


SWG QA Buildmaster



I draw your attention to the proposed new vendor item limits... I'm an AS not a WS but I sell through a Merchant as I kinda like having some combat ability left and this would trun AS from fun into a full time job keeping the vendor stocked. Please apply some serious consideration to how this would effect your business and post your feelings. Ideally let's get thjis killed before they kill out businesses.


Flyn


/mood outraged










Ono'mas - Elder Architect, Droid Engineer, Artisan, Weaponsmith, Armorsmith, and Shipwright.
Onopanek Elder Jedi, Bounty Hunter, Smuggler, and many more.

Vendors located in Hadrian's Market, Tat
Drop off on my -Sith Lord- vendor.
Mayor of Hadrian's Market
Irxosskisx
Sat Aug 07, 2004 12:03 pm
#12

I'm just starting out on the Merchant/Crafter Path... soon I will be a weponsmith, Merchant will take a bit longer heheh ... How will this be differnent from Now? Can a Vendor Have unlimited Items now?




Irxosskisx (Lowca) - 12 Point FS Master Weponsmith,Master Armorsmith, Master Artisan, Mayor of Mojovia Trandosan For Ever!

Aermei (Lowca) - Jedi Nublit
Ocesco - he's a Bothan...
Gron_DM
Sat Aug 07, 2004 12:08 pm
#13

yeah time to raise the flag here, WS is unplayable with a 660 item cap. why cant the devs believe us the first 5 times we lay out the reasons we need over 3000 item limits? -sigh- this is crazyness lets tell them again


NO!



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
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